
You're high and you're a ball! Explore new dimensions and intricate levels, meet strange characters, and make it through to the dimensional portal. If you fall into the abyss, you die. Don't do that!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Really made me feel like I was high 420/10
I apologise if this review is a bit harsh, but... I only really played this game because my gut keep telling me to for idk what reason. Bad move going along with it. This game is freaking awful imo. VERY clunky controls (even worse with controller), which makes it frustrating as all hell to play, mixed with really generic (the bad kinda generic) level design. No offense, but I genuinely feel robbed here. This feels more like a free game if anything. Gonna be asking for a refund.
Reviews are right, this game has ABYSMAL controls. Rather than a competent game with disorienting video effects (like drunk vision in any game), it's a generic camera with instant on/off controls and barely any friction, nowhere near as smooth as the preview shows. When I plug in a Dualshock controller, the camera looks down and spins nonstop, which then persists until a complete game restart. The ball has no air-control so once you jump, there's no turning back. Music repeats with no more than a few seconds of pause between repeats. Quoting another review, I got robbed.
High - having a great or considerable extent or reach upward or vertically; lofty; tall: Ball - a round or roundish body, of various sizes and materials, either hollow or solid, for use in games, as baseball, football, tennis, or golf. Separate, these disparate concepts have no greater meaning, no gravitas. But together, oh together they bring order to thoughts, meaning to the world. Like the yin & yang, salt & pepper; High and Ball join together to make two sides of one perfect coin. 3/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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