
Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38/day in the week to Aug 25 → 45.57/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
About
Step into Tarethiel, a world under siege by the Forces of Hell.
Face Demon Lords, ancient monstrosities and fallen angels as you hack and slash your path through endless hordes of the undead. Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Craft your hero through two main skill trees and individual sub-skill trees that reshape how every active ability works. Combined with a massive item pool and powerful crafting options, the game offers limitless build possibilities; from blood hungry melee bruisers and bow wielding archers to gun slinging demon slayers, sentry engineers, summoners, spell casting mages and everything in between.
Hero Siege evolves in seasonal cycles every four months, delivering fresh content, new systems, items, events, and quality of life improvements. As a small, experienced team, we work closely with our community to improve the game based directly on valuable player feedback.
23 Playable Character classes Every class offers its own unique play style and skill set. Sub-skills and item based modifiers allow you to push your build in unique and creative directions.
1000+ Unique Items Loot ranges from randomized magic items all the way to handcrafted Satanic, Set, Heroic, Angelic and Unholy items. Runewords can be created using white bases with sockets. Items can be buffed, crafted and modified in various ways through the crafting system.
Tarethiel Market Travel to Village of Mos'Arathim to List your items for sale or buy gear from other players in real time. Trading is a core part of character progression and build crafting.
Adventure Journal A fully integrated in game encyclopedia containing mechanics, unique items, runewords, prospecting recipes, crafting recipes and augments.
Endless Replayablity Designed for seasonal play. Each season adds new content such as: items, bosses, gimmicks and surprises from our development team.
Wormholes Push your character as high as possible and earn seasonal cosmetic rewards such as skins, wings, portraits and more.
BIG NO-NO for Pay to Win We never sell game play advantages. Fair competition is a core value for us.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 47.9Kreviews | 67% | — | $7.6M |
| $19.99 | 231ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1733 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fajne inne diablo. Gra jest cała po Polsku.
Really good game, season 10 is amazing.
กุโดนแบนนนนนนน
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best BR #69, worst UA #97 · 11 markets collected
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Finnish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, German, French, Spanish - Spain, Polish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es sind die kleinen Dinge, die es für mich unspielbar machen Einerseits: ich muss, auch wenn ich nur offline Spiel EasyAntiCheat auf meinem Rechner dulden. Gibt keine Möglichkeit drum herum. Nichts mit Mods oder sonst was möglich. Jede Season wird der Fortschritt, ob man will oder nicht, resettet. Bosse sind stark, es gibt keinen Easy Mode und man kann auch kein Portal aufstellen. Man muss immer wieder den ganzen Weg, durch die ganzen Maps laufen. Insbesondere nervig jetzt bei der Weltenschlänge, die mich auch außerhalb der eigentlichen Arena angreifen kann. Wenn ich gestorben bin muss ich aus der Stadt mich zurück ins Lager der Seelen teleportieren, dann durch die nächste Map laufen, warten bis ein NPC mich durch einen Fluss transportiert hat und dann darf ich den Boss wieder angreifen, aber eben nur, wenn ich die Möglichkeit bekomme. Wenn der Boss mich angreift, meine Bewegung einschränkt und dann Steine regnen lässt, bin ich gleich wieder tot und darf den ganzen Weg von vorne laufen. Das ist einfach maximal frustrierend und unnötig blöd konzipiert. Es wäre so viel schöner, wenn das Portal das man öffnen kann, über den Tod hinaus bestehen bleibt. Aber es hält sich auf Reddit so oder so das Gerücht, dass die / der Entwickler nichts auf das geben, was die Offline Spieler vom Spiel meinen. Offenbar sind denen nur die Online-Spieler wichtig und das verstehe ich auch nicht. Warum einen Teil der Community, die das eigene Spiel spielt so eklatant ignorieren?
jogo bom de jogar 2 horas por dia
+
Gud game
세일 할때 싸게 업어오면 괜찬아요 게임 볼륨이 생각보다 커요 디아2+패스오브액자일 느낌 입니다
Eu diria que este é um dos melhores ACTION RPG da atualidade, graficos simples, mecânicas bem trabalhadas, boss fight's memoráveis, e uma vasta coleção de itens para montar sua build. O jogo é composto por diversos personagens, diria que tem um para cada gosto particular. Espero que o empenho da equipe continue sendo aplicado nesse game, e que continua cada vez mais crescendo. Se está com duvidas sobre comprar o jogo, arrisque-se a experimentar ! Lembrando que com os parceiros tudo fica melhor .
ладно, я наигрался в это дерьмо, идут разрабы на..й, просто 3 часа пробегал, ноль дропа, крошки собрал какие-то, ключики по 3к б..ть. Релики 1 уровня, какой гений придумал что нужно собрать 90 реликов 10 уровня, просто 900 реликов собери бл..ть, по 5 в час. С какого то хера разрабы решили, что играть в их игру это привилегия, никакого вознагражления, никакого удовольствия, в диабло заваливают лутом, в поешке тоже, даже в пое 2 последнем патче, так это ААА игры, лучшие в жанре. А эти конченые решили, что мы будем бегать рутлес и радоваться, ради чего, просто тратить время на это дерьмо, типа бегай часами, надейся на лаки дроп. супер геймдизайн. Даже кот сегодня видос сделал, что в данный момент нету фарма, который приносит деньги. Просто надо бегать, продавать гемы по 3к, ключики по 1,5 и надеяться на лакидроп.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.8M | 9.5K | 87% | $14.99 | |
| $252.9K | 2.4K | 89% | $5.99 | |
| — | 0 | — | — | |
| $775.5K | 23.3K | 88% | $2.19 | |
| $103.6K | 614 | 89% | $7.99 | |
| $40.3K | 200 | 82% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 13.1K | 96% | $29.99 | |
| $7.6M | 12.4K | 94% | $19.99 | |
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 17.1K | 61% | $19.99 | |
| $7.6M | 11.3K | 89% | $29.99 | |
| $7.6M | 11.6K | 91% | $19.99 |