
HexoCity blends tranquility with strategy in a vibrant synthwave-inspired puzzle game. Build a futuristic city on a lush archipelago. Seek challenges? Strategize for high scores in this serene yet engaging city scaper.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Нехитрый геймплей, прекрасный саундтрек и умиротворяющая атмосфера не дают оторваться от процесса! Думаешь "ещё один тайл поставлю и пойду спать", а потом очухиваешься в три часа ночи, созерцая огромный живописный материк в лучах вечного заката. Абсолютный релакс!
Very relaxing thanks
*Edit of the 5/8/25* I've stop playing after the team decide it was not something worth caring about when achievements not unlocking. I've even start a new game to try if it was some kind of corruption link to a game start before the achievement, but no. My main game got over 200k score, more than 1k perfect tiles & more then 500 tiles in stock to place... AND NO F*****G achieves ! You still could play if you like long charging time and don't care about achieve. _______ I've played the demo for several hours to give my feedback to one of the dev but didn't have anything for free. Everything i didn't find that good in the beginning is gone now. • Casual ; yes absolutely • Quick : not really, if you take time to think about how to place the tiles it can go for a very long time. • Relaxing : for sure, no pressure. • Save : autosave. great. that's one of the feature that was really missing in the demo. • Design : classy, easy to play with. It's a very good game to open if you have short time to kill or if you are in "no brain mode" and want to relax. Just be carefull because the famous "just 10 more min" can quickly turn into "ooopss it's 3AM already"
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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