
A rogue-lite action-rpg that offers extensive persistent progression. Build your town, upgrade and equip your heroes, before taking on the ever-changing Dark Citadel - either solo or with a team of friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 1 → 2/day in the week after.
About
Embark on a new adventure in Heroes of Hammerwatch 2.
A rogue-lite action-rpg brimming with randomly generated levels, deep customization, and rich persistent progression. Battle your way through the perilous Dark Citadel, collecting powerful equipment and trinkets that unlock game-changing upgrades and abilities. This unique mix of permanent equipment in the style of action-rpgs along with run defining rewards from its rogue-lite roots results in a compelling experience where you are sure to get something new out of every run, always progressing in some way, with no two runs the same.
Return from your expeditions to upgrade your town, enchant gear, and unlock new upgrades for your character. Build a thriving hub to support your adventures and shape your play style in countless ways.
And when you've conquered the Citadel, the challenge isn't over — New Game+ offers endless progression, tougher enemies, and ever more powerful rewards to keep the adventure alive.

7 Unique Classes: Start as a Warrior, Paladin, Ranger, or Wizard, and unlock the Rogue, Warlock, and Sorcerer through gameplay.
Each class offers 3 specializations, introducing new abilities and passives.

Endless Replayability: Explore 8 distinct, randomly generated floor types, each teeming with unique enemies, traps, and challenges.
Town Building: Upgrade your town to unlock run-enhancing NPCs, stash items, and customize your adventure.
Dynamic Gear System: Equip enchantable weapons and gear to craft and upgrade your perfect build and explore varied play styles.

An Abundance of Unlocks: Find blueprints that unlock new enchants for your equipment, attunements for permanently upgrading trinkets you find, and drinks to modify runs.
Infinite Progression: New Game+ ensures endless gameplay with increasing difficulty, better gear, greater buffs, and unlimited leveling opportunities.

Team Up: Enjoy online multiplayer with up to 4 players—tackle the Dark Citadel together!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I currently have a love/hate relationship with this game. It is so fun and addicting yet it tells you practically nothing about how to do things in the game. You pretty much have to go look up videos for your questions. So far I have only tried multilayer once and had a lvl 1 pop into my game and pretty much get destroyed because im a lvl 9 paladin and the things im fighting will pretty much 1 shot him. I wish you could level range the multiplayer. Be prepared to die a lot as well, I personally feel the death penalty is a bit to harsh on the resources your trying to recover. Overall, the game really is a ton of fun. but be warned if you are a ranged class and are using a controller, it can be very rough. Even a close combat is not easy. As for how the game runs, I have everything set on max and have zero issues but my rig is a bit beefy for this game.
Solid ARPG with a good gameplay loop. Classes are fun to play, with some being stronger or playing better than others. Games sort of forces you to play all classes, as the leveling of classes gets you stronger stats. There are some issues around how skills get used, as 'queueing' skills doesn't work in this game as like other ARPGs. Say I'm swinging my main weapon and want to use a skill - in most other games, you pressing the skill will have that either queue immediately or after the action of the other skill ends. Here, you have to stop using any other skill for any new skill to be used, which messes with the flow of attacking and using skills making it awkward. Best example: Most of the time I can't tell between being 'silenced' (can't cast spells) and my spells just not firing due to the controls, feels exactly the same. The game is also a bit grindy, having to run through NG+ many, many times to keep progressing. The game is built around this, but still. Also the ghosts giving debuffs are _waaaaay_ over-tuned currently. Solid 7/10, will be better if the Devs continue to update and tweak the game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[strike] I want to give this game a thumbs up because it's a good game. Unfortunately it SHOULD work with a controller and often doesn't, at least in my case. I had it working at one point, but now my character is just stuck aiming right. There is no fix that I can find. [/strike] Dev responded to help. Controller fix was to turn off my mouse. Kind of a weird workaround but at least it works. Good game, changed to thumbs up!
5/10 aceptable. Roguelike de toda la vida, no aporta novedad alguna al sector. Se hace un poco pesado por la iteración una y otra vez de los mismos escenarios yendo de punto de recursos/cofre/tesoro a otro punto, no tiene mucha motivación. Si mueres es por exceso de confianza.
Very nice game, nice gameplay, nice loop, great to play with friends.
Shadow wizard money gang casting nukes all across the lands
Tldr; great game, just dont play on steam deck. I do like this game. But unfortunately it is unplayable on Steam Deck for me. I have a vanilla Steam Deck Oled with no background things running and enough of plenty free storage. And still ridiculous frame drops to 1 fps for a couple of seconds and within short time frames make it so difficult to enjoy playing it. I am just really stubborn and kept playing, but the last round was so bad in terms of performance. It seems the longer the game is running the worse it gets. Closing the game and restarting the deck temporarily solves the issue, but it most surely comes back in no time. Music keeps playing, the rest freezes. The hurt sounds can be heard, slowly I see the character and enemies moving and it is just such a chore. Please fix it!
A really good roguelike with a nice difficulty curve. The game start slow, but when you reach further in the game, it become great and your progression speed is really skill bound, so you might be able to compensiate bad luck with skill (which is really likeable in a roguelike). While not the richiest roguelike for theorycrafting, you still have a lot of possibilities and a lot of builds are viable. (play as you like).
An online co-op game where all friends lagged in game if not connected to same connection as the host. The game is fun but unplayable with my friends. Noticed a few players having the same lag on the discussion page so I thought it was a common issue. Came back after a year and there is still no fix Edit: Thank you Team17 for reaching out and helping me. Found out that it was a NAT issue that my ISP provider will not be able to resolve. Guess I'm taking the L
Meta progression quickly feels linear. Solid pacing otherwise.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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