
Hinedere Beat is a yuri-themed, pseudo 8-bit mixture between a quasi-cinematic platformer and kinetic novel. It tells a love story of cynical themes throughout the course of its dream-like scenarios, with many of those scenarios focusing on parkour-influenced, retro-styled platforming with minor stealth and puzzle elements.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not my favorite platformer by Blaze Epic but it's got some good music.
Easier than Kuudere Funk which is good, but a longer story makes it more boring.
Solid parkour platformer with a good soundtrack. The story is convoluted but it's nothing that mashing Z and X can't fix. Selecting Version 1.4 in the Betas tab changes the game's story, color scheme, and soundtrack while also removing the sex scenes, so it really is the better version of the game. It's so aesthetically different from the current version that I imagine the dev saw his game wasn't selling well and decided to make it about anime lesbians and lo-fi hip hop instead to boost sales.
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Trends
Modeled estimate over time.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A surprisingly fun speed game
Solid. Adult scenes weirded me out though, probably don't play for that. I really enjoyed that thing they did with the framing, together with the cool parkour and busting moves, it made the game have this classy sense of style. The story also was a lot more interesting than I expected it to be, even if quite hard to follow.
Good platforming! Good characters... sorta! Deliberately irritating dialogue! Really really bad erotic writing, peppered with alliteration! I enjoyed it.
Good spritework and music. The gameplay starts off pretty chill and the parkour is strong, but the latter half of the game requires lots of twitch-fast decision making. I find the increases in difficulty more annoying than charming, because many fast jumps and pixel-perfect timed attacks are required to progress. Failures don't send you back more than one screen, but if you're trying for the Achievements, it can get irritating. The limited color palette and cool colors lend themselves well to the gameplay segments. The story is really hard to follow and feels very dry since the characters' sarcasm doesn't translate well to text. Having additional character portraits to allow the characters to express themselves more during plot segments would make the game's plot segments more visually interesting, but making the story more cohesive should come first. For $2 it's not a bad game to sit down and chill with for a couple hours. I'll look forward to more from this developer.
I'm definitely on Team Version 1.4, but I happen to rather like that game, especially for $2.
On sale it was less than a buck for a decent yuri platformer. Only two hours long but enjoyable enough.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.