
Hobo: Tough Life is an urban survival role-playing game where you play as a homeless person. Play alone or team up in online co-op. Explore the streets of Praslav, scavenge for food and supplies, beg, steal, and do whatever else it takes to survive the forthcoming winter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 10Kreviews | 84% | — | $7.8M |
| $29.99 | 761ratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏非常棒 希望开发团队再出一个城市或DLC
Insanely good game! Had it shared from a family member and bought it just to pay back the experience. 10/10 (or even 11/10) from me. Just finished it, gonna start again immediately, hardcore difficulty. Pros: - keeps you immersed / in flow all the time, no pause. You have places to be, quests to do, items to steal, survival to do... there is no waiting, cause you'll freeze/soak to death. - its kinda realistic from homeless POV - the world does not care, you will freeze/starve/get beat to death, noone bats an eye. And you WILL die several first times... life is tough, before you learn. - skill levelling is nice, perks are nice, hard difficulty is nice - stats are very live - you constantly juggle warmth vs alcoholism, hunger vs sickness. Yes, you can cure everything... but for a price. - love/hate the thugs - they teach you your place in the world: gimme your money or die, your choice. - its funny. Black humor funny! Cons - a few small bugs still exists, but luckily a minor/avoidable - sometimes it seems grindy... but often it is just because you haven't tried everything available to you ("where the hell do I get a cat corpse?!?" - you CAN grind dumpsters, or you can... do something else)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Czech*, Simplified Chinese*, German*, Polish*, Russian*, French*, Spanish - Spain*, Japanese**languages with full audio support
| $24.99 |
| 439ratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 891 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game saved my marriage and brought my hairline back to it's former glory. if you think it's too hard, get gud, scrub.
If Bethesda could make a game about hobos with mechanics and writing that are actually fun and interesting and challenging, it would probably be something like this. It's got a VERY clunky UI and some annoyingly punishing downward-spiral mechanics that will absolutely frustrate you at the beginning. I had to start over several times just to fully absorb the mechanics enough to get through the early game in a decent state. If can deal with those issues then there's a city full of fascinating hobo lore and trademark Slavic "world is a ♥♥♥♥, what can you do but enjoy a drink?" dark humor. I actually didn't mind having to start over repeatedly...as I kept trying different paths and strategies, I kept finding new things. NPCs that I didn't even know were there with entire questlines I didn't know existed; benches and fire spots that I somehow missed in my desperate race to stop dying. The world gives you everything you need to survive, but it does mostly force you to figure out how to use what you're given on your own. I'll admit I have a personal bias; I have been homeless myself and this game pushes a lot of nostalgia buttons for me. I had the luxury of a car and the life skills to have slightly better options for income than dumpster diving, but there's a lot here that reminds me of the life. In particular there are quite a few characters that remind me of people I actually met on the street. I want to explore this world and see what else in it is going to make me bust out laughing and tell my girlfriend "omg babe this actually happened to me!" I actually wonder if some of the devs have had personal experience with homelessness or have friends/family who did...if so, I just want to say that it shows and I love it. It's not perfect. Its mechanics are harsh but not vindictive. If you're interested in the world and want to explore it, then it's not going to throw annoying arbitrary roadblocks in your way...if simply asks you to accept the mostly reasonable rules of the world it's putting you in. It is honest about what it has to offer the player and what it expects from the player. If you're the kind of gamer that wants to follow a compass marker to the next dopamine hit and number go up then this isn't for you. If you jump into this for the first time and say to yourself "this dialogue is cracking me up but I hate this UI and I don't understand why I'm dying" then give it a chance. Maybe you'll love it; maybe you'll hate it.
Hobo: Tough Life – A Review by Someone Who Thought “Survival Game” Meant Zombies, Not Rent Score: 8.5/10 – “I came for memes, stayed for the existential dread.” Hobo: Tough Life is what happens when a survival game decides crafting arrows is too easy and instead makes you craft dignity from spare change and leftover soup. Set in the fictional Central European city of Praslav, you play as a homeless person trying to survive hunger, cold, hostile NPCs, and the slow realisation that capitalism is the final boss. First impressions Graphically, it’s gritty but effective: dirty streets, run-down buildings, and an atmosphere that constantly whispers, “Winter is coming, and you are not prepared.” It’s not trying to be a glossy AAA title; it’s trying to make you feel the chill of sleeping behind a train station, and it succeeds a bit too well. Gameplay loop Your daily routine quickly becomes: Beg for coins while trying to maintain eye contact but not seem “too suspicious”. Scavenge for food, clothes, and anything that isn’t nailed down. Avoid thugs, police, and your own poor life choices. Try to upgrade your hideout before frostbite becomes a lifestyle. Repeat until you either stabilise or accidentally speedrun the “worst week of your life” achievement. There are nearly 300 quests, most of which dig into different aspects of homeless life, with lore scattered everywhere so you’re never just mindlessly grinding – you’re mindlessly grinding with context. Difficulty & realism This is not a cozy hobo simulator where you knit scarves and run a successful cardboard empire. It’s harsh, often unforgiving, and deliberately so. You deal with hunger, hostility from other humans, and the looming threat of winter in a post–Cold War city still figuring out this whole “democracy and capitalism” thing. The game blends gritty realism with a touch of romanticised narrative: it’s not a hardcore documentary-sim, but it’s also not a cartoon where you bonk people with a bindle and everything’s fine. You’ll make moral choices, decide who to help or ignore, and slowly carve out your own code of ethics while trying not to freeze to death. Why it’s weirdly compelling Despite the heavy theme, there’s something oddly engaging about the progression. Early on you’re scraping for coins at the train station, talking to everyone, begging even when the odds are low just for the XP. Later, you might have a semi-stable hideout, some reliable income methods, and actual plans beyond “survive until tomorrow”. People describe it as a masterpiece of indie development: rough in places, but with heart, depth, and a strong message about how homeless folks are just people, not NPCs in someone else’s story. The not-so-fun bits It can be bleak. Really bleak. If you’re looking for lighthearted fun, this isn’t it. Some mechanics feel grindy, and the difficulty spikes can be brutal if you go in expecting a casual experience. But that harshness is part of the point – it’s meant to make you think, not just zone out. Final verdict Hobo: Tough Life is a unique, thought-provoking survival RPG that stands out in a sea of zombie apocalypses and fantasy loot fests. It’s perfect if you: Want a survival game with actual social commentary Don’t mind a dark, sometimes depressing tone Like quest-heavy RPGs with lore and moral choices Are curious about a perspective most games completely ignore TL;DR: You start with nothing but a pocketful of hope and a strong urge to rummage through bins. By the end, you’ve either built a fragile slice of stability or learned why “tough life” is in the title. 8.5/10 – heavy, memorable, and absolutely unlike anything else you’ve played this year.
先乞讨再翻垃圾桶,长椅可以睡觉
Depressing as hell. No, hell seems more fun. It is just to feel sad all the time. Make your children play it so they get better results in school
有没有一起玩的加我好一个人玩很无聊
прикольно но не
开局比较难,联机还能相互扶持下,和兄弟一起过苦日子,能保证生存后捡垃圾还是有点上瘾的。帮派任务线多,但是布鲁诺线会和其他线冲突导致错过就永远拿不到票,差评。而且游戏没有小地图,任务指引也差,前期不熟图很容易找不到npc在哪。另外游戏其实没有很强的联机性,各个玩家的任务都不共通,只能做点交易,单纯是在一个世界里各玩各的,算是唠嗑游戏。地图上能看到还有很多地点都有却去不了,听说是不让制作组继续做了,有点可惜。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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