
Hero's Adventure:Road to Passion is a wuxia open-world RPG. You will commence your journey as an underdog in the tumultuous Martial World and will be met with a wide array of choices as you navigate your own heroic saga.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Portuguese - Portugal, Spanish - Latin America, Vietnamese, Thai
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 85 reviews with recorded playtime.
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
开放选择,开放个屁。很多大小支线选择一点提示都没有,导致很多支线都完成不了,或者触发不了。触发不了也就算了,你告诉我一个无法完成的支线你开出来干嘛?玩到后面不看攻略玩不了一点,事件怎么触发,支线怎么完成一点提示没有,是指望玩家在主线中发现?而且你又不是一个有明面主线的剧情。比如顾倾城那段,好不容易救了苗彩蝶,然后帮助妙音坊,去了妙音坊莫名奇妙邀请不了,就一句什么等你实力够了,查攻略说要出发坊主剧情。好,触发了说去找楚狂生,然后查攻略说楚狂生是那个老魔头,说去三教触发去冰牢剧情,然后我早就触发了,又说剧情触发逃跑后去你参加比赛的门派等着楚狂生会来,但是我是儒学馆,是在触发挖坟剧情时退馆后才去的冰牢,然后剧情卡死了。这就你所为的开放世界。和选择有关吗?就是剧情顺序不对,然后卡死了,sb吧,你甚至连做一个询问掌门的选择有没有,就是必须参加比赛去冰牢。所谓的开放世界就这?说是自由选择,但是每一个选择都是定好的,说是自由探索但是走剧情得tm刷刷刷,不刷走不了。像一开始华青青死了这种选择我都能理解,毕竟是我没放走她,你告诉我就这段顾倾城的剧情,和我的选择有毛关系,妙音坊帮了,薇儿救了然后你说因为我剧情触发顺序不对没了?你自由武侠在哪?自由在哪?说句实话这要算自由那逸剑不也算自由选择,说是能杀npc但是杀npc唯一的反馈是会影响剧情然后没了。特别是你那个采集系统,有了家园还是不能自动采集,那家园的意义是?tm的玩到后面就是刷刷刷,一大堆冗余的生活系统没有任何卵用,唯一的作用是卡你进度,玩玩这个游戏给我的感觉就是我应该在玩一遍逸剑!!!!看看人家的生活系统怎么做的?有卡你剧情?甚至人家自己都知道没有自动采集有多逆天然后在dlc给了。我chovy我真是越想越生气,玩到后面一点正反馈没有,全是刷刷刷和负反馈。我真是我chovy!!!!!!!!!
jogão da peste se voce joga tatics e e gosta wuxia/murim é um jogo perfeito
好玩
Finger weg davon. inventarmanagement ist sehr schlecht gemacht.
玩到后面养成随时存档的习惯后体验好太多了
Game hay VKl . Nên chơi trong đời 1 lần
玩了三十个小时,有十几个小时在挂机,目前来说基本毫无体验。像素风不是问题,我也玩过一些像素风的游戏,但这个就很平庸了,没有那种很精致的感觉。战斗系统感觉和那种一刀999的也没太大差别,但搭配了一点策略性,也还可以接受。没啥代入感,没有剧情驱动,我能做的事情,就是重复的刷小怪,砍材,钓鱼,住宿......,看似有很多系统,可就是简陋的很,感觉和没有一样,重复单调枯燥。搞了很多配方,几乎是用不上的,原料获取困难,不知道要去找谁买原料,因为所有的商人都大同小异。找人也很困难,没有方便的导航系统,就只能到处转来转去,许多任务不看攻略几乎不知道怎么完成。说句难听的,整个游戏几乎没有设计感,虽然不贵,但这钱花的冤枉。
自由度真的高!
เกมดีเล่นเรื่อยๆเจออะไรใหม่ๆ สนุกมาก
除了自由度一无是处。拉胯的剧情,出戏的立绘,单调的功法,无限黑屏的交互场景,为了刷NPC好感不停的买东西送礼结果每次商店的东西数量还TM有限的,还有为了过不同剧情必须反复把队友从家园拖来拖去。同样是武侠游戏,大侠比逸剑中间差了一个黑猴
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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