
"Hold Me Still" is a point-and-click puzzle mystery game where you investigate your friend's disappearance by exploring their house, collecting clues, solving puzzles, and uncovering the truth.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Playtime: Approximately 10–15 minutes.
Content Warning: This game contains themes related to suicide.
In this game, you can interact with various objects and discover clues. Click on objects to interact with them, and drag items to use them.
Additionally, this game conveys a message about the issue of suicide in South Korea.
*This game is made for school project by 14 years-old newbie game developer, and there might be some grammar issues.
Genres
Stats
Languages: English, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't know what happened there but i guess it gives a good message tho. Short little project. Keep up the good work :)
It's not long, it has it's bugs, but all can be solved by reading the community guide(s). It's an good game with an serious topic, I liked it. It's very well done for an first game, I'll say and keep up the good work! :)
I wish i knew korean
Short and simple game, but an important message.
대화창 스킵이 없다 인벤토리 버그땜시 나의 작은 소중한 시간이 사라졌다 14살짜리에게 누가 자살이란 단어를 주입한것인가 난 이 나라의 주입식 교육이 너무 무습다
커서 좋은 게임 만들어줘.
Крайне короткая игрушка, советую потратить 5 минут.
阅读纸条卡住了,按space退不出去,按什么键都不能回到原始界面。。。只能互动背包
I don't understand Korean, all i know is sybau 💔
추천 박고 갑니다~~~
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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