
Hogwarts Legacy is an immersive, open-world action RPG. Now you can take control of the action and be at the center of your own adventure in the wizarding world.
Modeled estimate, not a reported figure. How we estimate →
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About
Hogwarts Legacy is an open-world action RPG set in the world first introduced in the Harry Potter books. Embark on a journey through familiar and new locations as you explore and discover magical beasts, customize your character and craft potions, master spell casting, upgrade talents and become the wizard you want to be.
Experience Hogwarts in the 1800s. Your character is a student who holds the key to an ancient secret that threatens to tear the wizarding world apart. Make allies, battle Dark wizards, and ultimately decide the fate of the wizarding world. Your legacy is what you make of it. Live the Unwritten.


Includes Haunted Hogsmeade Shop Quest which grants access to an additional dungeon, Shopkeeper’s Cosmetic Set, and in-game Hogsmeade shop.
New Features Include:
-Photo Mode
-Talent Resets
New cosmetic items now available to all players: The Glasses That Lived, Azkaban Prisoner Uniform and Coat, Onyx Hippogriff Mount, Felix Felicis Potion Recipe, Dark Wizard Brooms (2)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 815 reviews with recorded playtime.
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] A Magical World Trapped in a Repetitive Game [/h1] There is something genuinely special about being able to explore this universe. Walking through Hogwarts, attending classes, visiting Ollivanders, flying across the landscape on a broom or a Hippogriff—it creates a feeling that is difficult to describe. For a while, it truly feels like stepping into the world many people grew up imagining. The developers deserve a lot of credit for that. Hogwarts itself is beautifully designed, the music is excellent, the visuals are impressive, and the combat system feels smooth and highly customizable. Being able to choose different spell combinations and adapt the controls to your preferred playstyle is satisfying. Unfortunately, the magic begins to fade surprisingly quickly. Many memorable moments seem to exist mainly because they are recognizable from the books and films. The visit to Ollivanders, for example, is a lovely little scene, but it has almost no relevance beyond creating nostalgia. A lot of the game feels like this: beautiful references and carefully designed locations placed around a much less interesting game. The combat is enjoyable at first, but it quickly becomes repetitive. No matter which enemy you are fighting, most encounters eventually feel the same. You use the same combinations of spells, repeat the same tactics, and watch the same animations. Levelling up and unlocking new abilities adds some variety, but it never fundamentally changes how repetitive the encounters become. The same problem affects almost every other part of the game. Side quests are usually just chains of errands: travel to one person, collect something, defeat a group of enemies, return, and receive another task. The puzzles are repeated constantly, and instead of making exploration more rewarding, they often turn it into a checklist. The story is probably my biggest disappointment. The protagonist conveniently possesses extremely rare Ancient Magic, repeatedly survives dangerous situations at exactly the right moment, and becomes powerful enough to defeat almost anyone with very little believable development. The game constantly presents danger, but it rarely feels as though the main character is genuinely at risk. You can select different dialogue options and occasionally make decisions, but most of them have almost no meaningful consequences. Even learning the Unforgivable Curses has very little impact on how the world or its characters react to you. The story gives you the appearance of choice while remaining almost completely linear. Most importantly, the central conflict simply was not strong enough to carry such a long game. After spending dozens of hours exploring this enormous world, the main storyline ultimately revolves around fighting a goblin rebellion. Considering the possibilities offered by the Wizarding World, I expected something far more engaging, mysterious, and emotionally powerful. Hogwarts Legacy is not a terrible game. It looks beautiful, sounds beautiful, plays reasonably well, and successfully creates the fantasy of being a student at Hogwarts. But once that initial excitement wears off, what remains is a repetitive open-world game with a predictable story, shallow choices, and far too many uninspired tasks. The world is magical. The game built around it unfortunately is not.
