
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam! Enjoy rhythmical gameplay, park development, and mini-games. Featuring 50+ members and 150+ songs, it's perfect for fans and newcomers alike. Play your way!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam!
Centered around rhythm gameplay, the game includes a variety of content such as theme park development and mini-games!
Over 50 hololive members make an appearance, and the initial tracklist will include 150+ songs!
A game that both hololive fans and newcomers can enjoy. The way you play is entirely up to you!

▼A full-fledged rhythm game▼
Enjoy a full-on rhythm game based on official music videos and live concert videos!
The game features a "Create Chart" function, allowing you to make and share your own original charts!
・Extremely challenging, hardcore charts for dedicated players!
・Charts filled with love for the talents!
・Fun and quirky charts that everyone can enjoy together!
And more! You are the limit!
Play with charts created by players from all around the world, and experience endless fun!
Even if you're not good at rhythm games, you can enjoy it worry-free with the auto-play feature!
Aim for higher scores by training and organizing your party!

▼A wide variety of over 150 songs at launch!▼
From hololive songs to cover songs!
The lineup includes everything from the latest hits to classic tracks!
hololive songs
・BIBBIDIBA
・Shiny Smily Story
・BLUE CLAPPER
And more!
Cover songs
・The Brave
・Megitsune
・Watashi no Ichiban Kawaiitokoro
And more!

▼The game is set in a theme park▼
hololive members have arrived to an uninhabited island somewhere in the ocean.
And you will need to team up with them to develop your very own dream theme park!
Play rhythm games and mini-games to complete quests and expand your theme park!
Also, by completing holomem Quests, you can unlock and add more playable talents!
Unlock your favorite holomem and build your dream theme park!
Many facilities full of hololive’s unique charm will also take the stage!
Experience an original story unique to this game!
Aim to complete your dream theme park!

▼Mini-games. Solo or with everyone!▼
The game will include a variety of mini-games that can be enjoyed alone or with friends!
Have fun with everyone or compete against others!
Includes mini-games with simple controls, so even those who struggle with tricky actions can enjoy them!
A wide lineup ranging from casual games you can play in a short time, to challenging, hardcore games you'll want to keep replaying!
Earn rewards by playing, and use them to speed up the talent’s growth and theme park development!
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Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 3.5Kreviews | 64% | — | $0 |
| Free | 49.8Kratings | 90% | — | $809.2K |
Engagement
Reviews
Themes across 1454 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I absolutely love this game. Since launch (last month) I've been playing nonstop on mobile and steam. There are a good mix of pros and cons and the game is still early release so they're still figuring out how to balance it. Addressing the pros first: - I think this game is refreshingly unique to the gacha genre. There is a LOT to do. - 7 Minigames, (Pokajan, High&Low, Mega Circuit/Fall Guys lol, Hoppin' Rope, Collect Cooking, and Shadowbound Chase) - You can roam about the island as your favorite Hololive Idol with the exception of graduated and affiliate talents. You pick a starter idol and unlock more through personal member quests. - This game visually is a wonderful quality. The default is normal with two tiers higher. - Lots of early game freebies - 180+ Songs and new songs being added frequently - Unique interactions and voice logs between talents. Super cute !! - There are links to support and interact with talents and their affiliated songs Mixed Opinions: - Talents are scripted caricatures of themselves and don't entirely reflect idols on stream. - Banners/ Character Events are back to back. You cannot pull for everyone as F2P, you have to save for your oshis - Rewards for daily quests is 10k Hologold which really isn't a lot. I think we would benefit more from Dream Rank EXP or 20 gems. Hologold is fairly easy to get with the addition of Shadowbound Chase and the coin exchange. - Market resets monthly so you can buy out the shops easily if you play enough. I'll admit late game, I feel like I don't have much to interact with anymore. I play a lot of Pokajan and do lives but quests are easy to fulfill. - There is a Battle Pass and it's $12 which I think is outrageous. You only get 2,500 gems if you complete it which is a good deal in terms of the shop but for a battle pass... kind of standard? - The early game will have you doing the most but late game doesn't have too much content. Don't expect constant dopamine rush if you're an addict like me. Updates are frequent enough for new content and reasons to keep the grind. - Maps are ranked kind of inaccurately, I feel like certain songs on expert are REALLY hard but then others are way too easy... Cons: - This game runs like ♥♥♥♥ on my laptop but it's fair. This is a $500 laptop made for casual, daily use. Runs great on my phone :3 - This game takes A LOT of storage. There is an option to limit it to 10GB if this is a problem but be prepared for all the downloads. Downloads are quick though. - Since this game is still early release, there is a lot of random bugs, translation errors, and multiplayer lag. It kind of sucks losing my combo in multi-live or ♥♥♥♥♥♥♥ up in mega circuit because of bad lag. It seems one moment I'm trying to cross an obstacle and the next my character was hit by a swinging axe and I'm being thrown off despite the path being clear. There will be significant jumps in gameplay throughout multiplayer. This includes the most recent Shadowbound Chase minigame too. - Multi-live is full of sweaty event grinders so you will go crazy playing the same song over and over again. People leave if the event song isn't picked. This has been my experience for free-play and graded. It's kind of hard to play normal songs. Overall, I really like the game and have a lot of fun !! It's what you make of it :3
Media

