
What if the physical objects of everyday life, the possessions we hold close, were actual windows to the past? Peer into distant memories and unseen futures in Hindsight.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is basically an interactive storybook. If you're looking for actual gameplay and puzzles, you will not find it here. If you're looking for a well told story that you can immerse yourself in, then you will enjoy this game. I think it's best to just go into it blind. Just play it. It's 2 hours long and you might connect with it deeply. I think it's worth it. I hope the creators are proud of what they made.
bon jeux narratif court environ 2h note 14,5/20
回忆总是具备两项基本属性 首先是以连绵的碎片的形式展开。游戏所展现的回忆的连续性首先让我联想到《追忆似水年华》以及类似的写作,但随着游戏的进行,会注意到不能用“连绵”二字简单概括本游戏。事实上,普鲁斯特倾向于回忆的连绵而丢失了其碎片性。普鲁斯特的写作在传统章回小说的面前自然是独树一帜,但并没有准确展现回忆的真正样态。我接着又想到近年出版的《从此之后:在心爱之人离去》,其中作者对已故的爱人的追忆,正符合本游戏的表现特征:一种片段式的追忆。很显然,本游戏算得上是二者的结合体 其次是回溯性的构建。回忆所包含的意义总是且只能是在回溯中构建起来,而绝不可能在发生的当下就得以阐释。或许制作组也觉察了这点,所以才会把游戏的标题起做“后见之明(hindsight)”。这在一个心理学化的世界已经不是稀奇现象,正是每个人已经耳朵听出茧的所谓创伤 以上算得上是对游戏形式的概括,至于游戏的内容,大致是“移民二代的身份认同”、“有毒的母女关系”和“潮水般窒息的丧亲之痛”。三个都是耳熟能详的叙事题材。母亲的形象是游戏全部重点。东亚人总是以一种癔症和神经症结合的方式出现在美国梦故事里。换言之,是渴望得到承认的同时压抑欲望。或许这就解释了为什么是主人公是一对东亚母女,而不是东亚父子,因为女性的形象可以最好地结合癔症与神经症,尤其还要考虑到“移民”的标签使这一结合威力大增。因此,就像汤亭亭的《女勇士》所表现的那样,一个一代移民女性总是要以丛林法则生活,而她的女儿必须独自消化这种冷酷,最后内化这种冷酷,完成和母亲的合一。在本游戏里,毫无疑问就是主角对大厨梦的完全认同,制作组也给这一章的成就起了个名,叫做“实现你的梦想!”但是很遗憾,这实际上称不上是主人公的梦想,而只是主人公用来抓住“母亲的残像”的幻觉,是一种对自我身份的误认……所以主角真的最终理解、或说认同、或说原谅母亲了吗?我的想法是,她只是在无意识中成为了自己的母亲的替身吧
RECOMENDO DEMAIS, jogão esse, historia envolvente, protagonista envolvente, jogo TOP demais, pra quem gosta de jogos simples, jogabilidade simples demais e com uma boa historia envolvente pode se jogar sem medo, serio esse jogo pegou o emocional do começo ao fim. a historia do game: é basicamente a protagonista lidando com o luto, objetos e lugares com memorias, historias vividas, relacionamento familiar, visão/perspectiva de vista de lados da historia diferente. PS: deixem as magoas/ressentimentos de lado galera, a unica certeza que temos é que um dia morreremos e as vezes o amanhã pode ser tarde demais...
Eine sehr emotionale Geschichte über Mutter und Tochter! Sehr schön ruhig erzählt mit passender Musik untermalt. Das Ende im Wald war ein bisschen schade. Warum wurden nicht die Sachen genommen die man behalten hat?
推薦給喜歡碎片敘事化的玩家,本作是個藉由觸碰場景物品來拼湊母女人生的故事。 主題圍繞著記憶的遺忘與誤解,故事看完會有種淡淡的哀愁。 相關的題材個人非常推薦一部韓國電影: 三天的休假(3일의 휴가)。整體敘事風格非常相像,都是藉由物品來回憶至親。當然電影的體驗絕對更好,[strike]不如說我打這篇單純就是來推薦電影的[/strike],記得準備東西擦眼淚 :3 [hr][/hr] 缺點 : 平凡重複的點擊真的非常沒意義且耗時 (一開始玩會覺得很有趣,但到後面有80%時間都在轉場跟找東西,完全沒任何意義,[b]拖台前,非常拖[/b]) 優點 : 讓我想起了三天休假。電影真的很好看(再推) 最後,建議特價再入手。
Je ne recommande pas. En plus d'avoir une morale très douteuse et une histoire tire-larmes qui ne fonctionne pas, le gameplay est répétitif, ennuyant, tout est fade et le jeu m'a provoqué lassitude et colère.
Берегите своих близких, пока они живы Спасибо разработчикам, что напомнили об этом, это важно
Muito mais do que um point and click e um jogo de lembranças. O jogo aborda a importância da relação que temos com os nossos pais, fala sobre arrependimentos, escolhas, luto, tempo, etc. Muito tocante e muito bom. Me surpreendeu.
7/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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