
A fast turn-based strategy RPG with real-time combat. Develop your cities and armies, level up your heroes to gain new, powerful spells and skills, and explore the wonders and dangers of the procedurally generated maps as you aim to conquer your enemies before they do the same to you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.19−60% | 5.7Kreviews | 79% | — | $939.3K |
| $17.99 | 278ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
crash fest! ----------- it allways finishes after 20 minutes by a crash
Bana göre değil
偶尔开一把还是很好混时间的。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $1.79−90% |
| 188ratings |
| 72% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
solid quick play, though lacks long term complexity
Days of fun if you want an RTS thats as casual or as intense as you want. Saw this game early on and it aready has workshop along with tons of vanilla updates
看了逆风笑视频才玩的,很有意思
Its HoM&M with real time fights.
Not keen on it, the game has promise but the looks give you the impression it's chill. In reality it's a real sweatfest. As people have mentioned the balance and difficulty are wonky, it's not really intuitive what you should "do" to progress on the map, and it's surprisingly linear. By linear I mean that when you start out you have few options - most enemies around you are very strong, so you must find the one or two easier ones, then gradually scale up. This is not very fun - I'd prefer nearby enemies to be manageable and the challenge to increase as you expand outward. The current way it plays out just doesn't feel good imo.
c'est pas mal, c'est vraiment pas mal. une sorte de total wars .. en pixel art , j'ai passé un bon moment .
.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $938.9K | 1.3K | 91% | $24.99 | |
| $938.6K | 3.1K | 94% | $9.99 | |
| $940.6K | 3.6K | 75% | $9.99 | |
| $938K | 2.4K | 85% | $12.34 | |
| $938K | 2.6K | 69% | $14.99 | |
| $937.6K | 2.7K | 97% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8K | 27 | 85% | $4.19 | |
| — | 198 | 75% | — | |
| $2.7M | 2.4K | 79% | $29.99 | |
| $322.3K | 3.9K | 90% | $4.99 | |
| $252K | 484 | 90% | $11.24 | |
| $26K | 471 | 77% | $2.99 |