
Hexworld is a tactical auto-battle RTS where you control the traveling kingdom-island, manage your tiles, collect and upgrade buildings, crash into other islands and watch your precious giant golem inevitably fall off the cliff on his way to the front lines.
Modeled estimate, not a reported figure. How we estimate →
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About
-- A long time ago seven kingdoms lived in friendship and prosperity. Well. Sort of. They argued and bickered and schemed a lot. But they only fought under strict rules of Golem Wars. Until one time, one little girl decided that it would be a good idea to read a Soulwork spell while holding the most powerful artifact in all Lumisfera and broke the world apart.
-- I can hear you, stupid cat!
-- I very much hope so, Your Majesty. I'll be counting on your perfect hearing. Will you please veer slightly to the left to avoid crashing into those rocks?
-- ...Can I really do it? Make it right again?
*sigh
-- Of course you can, little one. I put my trust in you.
Venture into the far reaches of the Aether sea to reclaim the broken land. Control your island, crash into and fight the enemy factions, capture their hexes, buildings and resources - and then make the best use of them while managing your kingdom in this unique RTS.
Cute little hexagon islands! Build your own empire on the island floating in the Aether
Many unique unit types! Collect some low level unit barracks to get immediate power boost, or pick the rare lair you will only be able to employ later? Your choice!
Make building combos! Merge low-tier spawners and put special buildings nearby to make the most efficient army utilizing limited resources and space
Auto battles between numerous armies! Use magic spells, skills and siege buildings to help in combat.
Keyboard-controlled RTS just as you all like (but this time we actually added mouse support!)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not fun not balanced. Doesn't teach you how to play it.
Fun little game, harder than it seems
Не стандартная стратегия, чего мне так не хватает. Единственный минус, коротковата. Вулканическим жирафам желаю новых идей и свершений! Спасибо за необычные игры.
E apenas o jogo ter um modo infinito ou ficar mais longo que fica perfeito
Well Done,we have Chinese now,but it still have something disappeared.Ice area many thing miss translation.
Surprisingly complex strategy game that gets you to both plan ahead and think on the fly in order to do well. Been really fun working out all the mechanics and understanding how to succeed, nice job accountant cat!
In the beginning you grab everything. In the middle you refine your build. In the end you have issues with connections and moving your mouse. I was in the 2nd to last stage when my game froze. Had good fun until the issue. Personally I recommend keeping your build under 35 hexs. Once you have every upgrade bought try not to go higher than 40. You can have a very strong build and you wont need to have a huge platform. So find the bad guys, clear them, merge for stronger units, then decouple. Your game will thank you. It might just be my game but it is in EA. Things can get better.
O JOGO E MUITO BOM VARIAS ESTRUTURAS E ARTEFATOS MUITO DIVERTIDO E DINAMICO
[h3]Brief:[/h3] Hexworld is currently overpriced for what it offers. I completed all available content in about 12 hours, and the second half of the game lacked challenge. At version 0.11, it still feels underdeveloped. I’d recommend waiting for more updates, the full release, or at least a Steam sale if you’re curious. [hr][/hr] [h3]Areas for improvement:[/h3] - Add keyboard shortcuts for the left-hand controls (split tile, destroy tile, swap tile, etc.). - Allow splitting the main island to squeeze through tight gaps and reach all tiles. This would add a fun risk/reward layer given you may lose any tiles split from the castle. - Show when a tile is maxed out to avoid wasting slots saving for upgrades that aren’t possible. - Add a universal shortcut key to close menus (currently pressing Esc opens the pause screen instead of backing out of a submenu). - Let players continue after the final boss to max out all buildings. As a completionist, “New Game” only was disappointing. -[spoiler]The final [i]“secret”[/i] boss isn’t well built yet, though this is acknowledged in-game.[/spoiler] [hr][/hr] [h3]Positive notes:[/h3] - The core gameplay loop is genuinely fun and addictive. - Despite being early access, all implemented features feel polished. - High replayability: I doubt two players will ever approach the game with the exact same strategy.
Very fun even though its just in early access. The strategies you can do are interesting. You actually have to think where you put your towers.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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