
Future Intellect's latest offering, Hero Quest, combines immersive strategic RPG gameplay with fantasy chess combat and a vast world to explore. Battle a variety of foes including beasts, demons, trolls, and undead, and collect legendary treasures. Invite friends for online turn-based RPG gameplay.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
The game really interested me, although there are many things that need to be worked on, I liked the variety of characters, it gives free rein to the tactics in my head to work to the fullest, it is also worth considering the map, it is large, interesting mechanics of exhaustion when moving around it, but nothing happens when stamina runs out (needs to be worked on). Basically, an interesting game to pass some time.
Overall a nice start for a turn-based RPG. Choose one character to start, then command a party of 6 in small battles on a chess-like battle board. Use the abilities of your characters to win and level them up, gathering loot. Then you can return to town and replenish resources, add talents, buy new spells and items, or sell things on the auction house to other players. I think the world map, battle map, and city maps combine well. I havent explored the mid/late game or done much crafting yet. Good start to what will hopefully be a nice addition to the turn based genre when done.
Tactical moves and the ability to place heroes like on a board create a real sense of control over the battle.
The game world is surprisingly large, and although there are many places, you want to explore even the most remote places there are!
Boss fights are well designed especially when you have to use weak points and combine your party abilities! Like it!
After the patch the previously bugged “Glacial Storm” spell no longer gives a crazy advantage and the balance is much better now.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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