
Hoggy 2 is the long awaited sequel to the 2010 mobile hit, Hoggy! Take control of Hoggy and Hogatha, two painfully adorable slime-molds, on a quest to rescue their children from the Moon Men! Slime molds are sticky... so whenever you jump, you stick to the ceiling!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
EDIT: on June 13th 2023, the launching issues with this game have finally been fixed, because of this, i will now scrap my negative review with a positive review (i'll probably write more once i finish the game or when i'm not too lazy lol) this game is a genuinely very fun puzzle type of game and you should definitely buy it, trust me, you won't regret it.
在 iOS 上玩的第一代,很老的游戏了。现在在 Steam 上推出了,支持下作者!! 游戏关卡设计很巧妙!貌似 Makermall (关卡下载与编辑的地方)无法使用,不知道是墙的原因还是服务器的问题。
普通模式初见全通关估计大约要15小时,不过我先前移动端打通过就速度快了一些 220+40+1个普通关卡两大管饱 3道中+3最终Boss战也很有挑战性 关卡丰富,从宝宝巴士到最强大脑各种难度都有,解谜关身法关和记忆关一应俱全(还有几个神秘小剧场) 看游戏文件,好像每一关都为移动端做了适配?创意工坊还有不让发的敏感词设定,很用心了 而且还能看到马里奥吃豆人等等游戏的影子,婴幼儿启蒙必备 真的,这游戏有个Kid Mode你能全程无脑过 ps:在H@xxor Stuff输入unwin就可以把已经通关的存档里炸毁了的最终关卡修好,这样你就可以再去打一遍一家三口最终boss了
Highly intelligent, very fun game from my favorite arcade game developer,
eğlenceli
I'm waiting for Hamsterball 2 now!
I love this game. Just like the first one, it's a hard game and at the same time it's fun + The levels created by other players are awesome! Yeah, I'll admit, sometimes it's a bit too hard and I get mad at the game, but the feeling you get after you beat a hard level... I love it! It's a 10/10 from me! :D
sssssssssssssssssiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiimmmmmmmmmmmmmmmmmmmm
I can't even play the game. It just crashes when I try to go into the game.
Hoggy 2 is a deceptively simple yet remarkably robust puzzle-platformer that takes a single core idea and stretches it across a surprisingly large and thoughtful experience. Developed and published by Raptisoft, the game builds upon its mobile roots and expands them into a full-featured title that feels equally comfortable as a casual pick-up-and-play experience or a longer, more deliberate puzzle journey. At its heart, it is a game about understanding space, momentum, and perspective, wrapped in a cheerful aesthetic that belies the clever challenge hidden beneath. The premise is intentionally light and whimsical. Players control Hoggy and Hogatha, two lovable slime-like creatures whose children have been abducted by the bizarre Moon Men. This setup serves mostly as a narrative excuse to guide players through a sprawling collection of puzzle stages rather than as a story meant to carry emotional weight. Still, the playful tone and expressive character animations give the adventure personality, making progression feel charming rather than purely mechanical. The focus remains firmly on gameplay, but the context adds warmth and humor that help maintain engagement over long sessions. Mechanically, Hoggy 2 revolves around a gravity-flipping system that replaces traditional jumping. Every time the player initiates a jump, gravity inverts, sticking the character to the opposite surface. This simple rule completely reshapes how levels are approached, turning floors into ceilings and forcing players to constantly reevaluate their position within a room. Early stages introduce this concept gently, allowing players to internalize the rules, but later levels build increasingly intricate puzzles that demand precise planning, careful timing, and an understanding of how gravity interacts with enemies, hazards, and collectibles. Level design is where Hoggy 2 truly shines. With hundreds of handcrafted stages arranged across a map of interconnected “jars,” the game offers a steady stream of fresh ideas without overstaying its welcome in any one mechanic. Hazards such as spikes, moving platforms, and hostile creatures are introduced gradually, often doubling as puzzle tools rather than simple obstacles. Some enemies can be used strategically to reach otherwise inaccessible areas, encouraging experimentation and creative problem solving. Each level is compact, but many pack multiple layers of challenge, rewarding players who take the time to optimize their route and collect every piece of fruit before exiting. The game’s pacing benefits greatly from its short, self-contained stages. Progress feels constant, and failure rarely feels punishing, as restarting a level is quick and frictionless. Difficulty ramps up in a measured way, though certain later puzzles require very precise gravity flips that may test the patience of players who prefer looser controls. Thankfully, accessibility options such as level skipping and a dedicated Kid Mode help ensure that frustration never becomes a barrier to enjoyment, allowing players of varying skill levels to engage with the game on their own terms. Visually, Hoggy 2 embraces a bright, cartoon-inspired art style that emphasizes clarity and charm over detail. Characters are expressive, environments are colorful, and visual language is clean enough that puzzle elements are always easy to read at a glance. While the graphics may feel simplistic on large screens, this minimalism works in the game’s favor, ensuring that visual noise never interferes with puzzle comprehension. The cheerful presentation also helps soften the challenge, making even difficult levels feel inviting rather than intimidating. Beyond the main campaign, Hoggy 2 includes features that extend its longevity. A built-in level editor allows players to design their own puzzles, offering insight into how carefully balanced the official stages are. While community sharing is limited compared to larger puzzle platforms, the editor itself is a welcome inclusion for players who enjoy tinkering with mechanics and experimenting with level flow. These extras reinforce the sense that Hoggy 2 is not just a collection of puzzles, but a toolkit built around a strong central idea. Overall, Hoggy 2 succeeds by committing fully to its gravity-based concept and exploring it from as many angles as possible without overcomplicating the experience. It balances accessibility with depth, charm with challenge, and simplicity with surprising variety. While it may not appeal to players seeking fast-paced action or deep narrative, it offers a richly satisfying experience for fans of puzzle-platformers who enjoy thoughtful design and steady progression. It is a game that proves how far a single clever mechanic can go when supported by strong level design and a clear creative vision. Rating: 6/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Sewer Job | $1.9K | 62 | 79% | $1.99 |
| Silverfall: Earth Awakening | $1.9K | 108 | 70% | $0.74 |
| Stream Service | $1.9K | 69 | 48% | $0.99 |
| Legacy of Sin: The Father Sacrifice | $1.9K | 81 | 62% | $1.19 |
| One Line: Letters and Codes | $1.9K | 68 | 94% | $1.99 |
| Project: R.E.B.O.O.T 2 | $1.9K | 95 | 52% | $0.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Ready or Not | $238.1M | 339K | 78% | $49.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.3K | 95% | $47.99 |