
You've joined a guild before, right? So, where's the trouble in managing a guild of your own, too? Use the GuildOS system to guide your heroes, raid some dungeons, and grow your guild to rise from the bottom of the ranks right up to the top in Heroes for Hire!
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About

Heroes For Hire is an incremental business management game focused around building a dungeon raiding guild from the bottom up with the GuildOS system.
Managing a guild won't be easy as it sounds, though! When running any business, you already have to worry about your employees, your customers, your finances and your living quarters.
Just imagine what could go wrong when you start bringing dungeons, fantasy and magic into the picture, too!
Do you have what it takes to run the number one guild in the county? If so, you can prove it by competing in tournaments and competitions with rival guilds to determine who really is Raiders Digest's top guild of the week!


Employees are the life blood of any business. After all, how are you going to raid dungeons when you don't have any dungeon raiders on the payroll?

Recruit and manage a team of heroes with their set of skills, personality and stats to help them during raids and tournaments.
Craft, buy and find equipment and weaponry that can tie-in roles and niches for the team and guild.
Make sure to keep the needs of your employees well met by adjusting their wages, schedule and living quarters.


Set up your heroes with the best equipment and items you can find, and go and let them explore some dungeons on their own when they're ready!

Make and upgrade your heroes' equipment using materials scavenged in raids and on gathering missions.
Craft the necessary tools needed to help your heroes out on their adventures, such as potions, bombs and relics.
Build the furniture needed to turn your guild from a shack to a castle fit for a hero of any calibre.


Of course, there's more to running a guild than just the heroes and finances—there's the guild itself, too!
Expand your guild's living quarters with furniture that has been bought, found and crafted.
Raise your guild's reputation to attract more guest merchants and services with stringent housing requirements.
Build more rooms to improve the quality of life for your heroes, and unlock some upgrades at the same time.

Remember, there's always room to grow and expand your guild! So...

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Unreadable text, unrecognizable icons, annoying tutorial, lack of direction once you get into the game. I like the premise of the game and it's a good concept, but it totally lacks intuitive player experience and flavor. I start a guild and I get some heroes, right? I expect them not to have names that remind me of my office job. It's early access, and these are all addressable issues. Get some UX input and I'd be happy to try again.
Very barebones as it is, but I feel this has a lot of potential. Here are some ideas for improvement. -Game insists on warning me that I didn't give out potions when my entire inventory for the party is filled with them. -A "preset" feature for party inventories so I do not need to load up on potions all the time. -Crafting as it currently is is a bit too confusing. Maybe include more starter blueprints? -Managed to build a chair but could not place it in my dormitory. -More of a story or motivation would be cool, even if it's just "to have the bestest guild in all the land." I will check on this game again in a few months to see progress.
Heroes for Hire is a neat little management sim that is truly unique and stands out among other games that have tried similar things. I kept away from purchasing the game for a while as the demo is a HORRIBLE introduction to the game, it is confusing, disorienting and lacks any kind of direction to the point it feels like a waste of time. However this is fixed when purchasing the game. While there still remains a lot of things that maybe could be better communicated or displayed and maybe crafting is still a little awkward and confusing it's 100x better due the game actively showing you how these things work and then allowing you to figure out the rest. Essentially you are a guild manager and your job is to task your heroes on what raids they should be doing and making sure they are prepped accordingly. Now the confusing part about the 'heroes' is I can't tell what they are supposed to be, on a surface level they are real people who have to sleep and have normal names however they don't have character names yet they have in game style portraits so it's unclear on whether you are managing them through a game or if it's a gameification of their 'real world', either way it doesn't matter but I would love for them to actually have character names tied to them so you feel like you're managing both the person and their character. Continuing on, your job is to grow your guild and keep them afloat making sure your reputation and cash continue to grow of which you can keep track of with a very satisfying graph. There's stuff like tournaments you can enter them into, which I haven't properly used yet but I have unlocked, and even a PVP mode where it seems you can eventually paste a code someone else gives you to then face their team of heroes which sounds really cool! One really awesome and unique aspect is not only do you manage this guild but you also build their home! You can craft furniture and decoration to make it your own while accommodating heroes and making them feel more comfortable which is really really really cool! Beds allow you to hire more heroes (you can also have a seperate guest room for guests which I haven't fully explored yet but I believe it allows for more shops and things to become available) There is even a screenshot function that allows Steam to easily take a full photo of the 3D rendition of the room. The sad and very surprising thing is to not see this game have much attention, I tried to get a view of the gameplay post demo on YouTube and found...Nothing. The developer seems extremely passionate about this project and has pumped out a ridiculous amount of updates so I really hope this game gets the love and attention it deserves.
I think there is a ton of potential here. Seems like some of the review requests listed have been addressed, there is a legible font option, and there are some game modes/goals that seem to have been added. i haven't yet tried them, instead working through the sandbox to learn the game. Scratching the surface, this is definitely a game that i'll be watching and playing as the EA is developed.
Fun game - can't wait to get more into it and what the future holds! Works fine on steam deck if not a little tricky to control sometimes since it is very mouse focused Would love cloud save so I can go back and forth between my steamdeck and my pc
Who up hiring they heroes? questing n ♥♥♥♥.....
Can't wait for future updates. It was a little tricky understanding scheduling but I was running 24 hour shifts of murderhobos in no time.
A fun, relaxing quasi-idle game. Good for background tasks, and just giving you stuff to handle constantly.
complex, intricate game with lots of interconnected systems. love the retro OS aesthetic
NO direction, NO reason to do anything, NO actual explanation of mechanics. this is barely a game, much less early access. Steam shouldn't put early access games as part of bundles, now i cant even get my money back.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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