
Hole Is Mine is an incremental adventure about purifying a divine Hole. Dive inside and launch your Mini'Ohs to mine for you. Extract impurities, upgrade your power, and find hidden secrets to grow the Village, customizing your Mini'Ohs with incredible powers. The Hole has spoken!
Modeled estimate, not a reported figure. How we estimate →
About
Hole Is Mine is an incremental adventure about purifying a divine Hole. Dive inside and launch your Mini'Ohs to mine for you. Extract impurities, upgrade your power, and find hidden secrets to grow the Village, customizing your Mini'Ohs with incredible powers. The Hole Has Spoken!
Break the Hole to extract its impurities!
Use Shelly to drill your way down while managing and caring for your Mini'Ohs.
Find secrets within the Depths, rebuild the Village and grow the community!
Equip your Mini'Ohs to grant them incredible powers. Experiment and find the best combinations!
Keep going down while numbers go up.
Together, we are stronger!
Addictive incremental progression.
40~ Depths with dangers and secrets to find.
Customize and build your Mini'Ohs with 500+ different equipment combinations.
300+ upgrades to discover.
Accompany your Mini'Ohs in the search of truth! (~5.0h of gameplay).
Join our Discord server to stay up to date with the latest news and share your feedback with us. You can find the link in the sidebar!
Genres
Stats
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 610 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love the art style, gameplay is fun too. I don't consider this an Idle game, it's a lot of active gameplay.
A short but fun incremental game. It’s easy to play and easy to enjoy. It takes a little over 3.5 hours to reach 100%.
A fun four hour adventure. Worth the money in my opinion if you like his type of game.
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Languages: English*, Spanish - Spain*, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean*, French*, Italian*, German*, Portuguese - Brazil*, Portuguese - Portugal*, Russian* +1 more
Hours played at review time, across 611 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
希望其他增量不要学习,你们也不要再次使用,根据游戏时间等量获得资源这种设计,每次下洞回来,都会严格的提醒我,你又浪费了十分钟,这与休闲的目的截然相反,令人焦虑
Cute, short game. Very early game is... dull, but it gets faster as you progress. 4.5 hours 100% achievement, 30 minute "infinite" round to 18 to buy every upgrade.
短小
The game is just as good as the first one. Just like the first one however, the devs suck at math, which leads to many of their features being straight up useless due to imbalanced numbers. Great, but not perfect.
Very fun game, scales well, very satisfying, and even the ending was slightly emotional. 10/10 Fantastic developers I love this company. Appreciate studios who care about their games
se incremento...
I really wanted to like this game. It has a lot going for it, cute graphics, clear early progression. However, the flaws quickly become quite clear. The game has an item which clones all the minions it hits. At later levels, it seems balanced for chaining these, continually doubling your minions. This is both tough on the game, and make it entirely illegible. It is simply impossible to see what is going on, which makes the synergies feel very meh, as you cant see what is going on with them. The game has an item system, which seems cool, but it hands you some obvious synergies, which you automatically go for, taking away any sense of choice. The way these items are given to the player is also very on rails, making it feel quite linear. There are other flaws (cough cough, boss battle with no lose state, cough cough) which ultimately makes me want to thumbs down, though it is quite enjoyable for the first hour or so.
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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