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Latest in each market: best KR #27, worst UA #93 · 5 markets collected
Genres
Stats
Languages: English, Indonesian, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| Free | 5.2Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is fine for what it is but I'm mainly going to elaborate on the PC version, which, is the worst version you can play, this version doesn't support the touchscreen, only the keyboard controls they put on. I only play this for it's World/Minigames since on my phone, it'll freeze and crash if I stay there for too long. I don't bother with the live here unless I'm using Auto Tickets, which many others bring it up, they exclude PC players from the leaderboards which is a major no no as they put rewards, so you're essentially getting a Middle finger to the devs for playing this version, the cope in me wishes that they'll iron it out but it's not gonna happen, terrible controls for live, you're excluded from leaderboards, yea, only get this if you're like me and you're doing Minigames or roaming around Harmony Garden and all.
As a fan-made game, it’s flawless. The frequent events actually help you figure out who your top pick is, so you can focus all your resources on her. There’s just one important point I need to remind everyone about: I’ve checked with customer service, and this game has different servers (currently known to be JP, ASIA, and GLOBAL). Not only are points tallied based on server-specific rankings, but even mini-games require random matching based on your server. This means that unless holomen create a room to recruit players, if you and your OSHI are on different servers, you’ll never be able to match up with them through random matching. So before you start playing, think carefully about whether there’s someone you really want to play with. For example, if I want to play POKAJAN with KAELA, I’ll have to create an account on the GLOBAL server to meet her.
我自己手機打live 電腦玩小遊戲.以下的缺點是用手機玩的感想 福利除了第一周之後都很少,想要挖寶石超級困難,池又那麼大 5%看起來很高但超級容易歪 運氣不好連5%都沒有,多人跟單人live偶爾會掉禎 尤其是多人 超級誇張.然後課金部分 跟其他遊戲比很貴 要抽滿一井超貴 無課會蠻痛苦如果運氣很差的話.
Lazy port to PC. It's probably fine on Mobile but definitely not for PC.
GAMERS新卡池60抽~!兩泳好狐一粥一MIO一泳小雞!HOLO水池繞三圈玄學有做有差!
還不錯...至少連我的程度都能玩的音遊可能也就這款了 就是活動太多...時間太短...無法跟上 還有樸克屋不設一個一回合內能胡的次數真的很難過 好歹設個三次後就算有牌組能胡也要等到下一輪? 不然連續三場一次都沒有合成功過 且都是被胡到剩下零元打飛...難過耶
good
判定甘くて音ゲー入門で気楽にやれる。 でもキーボードはほんと無理だったからタブレットがメインになった。
[h3] 나처럼 PC판으로 아득바득 리듬겜 해보고 싶은 사람들에게 [/h3] 1. 이 게임은 일단 공식 채보는 모바일 기준 엄지로 다 가능하게 만들어 놨다 = 2버튼으로 가능 2. 기본 설정으로 된 D, K 키는 양옆을 거의 다 커버 가능하다 3. 제일 작은 사이즈의 정가운데, 양옆 끝 노트만 아니면 (일단 하드 난이도까지는 잘 안나옴) D, K키로 다 누르기 가능 [b] 결론=D,K로 하는 2버튼게임이라고 생각하면 대부분 가능하다 [/b] 그냥 2버튼 설정 가능하게 해줬으면 좋겠음
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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