
용사 올스타즈: 공허의 습격(Hero Allstars: Void Invasion)은 캐주얼한 판타지 턴제 롤플레잉 게임입니다. 전 세계에 걸쳐 일어난 이상 현상을 조사하는 군대의 지휘관이 되어, 여러명의 동료들과 함께 진실을 파헤치며 다가오는 모든 적들을 쓰러뜨리세요.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
진짜 전설의 레전드 게임이다.. 미래의 쯔꾸르 게임의 황제 데크크래프트님을 찬양하자..
적당히 즐기고 "아 재밌었다."하고서 끄고 생각날때 마다 간간히 하기 좋다. 딱 "게임"이라는 개념에 부합하는 좋은 작품.
개뀰잼이네용 홍보가 좀 아쉽지만 넘나잼씀
아직 더 해보고 추천을 남겨야겠음. 근데 더할 여력은 있나 모르겠네요...
세일할 때 사서 진짜 거저 산 거라 기대 안하고 플레이 했는데 너무 재미있게 하고 있어요! 처음에는 레벨 노가다고 아니고 뭘 하라는거지 하면서 스토리 밀다보니 저절로 알게 되더군요 여러가지 캐릭터를 동료로 삼아 템 맞춰주고 필요한 애들만 데려갈 수 있어 너무 좋았어요 각성하는 것도 마음에 들고 용병임무 같은 것도 있어 맵에서 일일이 파밍하지 않아도 웬만한 재료들은 다 수급할 수 있어서 편했어요 캐릭터마다 고유의 악세사리 제작하는 것도 신박하고 재미있는 요소 중에 하나인 것 같아요 근데 요즘 비스트 토벌 업무할 때 모든 적을 상대로 공격하는 기술을 쓰면 열 번 중에 일곱번은 멈춰버려요ㅜ 그래서 2~3번 진행 후 스톱하고 나와서 저장을 하지 않으면 다 날아가버려서 게임 흐름이 끊겨 신경쓰이네요ㅠㅠ 오늘만도 한 일고여덟번 째 튕겨 나와 지금 리뷰쓰고 있어요ㅋㅋㅋ 짧게 짧게 저장하는 거 좀 귀찮은 거랑 맵에서 전투 후 여관으로 자동 복귀하는 게 귀찮은 거 말고는 튕겨도 계속 다시 할 만큼 재미있어요 업데이트 내역?을 보니 이제 거의 막바지로 하신 것 같은데 튕기는 것만 어째 해결되면 너무 좋겠네여... 그래도 정가줘도 안 아까운 게임이예요 정가도 워낙 혜자라ㅎㅎ 개발자님 적게 일하고 많이 버세요
재미있게 했습니다만 버그 발견. 오베론 영입후 자유대화에서 내용이 안 나옵니다. 그리고 일러스트 해금 19개밖에 못했는데 나머지꺼는 어떻게 해금하는 지 모르겠네요. 황혼탑 ??? 잡으면 해금인가
제가 턴제RPG게임을 싫어하는데 이 게임은 신기하게 재밌네요 굳굳
Hero Allstars: Void Invasion, developed by DakeCraft and published by PsychoFlux Entertainment, is a turn-based RPG that blends classic JRPG sensibilities with a streamlined, player-friendly progression system. Set in the fantasy continent of Barhilde, the game revolves around a growing crisis known as Encroachment Syndrome, a mysterious corruption spreading across the land. As the commander of an anomaly response unit, you gather a diverse roster of heroes to investigate these disturbances and restore balance. While the premise follows familiar RPG territory—mysterious forces threatening a magical world—the execution emphasizes accessibility and tactical experimentation over grind-heavy mechanics. One of the most distinctive aspects of Hero Allstars is its approach to character progression. Unlike traditional RPGs that rely heavily on repetitive combat to level up individual characters, this game ties overall growth more closely to story progression and dungeon completion. As you advance through the narrative, your roster naturally strengthens, reducing the need for tedious experience farming. This design choice keeps the pacing brisk and ensures that time is spent engaging with meaningful content rather than repeating encounters solely for stat increases. For players who appreciate RPG systems but dislike excessive grinding, this streamlined structure is a significant advantage. Combat remains firmly rooted in classic turn-based mechanics. Battles unfold in a structured sequence where players choose actions for each party member, balancing offensive strikes, magical abilities, and supportive skills. The strategic element lies in party composition and skill synergy. With over forty recruitable companions, each possessing unique classes and specialties, experimentation becomes central to the experience. Some characters excel at raw physical damage, others focus on magical bursts or healing support, and certain hybrid units bridge these roles. The variety encourages players to adapt their lineup based on enemy types and dungeon challenges rather than relying on a single dominant strategy. Customization systems further deepen the tactical layer. Weapons can be upgraded to enhance core attributes, accessories provide additional bonuses or abilities, and awakening mechanics unlock new potential within individual heroes. There is also a transcendence feature that raises level caps, allowing for continued growth beyond initial limits. These systems add complexity without overwhelming newcomers. Instead of bombarding players with convoluted menus or intricate crafting webs, Hero Allstars presents its upgrades in a clear and manageable way, striking a balance between depth and clarity. Visually, the game embraces a pixel-art aesthetic reminiscent of classic 16-bit and early 32-bit era RPGs. Character sprites and environmental tiles carry a nostalgic charm while remaining clean and readable. Animations during combat are simple yet effective, clearly conveying action without cluttering the screen. The soundtrack complements this retro-inspired presentation with fantasy-themed tracks that support both exploration and battle sequences. While the production values are modest compared to large-scale RPGs, the cohesive art direction and sound design create a consistent atmosphere. Exploration is handled in a focused manner. Instead of sprawling open-world maps, players select dungeons and story locations directly, diving quickly into combat sequences and narrative progression. This structure minimizes downtime and keeps the emphasis on strategic battles and roster management. While some players may miss expansive overworld exploration, others will appreciate the efficiency and clarity of design. The game consistently prioritizes engagement over filler content. Overall, Hero Allstars: Void Invasion succeeds as an accessible yet strategically engaging RPG. Its large roster of heroes, streamlined progression system, and solid turn-based combat provide ample room for tactical experimentation without overwhelming players with unnecessary grind. Though it may not revolutionize the genre, it demonstrates thoughtful design choices that respect the player’s time while delivering satisfying strategic depth. For fans of classic-style RPGs seeking a balanced mix of narrative progression and party customization, Hero Allstars offers a compelling and enjoyable adventure. Rating: 7/10
재미있음
다양한 캐릭터로 원하는 파티를 꾸려서 성장시키는 것이 재미있었다 jrpg감성의 턴제rpg를 간단하게 하고닢다면 이게임이 제격이다
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Curse of Feldar Vale | $7.6K | 63 | 89% | $4.49 |
| One Night With Stalin | $7.6K | 276 | 82% | $0.99 |
| Mystery P.I.™ - The Lottery Ticket | $7.6K | 86 | 86% | $4.99 |
| PLUTONIUM | $7.6K | 190 | 45% | $1.99 |
| Paranoia: Deliver Me | $7.6K | 152 | 73% | $1.99 |
| Thin Threads | $7.6K | 56 | 62% | $3.99 |