
Build and optimize your gadgets in this hex tile idle game! Generate Research and Focus, while using them to both advance the story and generate more Research and Focus, faster! Seek to ever optimize your gadgets as you unlock more ways to build!
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
This is a creative casual idle game that ties into the lore of the previous arcade-style game Gimmick in the Chaos Dimension. It feels a little rough around the edges but I enjoyed taking a couple hours to explore and figure things out. Basically, you have to configure components in a gadget to generate research points. Then you alternate between using those points to buy component upgrades for a gadget and re-configuring with crystals to attain the level of focus production to buy the separate focus unlocks. When you are able to get enough research components going simultaneously at a high enough level, you can use the research button to unlock another gadget. Eventually you can have many going at the same time and strategically optimize their layouts to push for your next goal. The gameplay was pretty active until after I unlocked the fourth gadget, when it seems to slow down and become more of an idle game requiring you to wait for hours to accumulate research points before you can get all of the upgrades you need. It introduces new mechanics as you progress. I also bought the skins DLC to support the developer and found a favorite style I like.
Hard grind wall it feels after gadget 4 and 5. There may be a mechanic I am missing, but hard to tell with how poor the explanation of the game is. Up until that point I really was enjoying the game and thought it had a great concept going,
This game is not in fact free. There's a hard brick wall where you will either have to wait for hours to accrue enough resources to upgrade enough to make the next tier, or shell out for the multipliers.
More than a simple idle game with some stat watching and upgrade clicking, Gimmick's titular Gadgets test your logic, your planning, your values, and the very makings of your character. You may feel compelled to use that big brain you have to squeeze some more work out of your power cells and researchers. You may chase the hexagonal aesthetics hiding within the nodes. You may watch your upgrade bars like a hawk and bask in the simple joys of addition and multiplication. You may line up your board with the bare minimum of resources and go outside. Gimmick goads you into these weighty decisions, and judges you with stone cold math no matter how you choose. Gimmick is not afraid to rip away precious half-minutes of progress as your experiments fail. Gimmick slathers shame on each unpowered node you misplace. Gimmick does not care for your solutions. If it were not for you, Gimmick would have already been done with whatever this is. She could be doing so many other things than this. This game indulges only you, the player. Brighter bulbs are reduced to supervising you sticking crystals to a tablet. Play this game. Gimmick thinks it's the very least you could do.
gets up to the 4th gadget and suddenly there is a large brick wall there for you to stop and stare at until you either gain enough RP to optimize upgrading the FP storage to be 4k or stop playing (i chose the latter)
With no option to actually make the game full screen other then repeatably clicking the change resolution in settings to make it just a bit bigger it's still pretty annoying to even look at and hard to see... How do you not put an option for full screen? 😂
Idle games are great. I love idle games The concept is unique and different from other idle games I played! I like that you have to think about what you want to generate to move forward, more involved than buying the most expensive thing for bigger number. There's a weight to what to upgrade and when to upgrade. ITS FUN, ITS CUTE and like the soundtrack. is def beats I would study to or play an idle game to! I COULD DO BOTH 10 outta 10
Number get bigger. Feel good.
This is a fun game, more than just a cookie clicker, it encourages you to engage with it. The characters are cute and the art is nice! Surprised a game like this is free.
The game seemingly has a lot of ideas and systems, it is probably a pretty good incremental. However it suffers from the same issues many incremental games do where developers feel that they can simply ignore simple things like muting the incredible loud introduction, reducing/muting volume, or going full screen. It's a bit tiresome, these were cute when we were in the flash game era or in a game jam but when you are offering $40 in microtransactions I don't think its unreasonable to ask for that we start actually adding common sense features into our games.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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