
Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38/day in the week to Aug 25 → 45.57/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just day-to-day chart moves that followed a price cut, against that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
About
Step into Tarethiel, a world under siege by the Forces of Hell.
Face Demon Lords, ancient monstrosities and fallen angels as you hack and slash your path through endless hordes of the undead. Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Craft your hero through two main skill trees and individual sub-skill trees that reshape how every active ability works. Combined with a massive item pool and powerful crafting options, the game offers limitless build possibilities; from blood hungry melee bruisers and bow wielding archers to gun slinging demon slayers, sentry engineers, summoners, spell casting mages and everything in between.
Hero Siege evolves in seasonal cycles every four months, delivering fresh content, new systems, items, events, and quality of life improvements. As a small, experienced team, we work closely with our community to improve the game based directly on valuable player feedback.
23 Playable Character classes Every class offers its own unique play style and skill set. Sub-skills and item based modifiers allow you to push your build in unique and creative directions.
1000+ Unique Items Loot ranges from randomized magic items all the way to handcrafted Satanic, Set, Heroic, Angelic and Unholy items. Runewords can be created using white bases with sockets. Items can be buffed, crafted and modified in various ways through the crafting system.
Tarethiel Market Travel to Village of Mos'Arathim to List your items for sale or buy gear from other players in real time. Trading is a core part of character progression and build crafting.
Adventure Journal A fully integrated in game encyclopedia containing mechanics, unique items, runewords, prospecting recipes, crafting recipes and augments.
Endless Replayablity Designed for seasonal play. Each season adds new content such as: items, bosses, gimmicks and surprises from our development team.
Wormholes Push your character as high as possible and earn seasonal cosmetic rewards such as skins, wings, portraits and more.
BIG NO-NO for Pay to Win We never sell game play advantages. Fair competition is a core value for us.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 47.9Kreviews | 67% | — | $7.6M |
| $19.99 | 231ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1740 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fun to grind
Jogo top!
Как бы много лагов и багов не было, я всё равно люблю эту игру
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best BR #69, worst UA #97 · 11 markets collected
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Finnish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, German, French, Spanish - Spain, Polish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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I actually like this game. That’s what makes this review more frustrating to write. Once I got past the parts of Hero Siege that didn’t interest me, I started genuinely enjoying the endgame systems — build crafting, Ether Tree progression, farming strategies, optimizing gear, mercenary auras, augments, and so on. I’m also perfectly fine with grinding. Spending hours farming for upgrades is not the problem here. My problem is the way bans and ban appeals are handled. I’m not going to argue here about whether my latest ban itself was justified. People can make their own judgment on that. What I want to criticize is the appeal process and the way it was communicated. During my latest appeal, a staff member first told me: “Account unbanned.” Then shortly afterward: “Actually. Nevermind.” They checked again and told me I was banned for RMT. I was then told that they had “all the data” and “solid evidence,” and that lying would only make things worse. Fair enough. So I explained what I believed might have triggered the detection and gave them my side of the story. Their response was essentially that there was no need for me to “have a general idea,” because they already had solid evidence. So I asked what exactly they wanted me to cooperate with. They replied that they were not allowed to show me any evidence because it was considered sensitive data, and that all they wanted from me was: “Some honesty and less lies.” So I asked a very simple question: “Are you asking me to admit that I engaged in RMT?” My appeal was then immediately denied for “refusing to cooperate,” and the ticket was closed. That is the part I have a problem with. If you believe a player violated the rules, fine. Ban them. But if you provide an appeal process and repeatedly ask the player to “cooperate,” while refusing to identify the transaction, item, approximate timeframe, or specific behavior you want them to explain, then closing the appeal because the player asks what exactly they are expected to admit does not feel like a meaningful appeal process. It feels more like being asked to confess to something without being told what specific evidence is actually being discussed. And this matters a lot in a game like Hero Siege, because the entire endgame revolves around long-term investment: farming, trading, expensive gear, rare materials, augments, seasonal progression, and sometimes paid content. I had actually been banned once before this latest incident. That time, I also submitted an appeal ticket. However, I was unbanned without ever receiving any official response at all. To this day, I still have no idea what specifically triggered that ban or why it was later lifted. After that, nearly a week passed without any further problems. I was literally starting to think: “Hey, almost a whole week without getting banned again. Maybe things are finally stable.” I was even considering buying another skin. Thankfully, I didn’t. The game itself can be addictive and genuinely fun. I had only just reached the point where I started understanding why people are willing to spend hundreds of hours grinding it. The build systems were becoming interesting, I had settled into an endgame farming strategy, and I was actually enjoying optimizing my character. I have no problem grinding. What I do have a problem with is investing that kind of time — and potentially more money — into a game when account enforcement feels this unpredictable and the appeal process feels this opaque. One ban gets lifted without any explanation. Another appeal starts with “Account unbanned,” changes minutes later to “Actually. Nevermind,” and ends with the appeal being denied because I asked what exactly I was supposed to cooperate with. That makes it very difficult for me to recommend investing significant time or money into this game. The funniest part is that, at this point, dealing with ban appeal tickets has probably been more eventful than the actual endgame. Not Recommended.
best
L
Арпг в которой разработчику не жалко мса, мфа, урона и тд для игрока, и в целом разрешают веселиться. Имба (долбаебы ставит отрицательную оценку за то что РКН заблочил сервера, ну и не могут впн поставить в 2к26 XDDDDDDDDDD)
poe1이 망해가는 시점에서 제일 최근에 미친듯이한듯, 재밌긴함
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $103.6K | 614 | 89% | $7.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 13.1K | 96% | $29.99 | |
| $7.6M | 12.4K | 94% | $19.99 | |
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 17.1K | 61% | $19.99 | |
| $7.6M | 11.3K | 89% | $29.99 | |
| $7.6M | 11.6K | 91% | $19.99 |