
Become a space mechanic and repair the broken panels. "Hexelectric" needs your excellent insight and intelligence.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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the developer's previous game, [b]rowrow[/b], had a good concept, but it was executed horribly ([url=https://steamcommunity.com/id/dohi64/recommended/1001200/]my review[/url] has details), and this also started out pretty broken, but after a few patches it's mostly good now, except the sound of undo is sometimes a lot louder than at other times, and there's no way to turn off the 3d-glasses-required effect on the border of the screen that makes your eyes bleed after a few seconds. and it'd be good to have a settings button in the main menu instead of hiding it in the corner of the credits screen, though pressing esc works too. this time we're rotating hexagons to power or unpower them and ultimately electrify everything. the graphics are great (save for the 3d thing), the ui is good, though the screen is a bit busy sometimes, the audio is non-intrusive (save for the undo noise that can scare the pants off you), and the 150 levels will keep you occupied for a long time. there are separate volume sliders, windowed mode, resolution options, and simple controls: left and right click rotates hexes clockwise or counter-clockwise. after about the halfway point there's nothing new to see, no new mechanics, just combinations of previous stuff, and levels getting bigger and/or more difficult for the most part, though difficulty is kind of rollercoastery instead of a steady increase. some of the mechanics are finicky and make levels really tedious, like anchors that only work when the hex is charged but not overcharged with too many connections, or gears that move every hex with the same mark simultaneously, properly charged or non-electric ones anyway. it's like having to move multiple characters in a sliding game, for example, and I hate it, but it's more of a personal issue. there's no timer, fortunately, but there's a move limit, and the local equivalent of a 3-star rating system is energy based on your performance. there are 13 level sets to unlock, mostly with 12 levels each, and you can play them in any order within a set, which is great. no need to 3-star everything either, there's plenty of energy for unlocking everything, but most of the time you can go well below the 3-star limit anyway. the 10 undos per level were worrying at first, but you probably won't need them for most levels at all. towards the end they will prove very valuable though. speaking of the end, the final level set of 6 levels really brought my excitement down. there were frustrating levels earlier as well, even entire level packs, but the last few levels are simply too much. less would've been more and the game could've ended on a higher note instead of 'let's just get this finally over with, where's a damn guide?' - or 'finally, some real challenge!' for others, I guess. with most technical issues fixed, I can easily recommend the game, it's priced reasonably, well-presented, plenty of content, just note the difficulty/frustration/tedium towards the end. and if you want all the achievements, be prepared to abuse your mouse to no end until you get 1000 (that's one thousand) rotations on a level, in a game where completing them in as few moves as possible is the main thing.
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The game is pretty fun at first - you rotate hex tiles to power adjacent tiles, while trying to avoid overpowering other nearby tiles. There are some cool concepts in here, but by the halfway part of the game you have seen everything. The final few levels are also essentially impossible to complete and suffer from "Trial and Error" syndrome to an absurd degree, so if you want to actually complete the game, you will probably be out of luck. The first 10 or so chapters though are pretty good, and for the reasonable price you can find some entertainment here - but since it is essentially not possible to actually complete this game, it gets a thumbs down. Games should be completeable, but not even the walkthrough guide on youtube managed to get through the final chapter, if you can believe it.
Now you've done it. While doing whatever it is that space engineers do, a hex was placed upon you by a celestial witch. Regardless of what unholy act you perpetrated to receive such a punishment, you must play the hand you were dealt. Finish your space engineer gig while dealing with the limitation of the hex: The ability to turn knobs in only six specific directions. [b][u]The Good[/u][/b]: [list] [*]The game is fairly challenging. [*]The challenge actually ramps up instead of going all over the place. [*]Does a good job of showing new gameplay elements and letting you figure those out before moving on and incorporating new ones. [*]Worth the $3 price tag. [/list] [b][u]The Neutral[/u][/b]: [list] [*]Tandem movements for certain knobs. [/list] [b][u]The Bad[/u][/b]: [list] [*]The visuals are static throughout the game. It would have been nice to see some variation. [*]The soundtrack is very limited. [/list] [b][u]Pro Tips[/u][/b]: [list] [*]If you get stuck in the levels that have tandem knobs, sometimes it helps to start with those and get them all in sync first. [*]There isn't always just one solution. [/list] This is an example of a difficult game with a simple concept. Even so, the game is not abruptly challenging, yet there isn't really any hand-holding (even with the undo button).
[h1]육각형 타일에서 펼쳐지는 작은 나비효과[/h1] 규칙은 단순하다. 1. 전력 흡수 타일이 있고, 전력 생산 타일이 있다. 2. 전력 생산 타일을 회전시켜, 전력 흡수 타일의 조건을 만족시킨다. 3. 스테이지를 클리어하면 에너지를 얻는다. 4. 다음 챕터를 해금하려면 에너지가 필요하다. 5. 진행할 수록 플레이어를 방해하는 여러 규칙이 생긴다. 6. PROFIT!! 스테이지를 진행할 수록 전체 타일의 개수도 점점 많아진다. 한 곳의 조건을 만족시키면 다른 부분에서 문제가 발생하는데, 결국 가장 핵심이 되는 지역을 캐치하는게 중요하다. 다만, 스테이지 클리어시 [회전 횟수]에 따라 에너지 보상이 달라지는데, 후반으로 갈 수록 챕터 해금을 위해 에너지가 상당히 많이 필요해 대부분의 레벨을 최소 횟수로 클리어해야 한다. 덕분에 반복 플레이가 강조 + 강요되는 편. 13개 챕터, 150개의 스테이지. 무난하고 원만한 난이도 상승 곡선. 낮은 진입장벽, 점점 어려워지는 규칙. 퍼즐의 가장 정석적인 모습을 보여주는 게임으로, 가격도 싼 편이라 가성비도 충분하다.
Wow, The puzzle is easy at first, but difficult later.
Bon jeu de puzzle...casse Tete...Pas vraiment facile. Mais je recommande.
꿀잼
Video shows it all, so I'll limit it to my impression. The experience overall was nice, but a difficulty curve could have been smoother. The later puzzles, built around path dependency and long-distance connections, tend to be hit-or-miss: some are surprisingly easy, several others are somewhat irritating.
Pô, Muito legal, um ótimo puzzle, sério mesmo. Genial, parabéns para quem fez. Valeu o dinheiro
It's an okay puzzler. I bought it because it looked very pretty and the concept seemed interesting. It was, but only for a while. Can't complain at this price, though.
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