
A fast turn-based strategy RPG with real-time combat. Develop your cities and armies, level up your heroes to gain new, powerful spells and skills, and explore the wonders and dangers of the procedurally generated maps as you aim to conquer your enemies before they do the same to you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.19−60% | 5.7Kreviews | 79% | — | $939.3K |
| $17.99 | 278ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AI超级恶心,只会一直偷家
Pretty fun chill game that takes the Heroes of Might and Magic formula and goes its own way with autobattling instead of turn based fights. I think the only negatives would be around balancing and map generation being a bit wonky at times. Hero's Hour also lacks any stories or campaign to emphasize certain characters or factions unlike other similar games. The game's art direction is also going for more of a retro vibe with simplistic graphics which some people may not like. Hopefully Hero's Hour 2 developers will take what they learned from the first game and make some good improvements.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $1.79−90% |
| 188ratings |
| 72% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game, funny army/spellbook compositions. I don't understand all of the map layouts when choosing what to play however. User error on my end.
[h1]🏰 Hero's Hour: Caos estratégico y batallas masivas en tiempo real ★★★★☆ (8.3/10)[/h1] [i]Una brillante reinvención de la estrategia por turnos clásica. Hero's Hour toma la fórmula icónica de Heroes of Might and Magic y la fusiona con un motor de combate automático en tiempo real hiperfrenético, logrando un ritmo de juego adictivo y un dinamismo único.[/i] [h3]🏗️ Jugabilidad[/h3] El [b]bucle de juego[/b] equilibra a la perfección dos mecánicas muy diferenciadas: la exploración del mapa general por turnos y el combate táctico en tiempo real. En el mapa de campaña gestionas tus ciudades, reclutas ejércitos de criaturas fantásticas, mejoras edificios y subes de nivel a tus héroes al más puro estilo RPG. Sin embargo, al entrar en batalla el juego se transforma: tus tropas se despliegan en una arena y se lanzan al combate de forma automática, permitiéndote intervenir de forma directa desatando poderosos hechizos que cambian el rumbo del enfrentamiento o dando órdenes generales de posición. Es un caos píxel sumamente divertido y satisfactorio de ver. [h3]🎮 Experiencia de Usuario[/h3] La interfaz es colorida, accesible y está diseñada con un gran sentido de la funcionalidad, lo que permite que tanto los veteranos del género como los recién llegados se adapten en cuestión de minutos. Como gran acierto de [i]QoL[/i], el juego agiliza drásticamente el ritmo respecto a los títulos de estrategia tradicionales; los turnos de la IA se procesan al instante y los combates se resuelven en un par de minutos, lo que elimina por completo los tiempos muertos. La curva de aprendizaje es adictiva gracias al sistema de generación procedimental de mapas, garantizando que cada partida sea un rompecabezas táctico completamente nuevo. [h3]🎨 Apartado Técnico/Visual[/h3] Visualmente, el juego apuesta por un estilo pixel art minimalista y deliberadamente tosco que permite poner en pantalla a cientos de unidades combatiendo simultáneamente sin resentir el rendimiento. Ver chocar a las mareas de pequeños sprites pixelados con físicas de empuje es una auténtica delicia. El apartado sonoro acompaña con acierto a través de melodías chiptune y efectos de sonido contundentes para las explosiones mágicas. Técnicamente el juego es ligerísimo y rinde de forma impecable en cualquier ordenador moderno, postulándose además como una opción fantástica y muy cómoda para exprimir en partidas portátiles en la Steam Deck. [h3]🏆 Desafío y Logros[/h3] Alcanzar el 100% de los logros es un reto inmenso y duradero que pondrá a prueba tu dominio de todas las mecánicas. La lista de logros de Steam te exige exprimir al máximo las más de 10 facciones y decenas de héroes disponibles. Los desafíos van desde ganar partidas en las dificultades más exigentes y restrictivas de la IA, hasta proezas estadísticas como acumular un número masivo de monstruos específicos en tu ejército, dominar hechizos de nivel legendario o completar mapas en un número mínimo de turnos. Un platino largo y desafiante que premia la experimentación constante. [h3]⏱️ Análisis de Tiempo (HLTB)[/h3] [list] [*] [b]Duración de una partida estándar:[/b] 1.5 - 3 Horas [*] [b]Dominar todas las facciones:[/b] 25 Horas [*] [b]Completacionista (100%):[/b] 60+ Horas (Muy rejugable por los mapas procedimentales) [/list] [table] [tr] [th]✔️ Lo mejor[/th] [th]➖ A mejorar[/th] [/tr] [tr] [td]La fusión de estrategia por turnos y batallas masivas en tiempo real es brillante.[/td] [td]A veces el combate masivo se vuelve tan caótico que es difícil microgestionar.[/td] [/tr] [tr] [td]Mapas procedimentales que ofrecen rejugabilidad infinita.[/td] [td]El estilo artístico minimalista de los menús puede no convencer a todos.[/td] [/tr] [tr] [td]Gran cantidad de facciones, unidades y árboles de habilidades.[/td] [td][b]Nota:[/b] Una evolución moderna y ágil para los nostálgicos de HOMM.[/td] [/tr] [/table]
Fun game! There are multiple factions and once you get down with the basics it gets repetetive. Still all of the factions there are offer a lot of variety.
les combats sont stupides, pas d'histoire correcte, du coup on passe son temps a amasser des ressources et a se faire poutrer par une IA go jouer au nouveau Heroes of might & magic 3, au moins ils font des efforts pour que le jeu, l'histoire soient intéressant
This game is too hard and it takes out the fun. I have 20+ hours on the Epic games version.
wer heroes might and magic liebt wird sich hier wohlfühlen. <3
This title stands out as one of the most compelling strategy experiences in recent memory. I highly recommend picking it up.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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