
Hinedere Beat is a yuri-themed, pseudo 8-bit mixture between a quasi-cinematic platformer and kinetic novel. It tells a love story of cynical themes throughout the course of its dream-like scenarios, with many of those scenarios focusing on parkour-influenced, retro-styled platforming with minor stealth and puzzle elements.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cute, short (~3-4hr) yuri-centric retro platformer with an oddball story told via VN-style cut-scenes, marred only by pretentious dialogue. the nostalgic game play, pixel art, and chill music are all very well-executed. certainly worth the asking price -- even more so if it's on sale or you're a fan of the genre, or yuri. along the way, you fight various youkai, zombies, swordsmen, etc. as well as automated security turrets both stationary and mobile. the character movement isn't as perfectly dialed-in as other modern 2D platformers (Super Meat Boy, Celeste, et. al), but definitely feels true to the 8 and 16-bit era it draws from, before the days of easily-implemented physics engines. the difficulty curve is pretty well-done too, with new climbing elements, hazards (mostly floor spikes and aforementioned turrets), and enemies presented each chapter, building on those previously introduced. it never struck me as either unfairly punishing or easy, although a higher difficulty mode (or extra DLC levels) might be welcome additions if anything further is planned for it. the story-with-a-story B-plot is almost entirely forgettable, and feels largely inserted as a means for the characters to go from point A to point B, i.e. "to get in the building of Evil Corporation, you'll need a keycard. that's located in the building next door on the 17th floor restroom. to get onto the 17th floor (the elevator is broken, you see), you'll need another keycard. that's located on the 11th floor office. to get into the office, you'll need another key (...)" ad nauseum. on the other hand, the A-plot involving the player character, Fumika, and her love interest, Ayumi, had me rooting for their happy ending, despite the latter essentially being sudden girlfriend appearance, and having severe aloof manic pixie syndrome on top of being overly-verbose and quasi-philosophical in every other line -- although to be fair, a lot of this is at least partially explained later. the romance feels like it develops a mite too quickly given Fumika is supposed to be fairly reserved, and has never met Ayumi before (iirc). but within what I can only gather is a couple hours in-game, [spoiler]she's ready to confess[/spoiler]. despite this, the story does have some interesting twists and turns, as well as some interesting meta-referential concepts brought up. which leads to the largest issue: the writing. the word used most often here seems to be 'pretentious,' and I'm inclined to agree. most major characters feel like they're written with the same voice, using overly-long, flowery and often stilted sentences with plenty of alliteration, puns, and wordplay. all of which served to make the dialogue nigh-impenetrable less than halfway through, at which point I often found my eyes glazing over and skimming large chunks to get the gist which would have been better served by much fewer words. I can't tell if the developer has chuunibyou (it certainly comes through in Ayumi's dialogue), logorrhea, or both. much of the back-and-forth is between the aforementioned two characters, and after a while feels like a single person having an internal dialogue. over the course of the romance, there are also a decent handful (no pun intended) of mildly enjoyable softcore ero scenes, albeit nothing shown is more racy than nipples and non-explicit digital-genital contact with the uncensor patch. in the default version, the images are further covered and thereby the actions more implied, although everything is described in excruciating detail. the narration in these scenes is possibly the most eye-rolling of all. the graphics and artwork are relatively simple, but everything is clean, uncluttered, and easy to identify at a glance, which within the limited resolution and color palette is an absolute must. it's just too bad the same less-is-more approach wasn't taken with the writing. at least given the overall length, it doesn't overstay its welcome.
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Trends
Modeled estimate over time.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's good
just when I wanted some hot lez action I get blocked with some ♥♥♥♥♥♥♥♥ jump mechanics this game is so annoying to play don't waste your time if you don't wanna be disappointed thumbs down
The platforming mechanics are great, level design is fun, and the story integration works fantastically. Great game, huge recommend! There's a patch on the developer's website.
♥♥♥♥♥♥♥♥♥ this is a brilliant puzzle platformer (that also happens to have horny stuff). Just play it. Do it.
Despite being short, (and sweet!) I continuously come back to this game because of its art, music, solid gameplay, surreal story and yuri. All of those elements give the game a cozy vibe for me. I honestly hope to see more games like this.
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] [2D platformer] Cyberpunk yuri themed story. Explore and solve the mystery. The puzzle action with retro graphic and music is fun. [2D ACT] 百合アクションパズルゲーム。組織の謎を究明せよ。レトロゲーム調の画面と音楽を楽しめる。
A short and simple platformer with a stylish aesthetic. The story, a girl meats girl in dream like sequences is neat and has some nice writing. The sex scenes felt a bit crowbar'd in and i dont think was needed for the story but was ultimately fine. The music really stood out for me, reminded me of alot of the mongatari anime's jazzy monologues.
Wow! Its amazing game. Interesting story and pretty parkour make my day. Arts nice and cute. I have only one question, where the ♥♥♥♥ all of this in Kuudere funk especially variety of arts!
Hinedere Beat's parkour platform styling and mild stealth and pidgin combat create an excellent blend of a fast-paced precision platformer a la Ninja Gaiden with more considerate and complex cinematic platforming like Prince of Persia. Wall-running, underutilized wall-jumping, and hangs are all fun, punctuated with stylistic blank space that shifts to reveal relevant area and solidify the game's flow. It's kind of weird and uneven, with some stages consisting mostly of dialogue and others being long and action focused, whether you play its 1.4 version or its modern 1.9 edition (the most notable change being the revamped story with strangely-described s*x scenes). The story is bad mostly due to poorly established stakes: [spoiler]I'm invading this company because they have a computer virus that they're using to infect spirits (which firstly doesn't make sense), but I don't know why or what that means to me or really to Ayumi (who I think is a spirit that could be infected maybe) and how the company plays into Fumiko's relationship with her or why Fumiko is Ayumi's choice to fight the company beyond their similarities and having hots for each other[/spoiler]. The core game is good. The platforming is smooth, involved, and feels great throughout, and I keep thinking about that feeling and its narrative, so I have to recommend it.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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