
Battle for survival in the skies of a mysterious future Earth in this unique action-strategy game mixing arcade combat, exploration, management and diplomacy. As giant flying ships wage spectacular aerial warfare, a prophecy tells of one who will save the world – could it be you?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 25 → 2.43/day in the week after.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.4Kreviews | 88% | — | $5.1M |
| $14.99−50% | 49ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
не играю а делаю корабли в редакторе: 20 шквалов из 10 дальности лета спустя месяц после прошлых слов (17 часов в игре) прошёл игру. гол.
Rubbish aerial combat minigame tarted up with a managerial layer featuring relationship building. Ship design is ugly and horribly designed. Indie games from more than 20 years ago leave it for dead, for example the mech construction kit in Titans of Steel WS, itself a game with poor graphics and a clumsy UI. But a better editor. Visuals are nice. Some after effects are excellent but the game is ♥♥♥♥♥. The management and navigation is nice looking but no better than hidden objects games, and that should tell you everything you need to know. The game that lies underneath is way simplistic. Horrible politics and "relationships" with a garbage story. Music is good. But the game? Awful.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
charming but unintuitive UI. repetitive gameplay. AI are pinpoint accurate, and can shoot you even when they arent on the screen. crosshair impossible to see while being shot by enemies, even with the "long crosshair" setting. pretty much every town is the same, offering fuel, repairs, and little more. hard to make any money, even on easy. landing mechanics are tedious but almost required to repair fast enough to stay ahead of the strike groups. radio mechanics are time consuming, annoying, and hardly worth it IMO. once they "encode" transmissions, you have to stop at several specific outposts to have a chance to unencrypt them. Also even when you do everything right it doesnt give you the full message. I played the intro twice, and took my time trying to understand it, but i guess i still dont. And I just lost my 2nd playthrough because the game let me sell my flagship, and then the run instantly ended saying my commander died....
Покупайте на свой страх и риск, игра очень своеобразная. С одной стороны- фантастическая атмосфера и довольно интересный геймплей. Некоторые механики очень глубокие, а другие недопилены. С другой стороны- чересчур непонятная система взаимодействия с нпц и случайными событиями, и полностью проёбанная концовка.
Занимательный конструктор и экшовые бои, однако на этом все. После пару десятков часов просто надоедает однообразие.
"Hello Major Tarkahn Are you receiving? "Turn the thrusters on." "...we're standing by". There's no reply. 4... 3... 2... 1... Elaat below us. Drifting. Falling. Floating weightless. Calling. Calling home. Across the stratosphere, a final message: "Give my wife my love"; then nothing more. Far beneath the Sevastopol the world is mourning. They don't realize he's alive. No one understands, but Major Tarkhan sees. Now the Light commands. "This is my home... I'm coming home".
Это очень интересная игра рекомендую (обычно мне лень писать отзыв так что это не малого стоит)
I really wanted to like this game, but my god, indie devs really need to take a course in UI/UX because in this game it's one big mistake.
This is an excellent game. The art style hooked me right away. I did end up turning off the “glitchy” overlay effect so I could play longer without straining my eyes, but I get why it’s there, it fits the diesel-punk vibe perfectly. Beyond that, there are three main draws for me Tactical Gameplay - On the map screen interface (satellite) you’re plotting out fleet movements, locating enemies with intelligence, radar, or scouts, deciding when to dodge or take on stronger enemies, traveling to different towns to purchase resources & intel, uncovering hidden spots, and pushing toward major checkpoints. It’s all about planning several moves ahead and managing your resources (weapons, money, fuel). Active Gameplay - At certain points on the map you enter surface level interface where you’re piloting one ship at a time with WASD controls. If a ship gets beat up, you can fly it out and bring in another. Even though you face three ships at once using only one of your ships at a time, this system works surprisingly well. It forces you to think about which ship to use first and how to rotate them, which adds a nice tactical layer. Creation Gameplay - Once you’ve got the basics down - ship to ship fighting, dodging / intercepting missiles & enemy aircraft, scouting with sensors, and using your own aircraft or cruise missiles for support - you can dive into the custom shipbuilder. That’s where things get really fun. You’re designing each ship to fit one or multiple roles: battleships, intel ships, missile carriers, aircraft carriers, scouts, interceptors, AA defense, tankers. Depending on the final weight they will either be classified as a corvette, frigate, or cruiser. This ship builder mechanic opens up a whole new level of strategy. Fleet composition starts to matter, and you can build battlegroups that run independently but still back each other up with intel, diversions, reinforcements, and long‑range support. All in all a very unique game and well worth the money.
独特的美术设计,独特的游戏架构,当然最特别的当属结局的大战,一转slg的玩法变成了rts,最后的电子战太棒了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 3.5K | 59% | $59.99 | |
| $5.2M | 7.5K | 86% | $17.99 | |
| $5.1M | 8.3K | 85% | $29.99 | |
| $5.1M | 4.1K | 70% | $34.99 | |
| $5.1M | 9.7K | 82% | $24.99 | |
| $5.1M | 11K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 3.8K | 75% | $19.99 | |
| $1.1M | 1.4K | 77% | $25.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 49 | 68% | $14.99 |