
Journey through 80 levels in this beautiful minimalist puzzle game. Jump from tile to tile as you attempt to clear the board. In Hex Two, you'll encounter 19 different types of tiles, each of which changing the way you must approach each level. Can you clear them all?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
overall a very good puzzle game. can recommend it. the price of this game is in offer -75% very good.
This game is a masterpiece that any enthusiast should play
헥스 블록을 모두 지나가 없애는 미니멀리스트 퍼즐. 일반과 고난도 레벨을 합쳐 총 80레벨입니다. 전작에는 없었던 새로운 기믹들이 등장하고 한 수씩 무르기가 없어 여전히 고난도입니다. 다행히 이번에도 가이드에 정답지가 있습니다. [code] 스팀 큐레이터 : [url=store.steampowered.com/curator/44849820/]INSTALLING NOTHING[/url] [/code]
[h1]Video review (including score):[/h1] https://www.youtube.com/watch?v=TyHgSqU9AWc Hex Two is a challenging puzzle game that has the player clearing a board of hexagons by jumping between them. The game has plenty of content and some neat accessibility features, but does devolve into a mess of trial and error. [h1]Pros:[/h1] [b]Amount of content.[/b] Despite the game’s minimalistic appearance, it is actually quite a challenging puzzle game. There are only 80 levels, but those 80 can last hours, especially the bonus levels (which are much, much harder than the regular ones). Throughout the game, a number of different hex types are introduced that make the puzzles more intricate, even overwhelming at times. The puzzles progressively get more difficult by including more of these hex types. Even so, I found myself getting stumped on some of the earlier puzzles, so there is definitely no shortage of content in that regard. [b]Accessibility features.[/b] Hex Two provides a couple features that greatly help in the accessibility department. One of which is a color assist feature, for those that have trouble telling apart the different colors. This feature adds symbols onto the hexagons to tell them apart, rather than just differentiating them via color. I am not colorblind, but I found this feature to be incredibly helpful regardless. Another helpful feature being the option to enable a grid, so as to easily see how the different hexagons line up with each other. So not only are these features useful to the average player, they also serve to make the game more accessible. That is definitely something I respect [h1]Cons:[/h1] [b]Overwhelming variety of hex types.[/b] While I may have praised the game’s challenging puzzles, it can actually be quite overwhelming at times. The game introduces so many different hex types (a total of 19 across the game’s 80 levels) that it feels like trial and error becomes a necessity. After a certain point, it is simply not feasible to try to plan out how to play through each puzzle, rather, it is much more effective to just randomly click through until a workable pattern is discovered. I am not the biggest fan of how the game devolved into this, but with the variety of tile mechanics, it was bound to happen. [b]Limited clicking speed.[/b] A rather minor complaint, but I found it a bit annoying how the game limited how fast I could play it, especially since I was constantly starting puzzles over from the beginning. After figuring out a possible solution, I would work my way down a pattern, trying different moves later on down the pattern to see if they worked out. As such, I would constantly be restarting and going through the same pattern over and over up until a certain point, but the act of jumping from tile to tile slows down how fast I can do so. A jump must be completed before another can be done and there is no queuing them up. I wish this behavior was configurable (in the form of a checkbox for “instantaneous jumps”) so that I could play the game as fast as I wanted. [h1]Overall:[/h1] The game may devolve into a mess of trial and error later on, but it is still a decent puzzle game overall. The difficult nature of the puzzles results in a lot of playtime and the accessibility features are nice to have as well. I do recommend the game, but do not let the minimalistic look fool you, the game is very challenging. Follow my [b][url=https://store.steampowered.com/curator/3215371]Steam Curator Page[/url][/b] for more reviews + videos!!
一款解密小游戏,系列第二部 玩法上是在一个六边形棋盘上移动,可移动方向在当前位置的所在六边形的六条边上,可移动距离在1~2个格子 目标是将棋盘上的所有的黑色格子全部消除掉 游戏每隔几个小关就会引入一种新的玩法,使得内容不会过于单调 总体难度不算太低,主要是不能产悔步,走错一步可能就要整关重来,尤其有时候可能一不小心试出来正确的解法,但可能并没有记住具体步骤 价格不算贵,比较值得玩一下
Quite a well-made little puzzle game, and trickier than I would have expected! Nice visuals and sounds, good tutorial, and accessibility options including help for colorblind players. My only critique would be that you can't access the options menu directly from the game, but that's a minior issue. If you like these types of puzzle games, this is a good one. Full Review and Gameplay: https://youtu.be/0JE9h40ON0o
Hex Two is definitely a diamond in the rough. Among the sea of low-priced games by many unknown developers, Hex Two offers compelling gameplay in a beautiful minimalist environment. The game has a very simplistic tutorial system (by introducing a new mechanic every couple of levels or so), but does it in a way that isn't intrusive, unlike many other tutorials. The music and sound design are both extraordinary and fit the mood of the game perfectly. The puzzles get progressively harder each level at a very linear rate, versus leaving you scratching your head after level 5, which is greatly appreciated as a player. Hex Two is a wonderful game to play, and with 80 levels, I will definitely be playing this for a long time! https://www.youtube.com/watch?v=dgSwO5XniKs
这游戏2代跟1代的玩法没有任何变化,1玩到后面已经觉得没什么意思了,同样玩法的新关卡没有任何吸引力。
2024年12月4日白金了Hex Two。 https://steamcommunity.com/sharedfiles/filedetails/?id=3377685260 Hex的一代和二代都白金了,这代跟着steam指南里的流程操作的话,1小时左右能白金。 成就方面可能有bug,第七大关还没有完成,就跳杯了。但是没啥大碍。毕竟全成就需要把所有关卡都通关。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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