
An Urban Survival RPG! Crafting, Exploring and Defending in a desolate metropolis haunted by the mysterious dreamers. Lead a team of 4 survivors through this urban desert of skyscrapers and high-rises, where the streets are crowded with the mutated victims of a strange disease.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99 | 122reviews | 38% | — | $25K |
| $1.39−90% | 26ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戲感覺還不錯,但有致命問題,製作裝備還要一格一格拖曳到製作台上,滿足條件才能製作,製作材料已經在我身上都不能直接製作,別的遊戲還能一次製作兩把三把,這遊戲要一把一把來,這細碎設定在是太反人類了,考慮到有時間壓力系統,操作四個人有四個人的包包,除了製作,修裡,路障,都要先把材料從身上拖曳到地板上,有夠扯,第二個反人類是儲物架,蓋出來沒有直接介面存放物品,直接在畫面上儲物架搞九宮格綠塊,你要把身上物品拖曳到九宮格綠塊才存放完畢,別的遊戲存物箱是直接畫面大包包,還能一鍵整理,裝備優先,食物優先,材料堆疊,這遊戲全部要靠玩家手指頭一樣一樣拖曳,那我蓋儲物架的用意是?直接全部扔地上就好啦
não compre, só isso ideia boa mas jogo incompleto abandono total pelos devs não aceitável
There are good ideas in this game, but it's held back by the severe time pressure that's imposed on a game that is far too fiddly. You need to know which of your four characters has which items and what skills/recipes at all times, as well as where all of the resources you've gathered are. You cannot just take the time to explore because the zombies are coming, and they're growing stronger every minute. And god forbid you send the wrong person to the right workbench; they don't have the right items or know the right recipe and now they're out of position as you also have to send the right person off your defensive line... I want to like this game. The crafting is interesting, the exploration is interesting, and the levelling is interesting. But it just isn't fun to play.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, German, Korean, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
아놔.. 좀비보다 게임 언제 팅길까 불안해서 5분 간격으로 저장하고 있네... 이게 저장을 하면 무조건 나갔다와야 해서 하다가 내가 하는건지.... 1시간에 한번씩 팅기는듯...
Hay algunos fallos en el diseño y la manejabilidad ademas de que aveces se bugea y no te deja guardar pero por lo demas esta todo bien
两个大问题: 1. 没有引导,比如材料系统只有画面内有闪光提示,但跨两三层放置的材料就找不到了;还有游戏目标方面没有先后次序,修直升机也好建防线也好生存也好,一开始直接全放你面前,老玩家都不知道咋下手。 2. 材料随机性很奇怪,比如木杆、铝这种缺得要死的,再加上没引导咋找对应材料,直接一个心流中断。
点赞主要是因为有官中,其它方面不推荐,按钮界面画风设计感觉很不专业。云存档,成就也没有。不过有点要好评,将存档地址做成按钮放游戏里,一点就找到了,方便备份,替代云存档功能,这个好评,这样的设计还是第一次看到。fanatical包入的本体约3元,目前就这,看以后追评。
온전하지는 못하지만, 개발자가 커뮤니티나 디스코드 활동도 왕성한것으로 확인되니 버그는 어짜피 언젠간 개선 될것이라고 가정한다면 - 10시간 정도 하면서 4번 튕겼다 (게임기준 매일 아침 얘는 자동저장) - 어제 찍었던 캐릭터 스킬이 저장이 안된다. (이건 그냥 게임을 망가트림) 게임의 흥미도 현재 만들어진 내용을 토대로 완성이라 할 수 있을 정도로 수작이다. 다만, 한번 헬기 띄우고 나면 그 후에 반복되는 노가다로 인하여 빠르게 흥미가 떨어지기는 한다. 온전하게 멀티태스킹을 수행하고 있다면, 웬만한 액션게임 저리가라 할 정도로 바쁜 게임이다. 그보다 아이템 정리/소팅이 조금 불편하다. 왕복의 노가다를 줄이기 위해서 풀스택으로 줍고 버리고를 반복해야 하는데, 스택이 커질 수록 외형도 달라지고, 외형 스킨이 다른 같은 아이템 부분 때문에, 동일한 아이템인지 다른 아이템인지 헷갈린다. 그리고 복잡하게 쏟아 놓으면 찾기도 힘들다. 그렇다고 시간도 일분일초가 아까운 상황에서 천천히 볼 수도 없다는 점은 아쉽다.
"Asset loading failed: [file_open.data/flixel.pkg]" To solve the problem (to start the game at all) you have to start the game in Admin-mode. Till now I haven't played the game, since I am already happy enough to bring it to start for now. But I refuse to recommend games where you have to lower security options and where the devs can't provide a proper solution even after years of development. ...even though I totally understand that they don't worry much, since the game is sponsored by the german gouvernment. Gouvernment jobs are always a free ticket to do whatever and however you want to do it. Nobody "up there" does even understand what you are doing. ;) But there is still a chance to change my review to positive, when I have tested the game itself and its cool enough...
Only 30 minutes into the game before one of my characters got permanently stuck while disassembling an object. Not worth getting this game at all.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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