
Hexogin is a real-time strategy game played on hex tile maps. Build and expand your bases over unique landscapes and outwit your opponent. Play across a 25+ mission campaign, generate endless skirmish maps, or create your own in the map editor.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
I almost didn't buy this game. I saw it and it looked interesting but the price was so low, I never heard of it... and what were the odds it would be any good? Well...I bought it and no regrets. It's a very fun and thoughtful game. The pace is not too fast. I will be coming back to this game. If you like strategy games do yourself a favor and pick this one up. It feels very much like an animated board game, the kind of game that would be too much of a pain to play in real life, but is perfect on a computer. If you are looking for a game that makes time skip forward several hours before you have even noticed it...this is the game for you. GOOD: Engrossing. Good looking. Very fun. Great music. Solid game design so far. (I am not too far in.) Fantastic price. Amazing replay value. BAD: Cannot use arrow keys to move. Only WASD, this does not work for all people. Hope they patch that. Or offer key-binding at some point. EDIT: The Dev quickly responded that this issue will be addressed. So...that leaves my BAD list a bit shy of entries. If you do buy this game (Smart move right there). Please leave a review, it helps the Dev more than you know. That's a good thing to keep in mind for any indie game one buys.
This game fall short of my recommendation without multi-player. The campaign is just too dull, the story is barely visible, and every mission feels exactly the same. I have played it for thirteen hours, but honestly I was mostly bored throughout. The game never challenged me to change my strategy. It never gave me a compelling reason to complete the mission or campaign. And, each additional unlocked building simply decreased the tempo, which made the gameplay slower. This game is not bad. The mechanics are not poorly implemented. The graphics and sound are passable. And, you can certainly pass the time with this game, as I did. I played this on an ubuntu linux desktop computer, with a keyboard and mouse. This game does not let you re-bind keys (that is a real failing of the UI), and the game does not let you play with only the mouse. The game takes up 225 MBs of diskspace, and it uses the Unity Game Engine.
А вот ещё одна игра про контроль территории. Только тут у вас и у противника одинаковые юниты, поэтому игра более-менее симметрична. Ты расстреливаешь пушками структуры врага - и он то же делает с твоими структурами. Ты вешаешь щиты - он вешает щиты. Должно быть очень весело, особенно учитывая непрерывную нужду в энергии и металле для строительства и подпитки всех структур. Вот только в реальности это так не работает. Рискну предположить, что авторы сильно недооценили игрока, потому что на "нормале" (с которого я начал) компьютер косплеит улитку под наркотой: он ме-едленно и печа-ально строит структуры, одну в полчаса, и в итоге не может оказать вообще никакого сопротивления. Скучно. Я выиграл таким макаром миссий шесть-семь и понял, что это издевательство над собственным интеллектом. Поставил Hard и начал заново. На харде игра поначалу на что-то похожа. Компьютер что-то строит, атакует, и создаёт определённую угрозу... первые миссий пять-шесть. Потом, по мере открытия новых апгрейдов, игрок (я) начинает неминуемо его обходить, и после десятка миссий игра опять превратилась в одностороннее избиение компа. Да блин! Третий раз, на "супер-харде" начинать не буду. Хоть, похоже, это единственный нормальный режим. Будете играть - имейте в виду. Я не знаю, для чего там есть "лёгкий" уровень, но сложность ниже харда просто не стоит внимания.
This game is bit rough around the edges but it's a nicely paced game. Gameplay is basically just turret creep: the RTS but it's nicely slow-paced for someone like me who tends to lose normal rts games due to watching the units fight. Concept is suspiciously similar to Radiis, but gameplay is different enough that it's clearly a different game. I like it.
I saw this recommended on the Creeper World discord and decided to give it a try. It took a little getting used to but once that was down it was plenty of fun. The Campaign only deals with one enemy 'player' at a time and is mostly there to introduce you to new turrets and concepts as it goes along, where in Skirmish you have everything unlocked at the start and can have multiple AI's on the field at once. There's no Teams, so it's a Free For All every time. The game is fairly basic, but can be rather enjoyable as well. I think it's very much worth the current price and it'll be interesting to see if new features get added, being a newly released game and all that. There doesn't seem to be much need for the Advanced Towers though, in most cases you can get by with spamming the basic Cannon and replacing them as needed. Sure you could invest a lot of resources into building a Wall/Shield/Healer network and creep forward like that, but only in a certain Campaign mission have I ever seen the need to do so. I won't specify what mission, but it revealed a glaring flaw in the Siege Cannon: Once you build a Wall or a Shield and an enemy Siege Turret locks on to it, the Siege Turret will single-mindedly focus on that until it's blown up. Since it can't one-shot a Shield on its own, expect to see a Siege Turret fire away uselessly at your Shield even while you're creeping up on it with cannons and lasers or missiles. It'll not take its sights off of that initial wall/shield even as its being dismantled.
Disclosure: I was a Beta-User for Hexogin (hence the low time on steam), and a member of the moderation team on Infinite Loop's Discord Channel. Infinite Loop Games produced another well executed strategy game. While simple in its scope, few buildings and resources, there are plenty of strategies and possibilities for continuous play. He included a nice map editor, as well as a random map maker for additional games and challenges. The 3D art allows for distinguishing player/enemy buildings - so there is no confusion there.
Very nice game. You have to increase your teritorry and build weapons to destroy the enemy, Here is some gameplay for those curious: https://www.youtube.com/watch?v=l0jlF1Qtfxc
A wonderful little strategy game. At first, it seems a bit simplistic, but with each advancing level you need to change your tactics to adjust for the defenses established on the map. I will not say it is terribly difficult, but it is a pleasant challenge until you figure out your own personal strategy.
Okay but wait for it to be on sale. The only real problem I'm having is the UI. Very clunky.
Fun simple turret creep game.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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