
Hijong Park's Defender Patrol is a small, low-poly helicopter combat flight simulator featuring simple but fully interactable cockpit system, playable in both the monitor and Virtual-reality.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Polish
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
半拟真的直升机模拟器,有着丰富的挂载,优秀的任务生产器和对键鼠友好的化简模式
TRES DUR su debu mais au final cest pas ci dur et tres fun
I have followed this project for few months and recently decided to get VR. The VR experience is great, controls feel fluid, very easy to understand and i feel like the learning curve isnt that steep. I love that I dont need to buy any HOTAS + flightstick to play it. I'm looking forward to LLH. Highly would reccomend.
Simplest graphic with outstanding game mechanic details, would recommend in VR
Lowkirkenuinely peak, do get it if your into simple flight games, helicopters, and interactive cockpits
Really good Heli sim in VR at really good price, and is somewhat flyable on KB&M. please add the ability to have both cyclic mouse and pitch, roll and yaw bound to keyboard to allow for control of aircraft during freelook, would make kbm flying so much better.
I've been playing this game on itch.io for many months now, highly recommend to anyone who likes simlite games with a bit more depth to them.
very small in scope, although it would benefit from a proper (dynamic?) campaign and mission editor, it is still a very fun game, the flight model feels good, try it it's free, but also worth the 5€ 9/10 i like it :)
Fantastic fun, well worth the money! Keep an eye on this dev!!!
Nice little sandbox to screw around with multi-million dollar equipment in
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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