
Higurashi When They Cry is a sound novel. The music, backgrounds and characters work together to create a world that is the stage of a novel for the user to read. They laugh and cry and get angry. The user takes the point of view of the protagonist to experience the story.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 890reviews | 95% | — | $98.3K |
| $5.19−35% | 30ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
大决战k1和蕾娜的戏份有点少了感觉有点可惜,总体看下来完全算得上佳作 fight on!!!
完结撒花,很牛逼的作品
No matter how bad the mistake, there's nothing that can't be forgiven. There's no such thing as an irreparable mistake. You just need to be more careful next time. ...She's still apologizing, even now. Then... has she really done something that can't be fixed? I have no idea what she's done, but if it can't be fixed, then that's all the more reason to forgive her.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一伯昏!看着结尾报幕仿佛有种电影完结的脱力感 久仰大名从去年暑假开始玩的系列,因为最后一部迟迟没有汉化,再三拖延下居然在这个夏天结束才打完,时隔一年的沉淀,从头重新看了一遍剧情后更加沉浸在雏见泽的世界和昭和58年的6月里,不禁想象当时能追更完4年半的玩家的讨论是什么样的2333 作为正作系列的最后一篇,本篇能和前七作对应上,算是真正终结的解题篇,在碎片化的叙事里揭示了整个世界观的背景和每一个人物背后的成长经历,虽然算不上完美但还是很舒服的填补了以前的疑惑(边玩边画了一条完整的剧情线hhh),正片更是塑造了大决战一样的舞台和群像的描写,忍不住想配一桶爆米花边吃边看 -----------------------【带剧透】 剧情体验 --------------------------- 玩的时候第一下出来鹰野的回忆,还有不同于以往的大人世界的新颖描写,随着回忆线进入底层的世界观铺垫后再进入到碎片收集,然后一下子看到了四年御社神作祟的碎片标题,整个过程十分带感,到了中后期看到鹰野从第三年才开始插手感觉有点意外,而且从不可回溯的角度看来沙肚子在第二年的事件已经是不可挽回的事实,个人还是会感觉有点难以释怀,然后是沙都子和蕾娜两个行走的L5,还有后期被控制的悟史 多少为了整体架构消费雏见泽症候群的属性了。但是倒也无伤大雅= = 再到正片,可以说完全是剧场版级的完全的盛大演出,前期的同伴聚集,入江和富竹碰头,大石和自己和解的部分真的很感动,带动了大坝战争这条线,之后用前作的语言来说,平静的日常从这里开始被打破(前提是社团拿到剧本般的推演233),随即走入谍战剧般的智斗环节,感觉也是最有意思的部分,到了后半进入冲突环节 在地下通道交火的,仿佛被逼近到死角的惊心动魄,从赤坂再出场后整体进入了武斗的热血片场,突入地下区域夺取富竹(想过一点可能性,不过看到悟史还活着的时候确实很意外),掌握狙击技巧的葛西和诗音,包括后山上的决战,对战山狗如同师团般的战斗力有点无厘头的意思,从整体来看有点食之无味,弃之可惜。 结尾随着二周目拿到最后一个碎片,田无美代子拿到了第二十面国旗,幸福的和父母开始接下来的人生,整部作品就此完结,一切都完成了收尾,如果还有遗憾和不满,就像07说的那样:拿起碎片,再去创造一个美好的世界吧,诚然不能成为完美的作品,但是多少从作品里获得了一点乐趣的话,那就最好了,如果能成为你创作的起点,或许有一天我们还能以朋友的身份重逢。 ------在这里,蝉鸣永不停歇。
败笔,和前面形成鲜明对比,给人的感觉是写作文开了个好头但是后续没有墨水可榨只能强行重复点题,拼命胡乱堆料,最后实在绷不住只能草草结尾
This long journey finally reaches its ending. I don't have a translation patch for this chapter, so this is the first time that I try to play an AVG in English. This chapter is so long indeed, especially the weaving fragments session. I was actually aware of one of the contradictions that in the Meakashi chapter, [spoiler] Rika was killed but the residents of Hinamizawa still lived for many years afterwards, which is conflict with the 48 hrs rule. But I didn't think much about it. [/spoiler] However, I am still confused that in Ch8 does it really help to fake [spoiler] Rika's death? It seems unnecessary, Takano easily saw through this and began to suspect Irie... [/spoiler]? As a conclusion, the stories tell us that 1. Solving the problem by killing others will lead to a bad end. 2. Ask your friends for help. 3. Au au au au au au..... Mii.... Nipah☆
完結編。 7作目までプレイしてこの作品をプレイしない人はいないでしょう。 [spoiler]実績のうちの1つはカケラを一度もミスらずに完成させると回収出来ます[/spoiler]
终于推完传说中的《寒蝉》了,在我看来是个虎头蛇尾的系列呢,也不是说开头好还是结尾好,毕竟老虎也不一定比蛇强嘛ww 前七章与第八章基本可以分为两个部分了,前者着重描述社团成员与雏见泽的矛盾,埋伏笔然后再慢慢揭开世界观的让人很容易沉浸其中。 但相比与故弄玄虚的前七章,我更喜欢第八章这种把问题一一解决的部分,这一章节完全解答了世界观,并给出龙7的解法,这种依靠角色各自成长来应对外部势力展现人性光辉让我非常享受。当然我是不怎么喜欢机械降神就是了。 总之还是推荐,不会浪费时间的。
이때까지 정말 재밌었다!
祭囃しの名に恥じぬお祭りファンディスク 古き良き日本の正月映画のような、笑いあり涙ありアクションもロマンスもなんでもござれのオールスタースーパーエンターテイメント! 半分以上Skipしていたのに17時間もかかっていた圧倒的ボリューム!悪ノリ!おふざけ!それらが生み出すご都合主義クリティカルの大団円。もしループできるなら次回は皆殺し編で止めておきたい。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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