
Chart a course in a Tactical Story-driven Roguelite RPG. Become a Wanderer - explorer, warrior, leader and tactician all in one. Build a team of skyfaring heroes, wield techno-magical devices and construct automatons as you explore sky-islands rich in secrets and dangers.
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Master tactical turn-based battles on land and in the air as you out-manoeuvre a plethora of powerful foes.
Your ultimate goal in Hidden Pass is to reach the centre of the Elyrium Belt by any means necessary. Prepare for your expedition at the Wanderer's Tower, your customizable stronghold, and set out on expeditions against warped magical monsters and rival, covetous factions.

Wanderer's Tower: Your powerful mobile fortress and home-away-from-home. A flying base where you produce fresh units, upgrade their gear and research new technologies. Your tower can also move between clusters of islands, giving it access to ever-shifting resource pools.
Automatons: Not all of your units are flesh and blood. Your home base’s Factory can manufacture powerful Elyrium-fueled automatons with unique abilities and strengths.

Multi-layered Combat: Combat in Hidden Pass takes place across three map layers, each presenting their own tactical challenges, although flying units are free to move between them and outflank more limited fighters.

Elyrium Madness: Magic is your most powerful weapon, and potentially your undoing. Every ability used brings you closer to the brink, the power of Elyrium slowly driving your units mad. There's a potential method to this madness, though - the further you push to the edge, the more powerful your abilities become.
Passing the Baton: Field your four best and brightest units in each battle, but plan for attrition. Casualties can be swiftly replaced mid-battle with reserve units from your Tower - don’t accept defeat!
Expertise System: Keep your troops alive and they’ll reward you in kind. Level up your troops to unlock powerful new abilities that might just turn the tide of your next battle.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Партийная тактика с элементами рогалика и менеджмента. Интересный и сложный геймплей с упором на вдумчивые ходы, но сыроватый дизайн уровней самих магических островов, где и происходят столкновения. Геймплей https://youtu.be/TYNm5ke1-F8
Having a great time so far! Put in a couple of hours and definitely plan to keep playing. Archers and stealth-based ninja builds are my favorites—both feel smooth and satisfying to play. Looking forward to trying out the engineer next, since I enjoy tactical/support roles. Solid gameplay with good variety—recommended if you like class-based combat!
So far things are going well. It's a Roguelite RPG with XCOM style tactics. There's also a cool mechanic where you'll jump to higher areas to gain an advantage. You have a couple of characters at any given time, and also some automatons that you can build and take with you into battle. That's really where the meat of the game is, the battles. But outside of those you also have some upgrades you can do to your floating fortress of sorts. You upgrade it between runs, and it works quite well to keep you engaged.
Поиграл несколько часов. Пошаговая стратегия с интересными механиками, такими как уровни на поле боя, когда положение по вертикали на карте даёт определённые преимущества. Присутствует обучение игре, где подробно объясняются все механики. За свои деньги достойная игра.
Хорошая игра, понравится любителям роглайк пошаговых стратегий. Что стоит отметить: 1. Визуал - интересный, притягивает взгляд, анимации и эффекты красивые, так и хочется кастовать побольше разных заклинаний. 2. Разнообразие юнитов и прокачки. Из любого можно слепить универсального бойца конкретно под свои задачи, не нужно просто надеяться на то, что в конкретном забеге повезет с нужным набором героев. 3. Боевка без особых излишеств, но они и не нужны. Вертикальность добавляет глубины тактического геймплея. Пинать противников одно удовольствие. 4. Сюжет интересный, захватывает с самого начала. Почаще бы видеть сюжетные вставки, за 1,5 главы сюжета было минут на 10, но мб в будущем будет еще, пока не знаю. 5. Ачивочки. Много, разные, разной сложности. Люблю ачивки. 6. Пока оставлю, потом дополню отзыв
Нет, ну отсылка в начале игры к Rogue Traider и его залу просто огонь. А если в целом, то это неплохая тактика, хотя и не особо сложная. Прикольно кастовать абилки, да и летающие юниты порадовали, особенно дварфы и монстра похожая на драконов. Из недочётов могу выделить немного похожие друг на друга карты, но это нормально для аренных тактик. Плюс дико разнообразные билды героев это перекрывают. Короче однозначно рекомендую любителям тактических игр и стратегий
A hard one to review for me. I liked the concept (though I am getting a little tired by now of roguelike elements showing up in every game), but the almost complete lack of any decent explanation of some of the game mechanics really hurts it. That aside, I am very puzzled by the alleged base development components, which I can find no way to actually access even in the full game (as opposed to the Prologue). If I'm understanding correctly what I read in the forums, those elements only are available in between runs - which seem to consist of 21 battles (or however many short of that it takes you to lose). So in terms of keeping my interest, that element basically doesn't exist and I'm stuck playing with the intial squad of 2, since there's no way to increase the number of slots in the garrison. So I'm probably not going to spend any more time on it.
Too much growth outside the games. We want to become strong in one game rather than repeatedly playing. I've believed it was a rougue. But AFTER 4(now 7 hours, I've passed this game) HOURS I realized that this game justr repeated endlessly.
Атмосферная тактическая RPG. Интересная механика с Элириумом — чем дальше идёшь, тем сильнее становишься, но и рискуешь больше. Понравилась идея трёх уровней карты и воздушной башни — оригинально. Не плохой звук, музыкальная тема красивая. Неожиданно качественно для инди-игры. Вся атмосфера работает на погружение. В целом — проект с душой и амбициями. Надеюсь, будет развиваться, можно позалипать.
第三章打完所有怪,最后过章节 竟然成了石头剪刀布的随机游戏。怪150血 玩家90,一刀打怪7滴血,怪打玩家一刀15,逆天死了。打不过死亡后,继续对话什么选项都没有,什么操作都进行不了,只能重启。本来觉得还行的,到这里属实绷不住了。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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