
"Hold Me Still" is a point-and-click puzzle mystery game where you investigate your friend's disappearance by exploring their house, collecting clues, solving puzzles, and uncovering the truth.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $82 | 4 | 100% | $0.99 | |
| — | 0 | — | — | |
| approximately $2.8M | 5.8K | 97% | $14.99 | |
| approximately $51.5K | 265 | 94% | $14.99 | |
| approximately $10.9K | 454 | 83% | $1.49 | |
| approximately $2K | 17 | 88% | $5.99 |