No revenue estimate for the App Store: Apple publishes no install counts, and its star-rating counts don't calibrate to sales the way Steam's written reviews do. Reviews and prices only.
Something calls every 41 seconds. It has been calling since AMS MERCY went dark over the outer systems, and the medics who answer it stop being entirely themselves. You fly the rescue dart. Thrust against gravity, land soft beside the stranded, and get them home before the Static reaches them. Some of what you find on the ground wants to be found. Not all of it should be trusted. Hollow Oath is a 2D gravity-thrust rescue game: fly a small dart over hostile terrain, land gently near stranded medical androids, and ferry them back to the mothership — while the game quietly teaches you to distrust what you rescue, and later, what you see on the ground. • Real gravity, real consequence. No auto-land, no aim-assist crutch — just thrust, weight, and a landing you have to earn. • A heartbeat you can feel. Haptics tuned to the game's own pulse, not generic buzzes. • Seven sectors, three hidden Hollows. Optional caves reward the curious and the careful with a second layer of story. • Multiple endings, one oath. Primum non nocere — first, do no harm — is scored, not just quoted. • Remix mode & a daily seed for runs that don't play the same way twice. • Complete game. No IAP, no ads, no data collected. Pay once, keep it. If you grew up steering a lander through cramped 16-bit caves, fighting gravity one careful thrust at a time — trying not to crash, trying not to lose the cargo you came for — this is built in that lineage, with its own story, its own world, and a reason to care who you're actually rescuing.
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Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
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