
Hogwarts Legacy is an immersive, open-world action RPG. Now you can take control of the action and be at the center of your own adventure in the wizarding world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hogwarts Legacy is an open-world action RPG set in the world first introduced in the Harry Potter books. Embark on a journey through familiar and new locations as you explore and discover magical beasts, customize your character and craft potions, master spell casting, upgrade talents and become the wizard you want to be.
Experience Hogwarts in the 1800s. Your character is a student who holds the key to an ancient secret that threatens to tear the wizarding world apart. Make allies, battle Dark wizards, and ultimately decide the fate of the wizarding world. Your legacy is what you make of it. Live the Unwritten.


Includes Haunted Hogsmeade Shop Quest which grants access to an additional dungeon, Shopkeeper’s Cosmetic Set, and in-game Hogsmeade shop.
New Features Include:
-Photo Mode
-Talent Resets
New cosmetic items now available to all players: The Glasses That Lived, Azkaban Prisoner Uniform and Coat, Onyx Hippogriff Mount, Felix Felicis Potion Recipe, Dark Wizard Brooms (2)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 373.8Kreviews | 90% | — | $344.4M |
| $69.99 | 117.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3392 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
滿滿DEI、任務又臭又長、收集解謎也是又臭又多。 切換裝備、任務、地圖體感超爛。 背包很小,裝備要撿才知道素質存噁心。 說學院結果一開始就在外面幹架殺人。 要不是買早了久沒玩 肯定退費
Чудова гра класно вбиває час і погружаєся в неї
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #32, worst US #90 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 48.57/day in the week to Aug 28 → 124.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian, Simplified Chinese +2 more
| $69.99 |
| 18.7Kratings |
| 90% |
| — |
| not modelled |
| $23.99−60% | — | — | — | not modelled |
| $59.99 | — | 93% | #15 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DEI slop. Game got me hooked for the first 15 hours like no game before. It had really nice atmosphere. It's just a big missed oppoturnity. I would say it's worth playing. When you get bored, delete it. Playing it out is not worth it.
Ein magisches Meisterwerk – Perfekt für Solo-Entdecker und die ganze Familie! ⭐⭐⭐⭐⭐ Hogwarts Legacy ist für mich ein absolut fantastisches Spiel und hat meine Erwartungen in jeder Hinsicht übertroffen. Es ist das perfekte Abenteuer für jeden, der Videospiele liebt! Geniales viktorianisches Setting abseits der bekannten StoryBesonders stark finde ich, dass das Spiel nicht einfach nur die bekannten "Harry Potter"-Filme nacherzählt. Die Entwickler haben die Handlung ins späte 19. Jahrhundert verlegt – und dieses viktorianische Setting ist optisch und atmosphärisch genau mein Ding! Die Welt wirkt dadurch frisch, unverbraucht und unglaublich charmant. Das perfekte Vater-Sohn-Abenteuer! Was dieses Spiel für mich aber wirklich zu etwas ganz Besonderem macht, ist die Zugänglichkeit. Mein achtjähriger Sohn spielt es ebenfalls unglaublich gerne! Dank des einfachsten Schwierigkeitsgrades ist das Spiel absolut kindgerecht anpassbar. So können wir beide zusammen in diese zauberhafte Welt eintauchen, ganz ohne frustrierende Hürden die riesige Spielwelt erkunden, gemeinsam spannende Abenteuer erleben und die vielen Rätsel lösen. Es ist eine wunderschöne Erfahrung, dieses Hobby so harmonisch zu teilen. Hogwarts Legacy bietet eine der atmosphärischsten Open Worlds der letzten Jahre. Egal ob man als eingefleischter Fan die Geheimnisse der Zauberwelt lüften will oder einfach ein tolles, barrierefreies Spiel sucht, das man wunderbar mit seinen Kindern erleben kann: Dieses Spiel ist ein absoluter Pflichtkauf und kriegt von uns beiden eine glatte Spielempfehlung!
The first five minutes of this game went something like this: *"I'm finally going to attend Hogwarts!"* Twenty hours later... *"Professor, I know you wanted me in Herbology, but I was a little busy breaking into goblin camps, adopting magical beasts, solving Merlin's 847th puzzle, and accidentally becoming the most feared wizard in Scotland."* Hogwarts Legacy absolutely nails the fantasy of receiving your Hogwarts letter... even if it quickly forgets you're supposed to be a student. Walking through the castle never gets old. Every hallway has something weird happening, portraits are roasting each other, staircases refuse to cooperate, and you'll spend an embarrassing amount of time opening doors just because you heard a suspicious little "ding." The amount of detail packed into Hogwarts is honestly ridiculous. You can tell this place was built by people who genuinely love the Wizarding World. Combat completely caught me off guard. I expected a simple "wave wand, cast spell" system. Instead, I found myself juggling enemies like I was auditioning for Wizard Kombat. Levioso. Accio. Incendio. Expelliarmus. Repeat until everyone involved questions their life choices. Then there's the Room of Requirement, which somehow transformed me from a student into an interior designer with a side hustle in magical wildlife conservation. I came here to learn spells. I left with a thriving beast sanctuary and enough decorative furniture to open an IKEA for wizards. Could the game have had more meaningful choices? Definitely. Would I have liked deeper companion relationships? Absolutely. Did I still spend an unhealthy amount of time flying around on a broom because it made me feel like an eleven-year-old again? Without question. This game isn't trying to reinvent open-world RPGs. It's trying to answer one question: *"What's it like to finally live in the Wizarding World?"* And honestly... it absolutely delivers. Now if you'll excuse me, I have an urgent appointment to ignore my homework, pet a Mooncalf, and commit what can only be described as an alarming number of magical felonies against poachers. 10 points to whichever house lets me skip class.
虽罐但爱,抽空去霍格沃茨上个学吧!
Any HP fan will appreciate the game and the lore. Game is pretty well made as well. Hope there will be a decent sequal.
bad optimization, ranrok bad.
Красивенько, можно побегать и полетать где хочется, нравится система боя
buenisimo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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