
"Legend of Heroes: Three Kingdoms" is a single-player RPG where you shape the Three Kingdoms era. Choose to be a ruler, a loyal advisor, or a cunning mercenary. Marry, build homes, or train in martial arts. Restore peace through diplomacy or conquer with mighty armies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这是我玩过最好玩的三国游戏
确实很好玩 自由度很高
神作
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
总体来说还是不错的,而且更新也勤快
极高的自由度与“逆天改命”:扮演君主或在野武将,自由交友、结婚、结义。还能改变历史,救下本该阵亡的角色,像小说主角一样热血。 · 丰富且“上头”的玩法缝合:融合了角色扮演、养成、策略等元素。个人战融入武侠元素很有趣,内政系统也被部分玩家评为“三国游戏里最好”的。 · 高性价比与持续更新:内容量巨大,被评价“超级威力加强版的三国志13”。制作组更新频繁,且支持MOD。 👎 主要缺点 · 粗糙的卖相与美工:立绘和建模被吐槽像“劣质页游”,甚至有玩家认为是AI跑的。 · 灾难性的新手引导:教学像“教科书”,动辄十几页文字非常劝退。 · 部分系统深度不足:内容虽多但深度较浅。社交(结婚结义)略显单薄,军团战手感差,且存在赚钱渠道少的通病。 💎 总结 很多评测提到的一个核心观感是:“混乱又好玩”。它像个“粗糙的宝藏”:能让你沉迷上百小时,但粗糙的细节又让你边玩边吐槽。 极高的自由度与“逆天改命”:扮演君主或在野武将,自由交友、结婚、结义。还能改变历史,救下本该阵亡的角色,像小说主角一样热血。 · 丰富且“上头”的玩法缝合:融合了角色扮演、养成、策略等元素。个人战融入武侠元素很有趣,内政系统也被部分玩家评为“三国游戏里最好”的。 · 高性价比与持续更新:内容量巨大,被评价“超级威力加强版的三国志13”。制作组更新频繁,且支持MOD。 👎 主要缺点 · 粗糙的卖相与美工:立绘和建模被吐槽像“劣质页游”,甚至有玩家认为是AI跑的。 · 灾难性的新手引导:教学像“教科书”,动辄十几页文字非常劝退。 · 部分系统深度不足:内容虽多但深度较浅。社交(结婚结义)略显单薄,军团战手感差,且存在赚钱渠道少的通病。
Its very similiar with Romance of 3 Kingdoms, love this game lots
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主要两点问题:平衡和AI。主要建议:不要什么都要,什么都要就会什么都做不好,做得多不如做得精,大人要学会取舍,有一点很好玩游戏就很好玩,但有一点不舒服就整个游戏都不舒服。 平衡性太差,各方面都是 AI太蠢,手操1万打10万都行,不得已只能封印手操。士气系统太鸡肋,敌人没士气就一直跑回去补充士气,既然能在战场上补士气,士气这个东西效果就很差,而且没补满就出来,给箭塔打一下就又回去补(真的是一下)实在太浪费时间(我说的是现实时间)。有情况还会卡住两方都动不了,我剩一个武将,对面一个武将,对面不攻城,就一直缩泉水动都不动,我打不过他大营,他也不撤退也不打我。AI在军团战时期走路老是卡住,尤其是城门,还很容易被玩家放风筝,前期放风筝轻松赢,后期不带兵都能一人打10万,我还开了减少武将能力影响和技能伤害调整。 AI不管多大领土都只会出一次兵,没有多线作战能力。 后期十多万大军打起来每次都是军粮打完了而非决出胜负。是说打的也很慢。 兵碰撞问题太严重,经常卡住动不了。地形执导也加剧了这种问题,比如森林地形。 近战兵幻想自己打得到城墙上的兵 选择军团战只控制自己,友军就会不顾意愿撤退
斗将的设计不是很喜欢,不过军团战还是挺不错的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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