
A fast turn-based strategy RPG with real-time combat. Develop your cities and armies, level up your heroes to gain new, powerful spells and skills, and explore the wonders and dangers of the procedurally generated maps as you aim to conquer your enemies before they do the same to you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.19−60% | 5.7Kreviews | 79% | — | $939.3K |
| $17.99 | 278ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's no HoM&M
сделайте онлайн мод. Меня бесит этот дурацкий Remote play. А так игра ничего, под пивко потянет
i got this game when it was free on opera gx a few years ago, and, despite frequent bugs and crashes, i loved it. they seem to have fixed SOME of these, but whenever i try to make custom content i do still crash instantly. i will admit, the gameplay loop does have some amount of interesting decision-making, and it is rather fun. most of the reason i'm reviewing this well is just nostalgia, though. i can't bring myself to hate this game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $1.79−90% |
| 188ratings |
| 72% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's really stupidly hard to play this game, which is not the same as saying the game is hard. A very frustrating experience.
This Game has so many diverse and interresting units/heroes. Even the factions all play different with unique buildings and mechanics. Skrimish mode can help understanding Units and counters during the autobattles. Multiplayer sadly has only hotseat mode(you can play your friends online with steam reomte play). If you like figuring out fun and broken Hero builds I can only recomend this game.
Awesome and cute stategy game, definetly worth playing
Approved
Great game; I love hopping in for a round every now and then. I find the AI players to be well done with neither excessive cheating not it being too easy, and the difficulty setting scale that well. The idle battling + spells is a good combo for me as generally I suck at games that require player skill, but by virtue of it being idle that's a non-issue, but the spells add just enough involvement for it to be fun.
Cool game, hoped that there were more mods but its a semi old indie game with a small fanbase, but still nice to play once in a while, will rec.
It's a clone of Heroes of Might and Magic 3. I don't get how they were able to go this far without being sued for plagiarism. One difference is that the combats are in real time... but you don't have any control over it, which is not fun. I will not go further with this one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $2.8K | 27 | 85% | $4.19 | |
| — | 198 | 75% | — | |
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| $322.3K | 3.9K | 90% | $4.99 | |
| $252K | 484 | 90% | $11.24 | |
| $26K | 471 | 77% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $938.9K | 1.3K | 91% | $24.99 | |
| $940.6K | 3.6K | 75% | $9.99 | |
| $940.7K | 2.3K | 81% | $24.99 | |
| $938K | 2.6K | 69% | $14.99 | |
| $937.6K | 850 | 93% | $37.99 | |
| $941.3K | 22.2K | 96% | $1.99 |