
Hogwarts Legacy is an immersive, open-world action RPG. Now you can take control of the action and be at the center of your own adventure in the wizarding world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hogwarts Legacy is an open-world action RPG set in the world first introduced in the Harry Potter books. Embark on a journey through familiar and new locations as you explore and discover magical beasts, customize your character and craft potions, master spell casting, upgrade talents and become the wizard you want to be.
Experience Hogwarts in the 1800s. Your character is a student who holds the key to an ancient secret that threatens to tear the wizarding world apart. Make allies, battle Dark wizards, and ultimately decide the fate of the wizarding world. Your legacy is what you make of it. Live the Unwritten.


Includes Haunted Hogsmeade Shop Quest which grants access to an additional dungeon, Shopkeeper’s Cosmetic Set, and in-game Hogsmeade shop.
New Features Include:
-Photo Mode
-Talent Resets
New cosmetic items now available to all players: The Glasses That Lived, Azkaban Prisoner Uniform and Coat, Onyx Hippogriff Mount, Felix Felicis Potion Recipe, Dark Wizard Brooms (2)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 373.8Kreviews | 90% | — | $344.4M |
| $69.99 | 117.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3422 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Horrible game optimization.
крута интереснро
Amazing
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $357.5M | 469.8K | 78% | $49.99 | |
| $358.1M | 297.9K | 88% | $49.99 | |
| $326.2M | 279.7K | 97% | $39.99 | |
| $309.4M | 356.1K | 95% | $59.99 | |
| $301.3M | 482.9K | 94% | $24.99 | |
| $395.6M | 281.8K | 89% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 6.3K | 78% | $39.99 | |
| $2.2M | 8.3K | 92% | $9.99 | |
| $309.2K | 4.7K | 73% | $3.99 | |
| — | 0 | — | — | |
| $43.6M | 106.2K | 57% | $34.99 | |
| $32.8M | 49.1K | 88% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #32, worst US #90 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 48.57/day in the week to Aug 28 → 124.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian, Simplified Chinese +2 more
| $69.99 |
| 18.7Kratings |
| 90% |
| — |
| not modelled |
| $23.99−60% | — | — | — | not modelled |
| $59.99 | — | 93% | #15 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Monke cast spells. Monke happy.
90小时一周目,我是单纯的电影档,原著中一些内容有简单了解过,先说结论,我认为这是一个70分左右相对不错的作品,如果单纯考虑城堡和魔法的还原我甚至能给到90分,当魔法世界的各种奇思妙想真的出现在眼前带来的惊喜绝对是相当的冲击,最明显的是偶然一次和青蛙雕塑的互动,被吸进去的一刻,眼睛都瞪大了,比较遗憾的是中间搜过两个视频知道了大眼睛宝箱的打开方式,惊喜感立刻没有了。 城堡内的各种设计没得说,包括一部分支线吧,前期真的是遍地惊喜,中午下班都不睡觉的抓紧时间玩。但是至于主线剧情和世界地图中的内容着实有点冗长重复,尤其中后期大概摸清游戏机制后开始逐渐有些坐牢,更不得不说那些bug,比如进入地下洞穴但是光还能从外面透进来,晃的满屏都是白的;比如跟npc交互,显示她给我了什么物品,但是不显示,只好加载后重新进入。以及手动存储并不是完全保存我当前状态,比如实际已经解谜了一部分,保存再重新进入后显示还得从头解。还有实战手册中一些操作用手柄真的逆天,手柄又不比鼠标可以大范围移动,每次衣服增加战力还想保持原本外形真的麻烦死了,后来直接懒得再换,直接给一个勾选后外形不会随之改变的的框不好吗。 这些都还好,游戏已经玩差不多也知道处理的诀窍了算是可以接受,到结尾部分真正让我破防的来了,大概是打败最终boss后提示我马上进入最后一段时间,需要处理好支线和关系事件,在此期间事件一直没断过,就没多注意,结果在清任务点到主线任务后,它直接进入了最后的owls考试,没有任何允许你反悔的选项,甚至剧情画面我还以为是在进行期末考试,之后弹出游戏结束的演职员表,跳过后手里还有几个搜集任务就找攻略去挨个做完,然后惊喜的发现支线任务进度停留在了31/32!!!!而我翻遍所有地图都没有出现任何支线标志,唯一可解释的就是游戏已经结束,把所有支线任务都断掉了,原本想搞个全收集啥的,把宝箱月亮兽集一下,再不济支线也要完成的吧,这下好了,31/32,上一个存档还是7个小时前的,道心大破碎,开新号体验其他学院剧情的心情都没了。 有好有坏,总体而言我是比较满意的。 结论,对哈利波特魔法世界有一点了解有兴趣的我都会推荐这个游戏,哪怕半途放弃,魔法世界的亲身体验也是绝对超值的,建议是自己体验,在通关前都不太建议看攻略,剧透防不胜防,会很影响游戏体验。
For me, Hogwarts Legacy is a 10/10 title. Though I certainly have suggestions for a sequel, I genuinely enjoyed all of my time playing this game. It gave me everything I wanted and has really taken into consideration years of feedback from players on what they wanted out of similar games. I wrote a full, in-depth review [url=https://offtheshelfmedia.com/2026/07/02/hogwarts-legacy-review/] here.[/url].
也许还算有意思,装饰和捏脸是吸引我的部分,但除此之外就表现平平,战斗系统可圈可点但是ai有点太若至,而且基本上就是简单站撸加上连击格挡,我不是说这游戏毫无好玩之处,只是这个类型的好游戏太多了不是吗,相比之下我可能不会想起来还有个霍格沃茨题材的同类游戏在库里吃灰。总而言之,不完全推荐玩入手入坑,刺客信条或者其他游戏或许是更好的选择
Jogo é top
I am in LOVE with this game. Can't wait for it's future.
The game is just not optimized at all.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.