
Open the gate to the egyptian underworld! Hieroglyphika is a roguelike game completely without text but with pictograms.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Tried LVL1 3 times on easy difficulty, died horribly in a no fun way. It´s not the fun and challenging hard like Darksouls it´s just stupitly hard. I love the Idea, that it does not explain stuff, it fits into the theme to find things out, I love the design, I love the sounds. It´s just sad that it´s an impossibly stupid hard game, with a ton of random deaths : (
This is a mad game, old skool gaming values at their best, and the music is absolute FM synthesis heaven!
有卡 有中文 有成就
Creo que el juego esta bien pero se siente muy pesado para jugar. Si jeugas una y se no quieres jugar otra porque se tarda. Una o dos partidas al día apetece. La idea de los jeroglíficos esta chula pero solo ayuda a no tener que traducir. Ojala cambiaran cada partida. Quizás con mas personajes o algún elemento nuevo y mas rápido estaría bien. La ambientación es poco habitual y la musica te mete bastante. Una actualizacion o uan segunda parte con mas elementos seria jugoso.
👌😄👍 ↘️ ♨️🐵🔥🔥🔥 💥😵
tl;dr Great aesthetics, but horrible gameplay. This game could be really awesome if the author spent more time working on the gameplay. Too bad he didn't. If you're a game developer yourself please don't repeat the mistakes explained below. Each turn you have to spend about 15 second watching every game event one by one. The gameplay is not RL at all. Yes it's permadeth, but it's so limited that it's more fitting to a board game. Even card games allow more tactical freedom than this one. Every level you are given barely enough turns to finish before powerful monsters enter the dungeon and start chasing you. So you basically have to plan the optimal route and avoid deviating from it. And that's where the RNG kills the last remains of "fun": either monsters will block you wasting your precious turns or you just won't get enough equipment to kill even the last enemy on the level 1. You can avoid him, but it's the main enemy type of level 2, haha. Also there is no other goal than just reaching the stairs and going to the next level. Maybe there is boss or puzzle at the end, but good luck keeping yourself interested long enough.
顶栏第四个准星图标的属性,是命中对吧? 它除了添堵有什么实际意义吗?
BUG偏多 玩著玩著回合數不動了怪把路封住你打不了他 玩著玩著地圖不動了 去不了下一關 玩法單一 前期很容易死 中期投毒就好了 [strike] 後期碰到BUG我還沒打到 [/strike] 後期也是沒有一個投毒解決不了的事 如果有 那就刷新再投一個 [b] 為什麼通關困難拿不到通關普通的成就啊 還要我再來一次普通模式 [/b]
好游戏,下次别做了
idk [code][td] https://youtu.be/PTZgxW_3LIQ?si=QY7fOYaj30-YMCOH [/td][/code]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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