
This is the classic story of good old Ralph, the legendary hero from RPG Maker VX Ace, on his quest to defeat the diabolical Demon Lord. Ralph has been reduced to Level 1, and must rely on a cast of ladies straight out of the daydreams of the game's creator in order to succeed on his quest!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
vgperson, I love many of the games you translate, but sometimes I don't know what you see in a specific creator. tachi is one of those creators. This is the third game by tachi I've played, which constitutes all the ones vgperson has translated, and the most positive thing I had to say about any of them was that Moonlight Ghost was "all right". (And I never did finish the post-game for that, and also I think I played it like six years ago, so even that opinion may vary.) I didn't like Hello? Hell...o? at all, but I bought this because I made it my mission to play every game vgperson translated, and because I wanted to give tachi's longest game the benefit of the doubt. But oh. Oh it just isn't fun. Let's start with the visuals. It's almost entirely default RPG Maker VX Ace assets, which are unfortunately, in my opinion, some of the ugliest default assets in the series (though I rather like most of the default portaits). No environment is very interesting, everything looks very flat, etc. I don't necessarily hate a game for using default assets - as someone who can't do any art myself, it's a little hard to blame people for that. Helen's Mysterious Castle, a different RPG Maker game I just finished, uses a good deal of default assets, and I enjoyed it a lot. But using default assets means that everything else has to make up for it... and it doesn't, but more on that later. The only thing that appears to not be a default or borrowed asset are the pictures of the girls, which... haa. It's not a crime to not be a great artist, but if a significant portion of the appeal of your game involves sexy pictures of cute anime girls, perhaps the anime girls should actually be well-drawn enough for people to find them sexy. I wince at the extreme level of objectification present in some of the outfits, but I like cute and sexy girls, so some good art would have certainly appealed to me. Yet the proportions are janky as hell, many of the faces look odd, a lot of the breasts are bizarrely-shaped... these aren't girls I want to see more lewd pictures of! And I suspect there are many men straighter than I who would agree. But visuals aren't the most important aspect of a game by any means. How's the gameplay? Well, bestie, it's boring as hell. Everything's basically left in as the default, so there's no real strategy. Over and over again, I found myself auto-playing through all the battles, with occasional breaks to use healing and revival items, and that was enough to win almost every single time. There's not anything interesting to explore in the dungeons, so there's no appeal there, and though I only played up to the first Dark Lord defeat (which, by checking the achievements, it will be very obvious that that is far from the actual end of the game), the prospect of doing this over and over and over and over and OVER again made me want to bash my head against a wall. It's not fun! It's not interesting! There's no satisfaction! (Also, is the All-Drink broken, or a joke item, or something? Because it was supposed to heal and revive my entire party, yet when I used it to do just that, it did absolutely nothing but heal one party member. What the hell.) But even the worst of gameplay can be saved by good writing. I confess that I often look for games with good storylines, and RPG Maker games especially, since due to the simplistic nature of the engine, the raw gameplay itself is rarely the primary appeal. And this would be very possible, if there were good writing here. It's one of those generic, self-parodying JRPGs that breaks the fourth wall a lot and passes that off as humor. Occasionally it would make me chuckle, but mostly it just retread a lot of the same old ground. A game certainly doesn't have to be funny to be interesting, but there's just nothing else of interest there! The characters are all two-dimensional - some of the girls scarcely even seem to get *one* dimension, and are often reduced to gimmicks with weaksauce affection conversations that don't compel me to do the insane amount of grinding required to unlock more affection with them. Not to mention the fact that one girl is still in high school while wearing an insanely skimpy outfit (and while you can certainly be an eighteen-year-old while in high school, the fact that according to a mention on TV Tropes, the main character apparently tells her he won't do anything past a kiss on the cheek until she graduates, seems to suggest that she is Very Much Underage), and another girl is at the receiving end of the unbelievably frustrating trope of "oh she's so pretty when she takes off her glasses" that needed to die at least a century ago (especially since said girl looks cuter with glasses anyway), means that really the events that were probably supposed to be cute and sexy did nothing but bore me and make me mad. The plot, as far as I can tell, seems to just be going through tons more dungeons, and fighting tons more dark lords after you defeat the first one. Nothing original here - nothing worth noting. Overall, my final review is that I will not be playing any more games by tachi after this, and unless someone tells me that this game radically changes for the better, I will also not be playing Hero and Daughter anymore. It feels like every bad isekai of the past five to ten years put into video game form - and at least some of those have good art! If you want a game with an interesting strategy element to the gameplay, a fun and kind of addictive sense of weapon upgrade progression, and a much better, much more charming, and much less sexist take on a self-parodying JRPG with some serious elements and a level of uniqueness to the story, go play Helen's Mysterious Castle. It looks better, plays better, and costs a lot less than this!
very good
If you ignored the fact that this game will crash after 6-8 hours when playing this is a very good games trust me bro
crash
It is a very fun game. I played over 70 hours without a crash. Now I have had two in a row, and I am very frustrated. I was planning on commenting that the crash bug must have been fixed because the game didn't crash for me, and now this. Unfortunately I will not be able to finish the game. It was very entertaining for over 70 hours, but be wary when you buy this game that you likely will not be able to complete it.
主人公のドーピングと女の子のレベル上げが好きな人にオススメ。 定価でもコスパが良すぎるキャラ量です。趣味で女の子を選ぶもよし、バランス崩壊レベルの高性能な女の子を選ぶもよし。 画面が小さいことと、女の子を仲間にするのをサボると「King of Evil Down」実績の取得後にストーリーが進まなくなることだけ注意です。最後までプレイするならパスワード入力が条件の娘以外の全員を仲間にしましょう。
옛날에 하다가 말았던 노가다 RPG 겜인데 비공식 한글화가 있다길래 다시 해봤음. 적당히 참신한 소재에 9999층이니 999렙이니 하는 노가다 요소가 그리우면 어느 정도까지는 할만함. 근데 엔딩 이후에 외전 엔딩 외전2 엔딩 외전3 엔딩 식으로 뇌절이 너무 많지 않나..? 마지막 엔딩까지 보고나서 마을 도전과제는 돈 에디트로 처리했음
honestly its not 10$ worth but its def funny. a fun game. i recommend.
The most frustrating but strangely addictive game i've ever played, and the first one i've chased after achievements. Frustrating due to constant game crashes, but addictive because I want to succeed despite this. Kind regards, Diane.
I love this game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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