
An innovative Roguelike / 4X Strategy game where every turn is one year of your life. Explore, find a mate, and raise a child before you die to build a great legacy. ReGen is an amazing complete remake, redesigned, re-imagined, and packed with 100s of new features.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Dutch, Portuguese - Portugal, Russian, Hungarian, Portuguese - Brazil, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
its more of a phone game, really. and get boring real quick
This game is quite addictive, replayable, it's more strategy than randomness (a bit random in fights but that's all). Graphics are cute and everything is challenging but not impossible. I recommend this game cause you'll love playing it again and again and again ....
bon jeu j'ai passer beaucoup de temps dessu sans m'en rendre compte
I really think it a good despite all the negative reviews I think you try the game and have a little patience so you understand the game a bit more and enjoy it.
Such a stupidity simple game that has such a huge place in my heart I cannot put into words how it’s one of the games I can waste days in mindlessly
日本語:なし 単純作業を試行錯誤し喜べる人向け。 前作から目立った変化ないのにお値段3倍。 前作同様に1ターンに1ライフ削りつつ、ラスボスを叩く。 ステータスは、世代毎に1から育てる。 Itemと建物は引き継げれる。 ただし、能力はカードに入れられ、後は引きの運。 カードを覗く建物&能力もあり。 建物の組み合わせで色々な恩恵あるが、どれも微妙。 戦闘は運要素があり、数倍差あっても負けることある。 普通に1Map内を探索するだけで、寿命半分パー。 前作のHPカチ上げは封印され、病院自体が弱体化。 死んだらゲームオーバー。 カード選び スタート時に複数毎引けますが、運次第。 STR、HP、そして能力。 STR、HPにはレア度があり。 能力は親の分、主人公の分が混ざっている。 運いいと代々受け渡しが可能。 全体の流れ 探索→帰る→結婚(能力選び)→カード選び→探索 2世代目でいきなりカウントダウンがはじまる。 ノンビリPlayしてると、奴が目覚めます。 ボスMapの雑魚の強さも桁違いに。 (火山Mapのあの娘) 結婚条件は高いが、とんでも能力のお持ち。 ただ、カード引き運ないとどもなりませんが。
战斗没有深度,传承机制不管是资产还是遗传回报率都很低——而它们恰恰是游戏标榜的创新点。探索中只有生命力不断耗竭给人的焦虑感,没有roguelike应有刺激和新鲜感
やっとクリア出来ました。 ストーリーはないけど、コツ掴むため結構時間かかりました。 一言というと、あんまり面白くなかったです。
It's a good time killer. A roguelike with turn based action, where you are limited by your characters age, and must reproduce efficiently to progress. I would recommend the game, it's cheap enough. However, my primary gripe is and has always been a lack of windowed mode. It's hard for me to play when it takes up my ability to multitask so I have to reserve time to play it, but it's hard to fully focus on it when it's not 100% engaging to me personally. Not even Steam's launch options work with it.
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Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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