Amazing
essendo un patito di giochi di magia ho trovato in questo gioco cio che cercavo,un passatempo adatto ai grandi e piccoli cosa nonn mi e piaciuto e un po scarno ma va bene
在带mod游玩 40h+之后,我与霍格沃茨之遗和解了…… 我与这个游戏的故事一波三折,分分合合:在看到xQc给出了 9.2 分的高分后,我豪气地花出一百五十多块大洋购买了这款游戏,在玩了序章之后刚推开学院礼堂大门准备分院仪式的时候,游戏就闪退了,之后我尝试了许多方法,比如调整虚拟内存等,但是始终无法解决闪退问题。我以为我再也无法在 4060+16G内存的电脑上游玩这款游戏了。但是后来开发者们更新了这款游戏,我抱着试一试的心态发现居然能打开了,于是顺利完成了分院仪式,继续玩了下去,哪想到还有第二关:我花了非常多时间在调整画面设置上,因为怎么调帧数都不理想,帧生成的功能还会让文字产生鬼影,好不容易游戏不闪退了,画面又这么差劲,简直是在折磨我。在顶着糟糕画质帧数和通厕所支线玩了一段时间后,我弃坑了,并且并没有想到未来的我会再回来通关这款游戏…… 在两项核心新功能的加持下,我终于有勇气打开这款游戏了:一个是游戏内置的模组商店,一个是英伟达驱动软件内置的AI插帧。前者可以护肝,省去很多费时的重复性工作,还有外观全解锁等实用功能,而且即装即用很方便,所以我抛弃了所有繁文缛节!后者则是完美碾压了游戏内置的帧生成功能,让我在画面设置基本全高的情况下大部分场景在 120 帧以上,也有能稳住 144 帧的场景。这两项功能终于让我获得了一个正常的游戏体验。 游戏有太多能吐槽的点实在不知道从何说起了。就提一个,主线最后一个任务要求玩家刷到 34 级,就给你看 3 分钟没什么大场面的过场动画,接着就结束报幕了,直接给我气笑了(我可是花了很多时间去刷地图上那些梅林试炼的,甚至还做了飞行扫帚升级的支线来获取经验)还好最后我发现了模组商店里有能直接升级的cheat模组来及时止损。(有点像蝙蝠侠阿卡姆之城最后的任务强行要玩家去做地图上那些东西,真的不累吗)还有一堆凑数的从A跑到B的支线就不说了,如果想玩的话我建议只玩主线和主要角色的剧情支线,早点去mod商店找出实用mod装上。 即使骂了这游戏这么久,为什么我也愿意给这游戏一个四星?因为有很多熟悉感和新鲜感。我高中在宿舍睡不着就用按键手机看哈利波特的电子书,小说的最后一部我是用的中考拿到的奖学金购书卡去新华书店买的,这个世界观承载了我太多的想象和回忆。能看到那些记忆里的概念在游戏的世界里以另一种方式呈现,我觉得太亲切了。而且主线总是在给玩家一些新鲜感,学会一些新咒语,获得一些炫酷的新坐骑,看到一些新景色… 美术真的下功夫了,有些特定的场景很美,过场动画也很精良,也许我对它的预期太低了(因为之前种种)所以当看到这些东西的时候会觉得“哦原来这个厨子也能做的这么香” 我本来没指望主线剧情讲出什么花的,结果他的表达超出了我的预期,主线和三个剧情支线做的还是蛮不错的。 这个游戏是有一个好底子的,本来能成为更上一个层次的游戏的,可是它就这么点志向,就选择了腻味的罐头的做法,就选择了故意把人物的脸做丑(捏脸系统差到没边)那没办法了,它就只能算作一个合格的粉丝向罐头游戏。
long, boring, generic
Das spiel ist cool.
game is very complete and cute and sexy
具有霍格沃茨特色的罐头,但确实挺好玩。
如此好玩的一个罐头,我可以一直玩一直玩,妈妈,我要上魔法学校!教练,我想学阿瓦达索命!作为一个ip游戏,还原得太好了,玩家fantasy也做到了极致,要是捏脸自由度更高一些就好了,要是能联机就更好了!
Magic is friendship
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian, Simplified Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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