
Hogwarts Legacy is an immersive, open-world action RPG. Now you can take control of the action and be at the center of your own adventure in the wizarding world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hogwarts Legacy is an open-world action RPG set in the world first introduced in the Harry Potter books. Embark on a journey through familiar and new locations as you explore and discover magical beasts, customize your character and craft potions, master spell casting, upgrade talents and become the wizard you want to be.
Experience Hogwarts in the 1800s. Your character is a student who holds the key to an ancient secret that threatens to tear the wizarding world apart. Make allies, battle Dark wizards, and ultimately decide the fate of the wizarding world. Your legacy is what you make of it. Live the Unwritten.


Includes Haunted Hogsmeade Shop Quest which grants access to an additional dungeon, Shopkeeper’s Cosmetic Set, and in-game Hogsmeade shop.
New Features Include:
-Photo Mode
-Talent Resets
New cosmetic items now available to all players: The Glasses That Lived, Azkaban Prisoner Uniform and Coat, Onyx Hippogriff Mount, Felix Felicis Potion Recipe, Dark Wizard Brooms (2)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 373.8Kreviews | 90% | — | $344.4M |
| $69.99 | 117.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3392 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
lov
good game play
gosu
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $357.5M | 469.8K | 78% | $49.99 | |
| $358.1M | 297.9K | 88% | $49.99 | |
| $326.3M | 279.7K | 97% | $39.99 | |
| $309.4M | 356K | 95% | $59.99 | |
| $301M | 482.8K | 94% | $24.99 | |
| $395.6M | 281.8K | 89% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 8.2K | 77% | $39.99 | |
| $299K | 4.6K | 73% | $3.99 | |
| $2M | 7.5K | 92% | $9.99 | |
| — | 0 | — | — | |
| $43.6M | 106.2K | 57% | $34.99 | |
| $19.3M | 13.3K | 77% | $49.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #32, worst US #90 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 48.57/day in the week to Aug 28 → 124.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian, Simplified Chinese +2 more
| $69.99 |
| 18.7Kratings |
| 90% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
| $59.99 | — | 93% | #15 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogo top
[h1] Hogwarts Legacy [/h1] As a massive Harry Potter fan since I was a kid, jumping into this game for the first time was an absolute dream. Even though my first playthrough was on a much worse PC back when it launched, the sheer magic of exploring the world of this game kept me completely hooked. However, now that the initial hype has settled and I've put serious hours into it, my thoughts are a bit more grounded. [h2] Positives [/h2] The game offers an incredibly detailed and massive recreation of Hogwarts and the surrounding highlands. It feels like the ultimate realization of what fans have wanted for years, completely packed with secrets, landmarks, and collectibles to track down. The magic system is another high point, featuring a diverse and rewarding combat loop. Fights stay engaging because you constantly unlock new spells that naturally expand your combos and tactical options as you progress. On top of that, the progression loops feel meaningful, making you actually feel like a student growing into a powerful wizard. You unlock tools that dynamically grant access to earlier locked regions, which pairs nicely with excellent gear customization and a customizable Room of Requirement. Finally, the cast of side characters is surprisingly well realized. Most companions have interesting backstories and unique personalities, and the narrative writing for their specific questlines is actually solid (e.g. Sebastian's lore). [h2] Negatives [/h2] The biggest issue is the massive amount of open-world filler. The map is crowded with repetitive tasks that quickly become tedious chores, which ruins the pacing for anyone trying to clear all the side content. Combat balance also completely breaks down by the late game. Healing items, combat potions, and the dark arts are so absurdly overtuned that they remove all challenge from major encounters, especially once you upgrade your talents. This balance issue is made worse by the lack of mechanical variety in boss fights. Most unique targets and named foes are just standard enemy types with inflated health bars rather than bosses with distinct phases or mechanics. There are also glaring lore breaks that hurt immersion. You can openly cast unforgivable curses in front of classmates and professors during main missions, and the world just completely ignores it. To wrap it up, the main story ends on a flat note. The conclusion fails to acknowledge the weight of your choices or show how your journey impacted your friends after the credits roll. [h2] Bugs & Performance [/h2] I noticed heavy stuttering and frame drops inside the castle when moving between loading zones and walking through specific corridors, no matter what graphics settings I used. I also ran into a frustrating progression glitch, likely tied to Steam. Despite hitting 100% completion on my main save, a handful of achievements refused to unlock until I rebooted the application over a dozen times and spent a few hours troubleshooting. They all just triggered randomly at the exact same moment. [h2] Content & Replay Value [/h2] My playthroughs clocked in at roughly 90 hours on Hard difficulty, which included taking my time to hunt down around 90% of the hidden collectibles and finishing the optional storylines. Because the narrative path and choices are completely linear, there is almost no replay value here unless you are strictly trying to clean up missed achievements. [h2] Verdict: Good [/h2] This is easily the finest title ever created for the Harry Potter universe, but it falls short of being a true masterpiece. While long-time fans will definitely find plenty to love, the experience is weighed down by generic open-world design and technical flaws. Is it worth buying? Yes, it is a great experience for fans of the franchise, but I highly recommend grabbing it on a sale. Overall it's a 7.5/10
muito bom o jogo
MUITO OM
Muito bom o jogo
redondant mais si pris sur instant gaming it's ok
Finally got my Hogwarts letter / Por fin llegó mi carta de Hogwarts Review: If you ever grew up waiting for an owl that never arrived, this is the cure. Absolutely immersive, even if you just end up spending hours decorating your Room of Requirement. Tip: Don't rush the main story! Explore every corner of the castle; the best details are hidden in the paintings. Consejo: Tómate tu tiempo con la historia principal. Explora cada rincón del castillo; los mejores detalles están ocultos en los cuadros. 10/10 - Would get sorted into Slytherin (or Gryffindor) again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.