
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam! Enjoy rhythmical gameplay, park development, and mini-games. Featuring 50+ members and 150+ songs, it's perfect for fans and newcomers alike. Play your way!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam!
Centered around rhythm gameplay, the game includes a variety of content such as theme park development and mini-games!
Over 50 hololive members make an appearance, and the initial tracklist will include 150+ songs!
A game that both hololive fans and newcomers can enjoy. The way you play is entirely up to you!

▼A full-fledged rhythm game▼
Enjoy a full-on rhythm game based on official music videos and live concert videos!
The game features a "Create Chart" function, allowing you to make and share your own original charts!
・Extremely challenging, hardcore charts for dedicated players!
・Charts filled with love for the talents!
・Fun and quirky charts that everyone can enjoy together!
And more! You are the limit!
Play with charts created by players from all around the world, and experience endless fun!
Even if you're not good at rhythm games, you can enjoy it worry-free with the auto-play feature!
Aim for higher scores by training and organizing your party!

▼A wide variety of over 150 songs at launch!▼
From hololive songs to cover songs!
The lineup includes everything from the latest hits to classic tracks!
hololive songs
・BIBBIDIBA
・Shiny Smily Story
・BLUE CLAPPER
And more!
Cover songs
・The Brave
・Megitsune
・Watashi no Ichiban Kawaiitokoro
And more!

▼The game is set in a theme park▼
hololive members have arrived to an uninhabited island somewhere in the ocean.
And you will need to team up with them to develop your very own dream theme park!
Play rhythm games and mini-games to complete quests and expand your theme park!
Also, by completing holomem Quests, you can unlock and add more playable talents!
Unlock your favorite holomem and build your dream theme park!
Many facilities full of hololive’s unique charm will also take the stage!
Experience an original story unique to this game!
Aim to complete your dream theme park!

▼Mini-games. Solo or with everyone!▼
The game will include a variety of mini-games that can be enjoyed alone or with friends!
Have fun with everyone or compete against others!
Includes mini-games with simple controls, so even those who struggle with tricky actions can enjoy them!
A wide lineup ranging from casual games you can play in a short time, to challenging, hardcore games you'll want to keep replaying!
Earn rewards by playing, and use them to speed up the talent’s growth and theme park development!
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Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 3.5Kreviews | 64% | — | $0 |
| Free | 49.8Kratings | 90% | — | $809.2K |
Engagement
Reviews
Themes across 1461 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GAMERS新卡池60抽~!兩泳好狐一粥一MIO一泳小雞!HOLO水池繞三圈玄學有做有差!
Lazy port to PC. It's probably fine on Mobile but definitely not for PC.
PC端确实有点惨了,只恨手机不兼容玩不了移动端,苦露西T T
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best KR #27, worst UA #93 · 5 markets collected
Genres
Stats
Languages: English, Indonesian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| Free | 5.2Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
아니, PC 게임인데 어째서 리듬게임 구조를 프로세카 그대로 가져오면 어카자는거야.....
o jogo é bem divertidinho, tem bastante música e eu gosto das animações e dos cards. meu único problema é que esse jogo claramente foi feito pra celular. digo isso como uma jogadora relativamente velha de bang dream e project sekai. trazer esse jogo pro pc da forma como ele funciona é, provavelmente, uma das piores partes dele. não existe realmente uma dificuldade, porque as notas feitas pra arrastar (tanto horizontalmente quanto verticalmente) simplesmente são inutilizadas. a nota de segurar é só acertar no começo, e a de arrastar é só tratar como qualquer outra nota. não recomendo o jogo não por ele ser ruim, mas por ser uma tentativa de trazer pro pc algo que nunca deveria ter saído do mobile.
As a fan-made game, it’s flawless. The frequent events actually help you figure out who your top pick is, so you can focus all your resources on her. There’s just one important point I need to remind everyone about: I’ve checked with customer service, and this game has different servers (currently known to be JP, ASIA, and GLOBAL). Not only are points tallied based on server-specific rankings, but even mini-games require random matching based on your server. This means that unless holomen create a room to recruit players, if you and your OSHI are on different servers, you’ll never be able to match up with them through random matching. So before you start playing, think carefully about whether there’s someone you really want to play with. For example, if I want to play POKAJAN with KAELA, I’ll have to create an account on the GLOBAL server to meet her.
話題のミニゲーム(ポカジャンやメガサーキット)を解禁するまでに難しい技術が要求されないという点でおススメします! ゲームが得意ではないホロメンを意識しているのか、メインクエスト(ストーリー)を進めるのに必要な楽曲のスコアやミニゲームの点数が低めに設定されているという点が良心的です。此方、微課金勢でもエピソード2の最後以外のメインクエストは楽に達成することが出来ました。(別にクリアしなくてもここまで来てるなら現行の全ミニゲームは遊べます) 公式タレントによる攻略解説動画も上がってるので、見ておけばまず困らないと思います。
awfull pc port, and there's a huge amount of cutscenes and loading times, so i waited way to long to play a bad rhythm game...
Its not as good as it should be, maybe if they released this back in 2019/20 it would have been better received but even as a non gacha and rhythm game player, its doesn't match up. It's got a bunch of technical problems I could talk about like the key mapping being very weird on PC but my real issues with this are as a Hololive fan. The VTubers in this are just shells really, facsimiles of the really well defined characters and personalities in every branch of Hololive. I've seen people give examples like "it's not like they could have Kronii say she's gonna kill herself every 5 minutes" but like, I think they could! It feels like a huge disservice to the talents and (groan) a bit of a mark against the brand to have them all be pretty basic vapid portrayals with back to back "she wouldn't say that" moments. Honestly feels like COVER don't know what to do with eclectic bunch they've gathered over the years, and worth noting this comes hot on the heels of their failed Metaverse project [url=https://x.com/AumGensokyo/status/2054853613764084186] HOLOEARTH [/url] Could I get really into rhythm games from this? I'm sure one person out there will but it's full of dolls of people who I loved for their on screen persona and hampered by wonky controls. Love the songs though!
因為PC版本的操作和判定被簡化過,所以分數不能算進歌曲排名,看似很合理的設計,結果在第二個活動歌曲分數排名活動,PC版就被排除在外,直接淪為手遊附屬品... 情願參考SF6的現代模式,簡易操作的得分比正當得分減少30%,而不是生硬的把玩家擋在門外。 現版本極需要: 一鍵全員突破按鈕; 小地圖的捷徑同時顯示遊戲場和賭場按鈕 ; 別再讓人花時間做無意義的轉場操作.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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