
Gather a party of heroic fighters and lead them through various dungeons to hunt dangerous monsters in this atmospheric RPG-clicker game.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +8 more
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
Не качайте игру! не стоит в её играть, там нечего нету интересного, два босса и все, не платите за игру она того не стоит! эти игру можно получить в интернете бесплатно, я получил бесплатно и за бесплатно не стоит в её играть!
Worse than the last Dragon Age, and that's a big word.
❂ Hexaluga ❂ Dungeons and Hunting ☠ - to gierka strategiczna 2.5d w której zbieramy drużynę a następnie wysyłamy ją na walkę przeciwko potworom. Walka jest grą turową w której albo atakujemy albo bronimy. Jest 2 przeciwników z czego tylko 1 da się pokonać. Da się zdobyć wszystkie osiągnięcia. ✅ Mi się podobała, polecam 👍😎
I can not wait to see the evolution of the game
⭐⭐
虽然还在ea阶段,但是完成度还是很低,一共就两个怪物,然后可以动的地区城镇迷宫啥的都没有,可招募的角色也没有物品装备,整一个就很劣质。
Developed by Hede and Hexaluga mines and published by Hede, Hexaluga: Dungeons and Hunting is a small-scale fantasy RPG that attempts to merge dungeon exploration with idle and clicker-inspired mechanics. Set in the world of Hexaluga, the game places players in the role of a leader tasked with assembling a band of adventurers to combat the growing monster threat. Rather than focusing on elaborate storytelling or world-building, the title emphasizes progression, recruitment, and the constant pursuit of stronger heroes capable of surviving increasingly difficult encounters. The game's core loop revolves around building a party from randomly generated characters recruited in taverns and guiding them through a series of monster-filled dungeons. Each adventurer can be renamed, adding a personal touch to an otherwise straightforward management system. Battles can play out automatically, allowing players to adopt a more relaxed, hands-off approach, or they can actively intervene by choosing abilities and influencing combat outcomes. This balance between passive and active play gives the game a distinctive identity, especially for players who enjoy incremental progression systems that reward patience over reflexes. One of Hexaluga: Dungeons and Hunting's strengths lies in its accessibility. The mechanics are easy to understand, making it simple to jump into dungeon runs and begin accumulating resources. There is an undeniable appeal in watching a team gradually grow stronger, unlocking better opportunities as enemies become more formidable. However, the title's simplicity can also become its greatest weakness. The gameplay loop remains largely unchanged over time, and players seeking meaningful strategic depth or extensive customization options may find themselves running out of reasons to continue after the novelty wears off. From a presentation standpoint, the game reflects its origins as a modest independent project. Its visuals are functional, delivering the essentials needed to communicate combat and progression without attempting to compete with larger RPGs. The fantasy aesthetic is serviceable, but character models, environments, and effects lack the level of polish commonly seen in modern indie releases. Similarly, the audio contributes to the atmosphere without leaving a lasting impression. Everything about the presentation feels designed to support the mechanics rather than stand as a highlight in its own right. The title's Early Access status is another important aspect of its legacy. While the concept of combining idle mechanics with dungeon crawling remains intriguing, the project appears to have remained largely dormant for years. As a result, Hexaluga: Dungeons and Hunting feels less like an evolving platform and more like a snapshot of an unfinished idea. There are glimpses of potential throughout the experience, particularly in its party management systems and randomized character generation, but many of its concepts could have benefited from additional content and refinement. Ultimately, Hexaluga: Dungeons and Hunting occupies a niche space within the RPG genre. It succeeds in offering a lightweight, low-commitment adventure that can be enjoyed in short sessions, particularly by fans of clicker games and incremental progression. At the same time, its repetitive structure, dated presentation, and unfinished state prevent it from achieving the depth and longevity of more established dungeon crawlers. It is an interesting curiosity for players who enjoy discovering overlooked indie experiments, but it is unlikely to leave a lasting impression on those seeking a more complete fantasy experience. Rating: 4/10
у игры есть будущее,но при одном условии если ее начнут обновлять что то добовлять,а так игра что бы чисто убить время только два класса лук и меч,снаряги нету ,способностей нету,и это очень грустно,разрабы когда все будет?
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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