
Homgard is a cosy, story-heavy nonogram (picross) adventure set after the end of a fading world. Solve logic puzzles with new nonogram rules, reveal the map beneath, and piece together a vast, whimsical place that refuses to be forgotten.
Modeled estimate, not a reported figure. How we estimate →
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About
The world has ended. Homgard can’t be saved… but someone still needs to do the paperwork.
You move through the broken world by solving logic puzzles, each one revealing a little more of what was lost. Along the way you'll find heroes who hit snooze on destiny, gods who went to get snacks and never came back, and apocalyptic cults arguing over font sizes. Apparently, this is considered normal.
The story is already over.
So why does the world still feel like it’s waiting for you?
Solve puzzles to uncover what remains
Complete nonograms (also called picross) to reveal 25 unique regions and open new paths. It’s a world that’s happy to let you wander at your own pace.
675 handcrafted puzzles, with 6 new mechanics
A large collection of carefully handcrafted puzzles, from small and friendly to large and strange. Classic nonogram logic is expanded with varied grid shapes and coloured cells that play by different rules. Every puzzle is solvable without guessing.
Let the story unfold
Discover hundreds of short written stories that you slowly piece together into a greater mystery: royal conspiracies, ancient secrets beginning to stir, time agents meddling where they shouldn’t… and someone who's clearly here just for the drama. Read as much or as little as you like.
Cosy by default, as challenging as you like
No timers. No stress. Take it slow. Use optional assist features for a relaxed session, or turn them off for a purer logic challenge. Adjust colour palettes and font sizes to suit your eyes.
Book 1 of a larger saga
This is the first book in a four-part series: a complete, self-contained story, with much more waiting beyond the edges.
An in-world radio
Six different stations, each with its own vibe. Calm, strange, occasionally perfect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
香菜发现的宝藏数织变种游戏,玩了很久终于100%探索度了,不过50*40地图是认真的吗?兔眼都快瞎了ww 谁能理解通关后才发现可以用提示的痛苦?! 后续应该还有很多更新,期待一下。
Gameplay is great. Get AI out of games.
So this is awkward because I do really like this game, the puzzles and writing and music and map design are all great and really compelling and I do want to see more in this setting. But there's still what appears to be undeclared AI generated art in the game, and I can't in good conscience recommend it because of that. Maybe it'll be updated in a future patch, or maybe it was mistakenly left in by the devs, or maybe I'm just straight up wrong about it being AI. If it changes, then yeah I'd heartily suggest playing this game! But for now, I sadly can't. (If the devs are reading this and aren't sure what I'm talking about, it's the background images for the memory windows. Most flagrant on the border of Redridge province.)
tl;dr: despite the limited use of AI for the arguably less upfront elements of the game, as a certified hater myself I still think this game is worth looking at. I am very much enjoying this game. The custom mechanics are interesting, and I derive a lot of satisfaction from gradually revealing the world map by completing puzzles. The puzzles are not too hard so far, although some of the bigger ones provide a bit of challenge. I imagine that they are going to get harder. I am enjoying the writing in the game a lot, this apparently being a part of a very long-going project of the author. I think the passion shows, though it does come with a small criticism: early in the game, when the puzzles are all 5x5 for the most part, the writing is a *lot*, having a paragraph on more or less every tile that is unlocked after each introductory puzzle, and I can imagine players to be turned off by this. Not that you have to read everything, but to someone like me who wants to explore all the different facets of a game, I found this testing my patience a little more than I would like. Now, I am someone who is personally deeply against the use of generative AI in creative projects. I think that it is unfortunate to be included, but it does not ruin the experience for me to know that it was used. From what I can tell, the use of AI was limited to the game's UI and music, in its current form. I can look past the UI, but the music does rub me the wrong way particularly, especially given the author does seem to care enough to work the music into worldbuilding. I would be very happy to see the AI content in this game gradually phased out. If you are at all like me, don't let this dissuade you too much from giving the game a try. There is possibly a very good game and piece of writing here if you can look past the shortcuts that were taken during development.
数织变体,好玩上头。 但是不得不说,混合规则时五颜六色的面板简直就是精神污染,需要优化一下视觉,强化一些不影响游戏难度的辅助功能(比如标注)。
This is a great game! Very well thought out. The nonograms are challenging. The new mechanics make it very different from the traditional picross games you normally see. The expanding map gives you a sense of achievement. The story is well thought out. However, I have ADHD so I kind of gave up reading the story after a while cause I just don't have the attention span. But the game doesn't seem to require that you read the entire story, you can just play the games if you're not an avid reader. I've been playing for over 12 hours already and i just bought the game like 2 days ago, and, like i said, the game must be good to keep my attention span. Well done!
[h3]Minesweeper on Steroids[/h3] Literally a game that makes minesweeper look like DUPLO. Homgard is [url=https://www.meccano.com/] Meccano [/url] level. Using number clues plant your ticks and crosses, but beware Homgard is heavily defended and the ticks and crosses are not lying in a normal field. The map is made of multiple fields, which field you enter first will depend on which type of trap you do best at. Make your way to the finish, slowly, there is no guessing and there are even hints. But don't use them all. [h3]Great Soundtrack[/h3] The puzzles are damn hard, so I'm not expecting to finish the game anytime soon. Do let us know how you get along. Maybe I'll update the review, but for now there is not much to say, it's a really mind bendingly hard puzzle game. Note that the backdrop story is AI generated, if that kind of thing matters to you.
其实我是奔着背景地图来的。背景的架空地图相当精致且合理,绘制者是真正的专家。 另:b站大佬的个人汉化:BV1jnR5BqEi2 补充:电台虚空回响频道的后摇滚真是劲啊,听爽了
I've just finished the game, which was probably close to 80 hours of puzzling (I've left it on a few times to make dinner or otherwise go AFK). It's a picross-style puzzler where your reward for each solved puzzle is an in-world document from the solo dev's fantasy world-building project. From that description you already know if you're enough of a freak to enjoy this. I will say that I thoroughly enjoyed myself. The writing was usually pretty good if you're the kind of person to enjoy reading TTRPG campaign setting books, though some of it that devolved into references to other franchises was a bit eye-rolly (the pokemon bit was annoying). The extra puzzle modifiers were really fun to discover, with them meaningfully adding to the complexity of the puzzles and providing alternate ways to reach a solution. Also, staggering amount of picross puzzles in this overall, 80 hours is insane for one of these and when I reached the end I discovered it was only part one. Of what's going to eventually be four! I can't imagine how you'd keep picross entertaining across 300+ hours but it sounds like just the kind of insane hubris I'd like to check out. I do hope that in future the AI music/splash screens can be ripped out like bad drywall and replaced with something made by meatfolks, but I can understand that's difficult to do when your time is entirely consumed by making a trillion nonograms and writing a massive work of fiction to tie it all together.
整体体验和基础数织没什么区别,有很多单色关就百分之十的染色格子,和普通的区别是多红太阳黄煎饼过来闪眼睛?虽然说是唯一解,但没有画笔,没有提示,没有问号线索,没有思考过程,没有全地图,没有翻译,没有成就。体量剧情音乐确实花了心思,但“游戏性”挺短板的,给个差评先。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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