
An ancient rivalry resurfaces. Megaera, a vengeful being with a dark past, found solace in her ominous lair, surrounded by suffering and horror. Fuelled by resentment and a thirst for power, she set her sights on Aphrodite, the embodiment of beauty.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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[h1] Hermes: The Fury of Megaera [/h1] Collectible game from 2023. An ancient rivalry is rekindled. Meet Megaera, a vengeful being with a dark past. Banished and feared, she found solace in her lair, surrounded by suffering and terror. Driven by resentment and lust for power, she has set her sights on Aphrodite, the embodiment of beauty and seduction. [Publisher] It's all about collecting, building, and clearing paths. The main focus is on constructing production facilities to manufacture the materials you need. Occasionally, you'll also have to demolish buildings to erect others that are more essential. There are only a few, but they produce the important items you need to clear your path and build many other things. A very simple yet varied gameplay concept. A "click management game" whose individual levels are very quick and not very challenging. The story and its execution constantly add to the fun. A tip for genre fans, and with 9.5 hours of stress-free gameplay, I highly recommend it. My group and my archive of over 7,050 reviews can be found here: https://steamcommunity.com/groups/hoi4deu 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list] and discover more reviews from me. [h1] Hermes: The Fury of Megaera [/h1] Sammelspiel von 2023. Eine uralte Rivalität lebt wieder auf. Triff Megaera, ein rachsüchtiges Wesen mit dunkler Vergangenheit. Verbannt und gefürchtet, fand sie Trost in ihrer Höhle, umgeben von Leid und Schrecken. Angetrieben von Groll und Machthunger hat sie es auf Aphrodite abgesehen, der Verkörperung von Schönheit und Verführung. [Herausgeber] Es geht ums Sammeln und Aufbauen sowie ums Wege frei machen. Der Hauptfaktor liegt auf dem bauen von Produktionstätten um Materialien die du benötigst herzustellen. Gelegendlich müßt du auch mal Gebäude abreißen um andere die du eher brauchst zu Errichten. Es sind nur ein paar, aber sie stellen die wichtigen Sachen her die du brauchst um dein Weg frei zu Räumen und vieles anderes zu erbauen. Ein sehr einfaches Spielprinzip dennoch abwechslungsreich. Ein "Klick Management Spiel" deren einzelne Level sehr schnell gehen und kaum Anspruchsvoll sind. Der Spaßfaktor bekommt ständig Nachschub durch die Geschichte und deren Umsetzung. Tipp für Genreliebhaber und mit 9,5 Stunden stressfreier Spielzeit ist es mir eine Empfehlung Wert. Meine Gruppe und mein Archiv mit über 7.050 Reviews hier: https://steamcommunity.com/groups/hoi4deu 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list] and discover more reviews from me.
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Languages: English, German, Russian
[i]Hermes: The Fury of Megaera[/i] is a time management game developed by Game Mixer and published by Alawar Entertainment. It is the fifth installment in the [i]Hermes[/i] series. As usual, you take on the role of Hermes, and you learn that Megaera, an evil deity, has kidnapped Aphrodite, the goddess of beauty, and turned her into a statue. Apparently, Megaera wants revenge for some past wrongdoing, and she takes her anger out on Aphrodite. Aphrodite has been taken to Megaera's lair, and it's up to Hermes to rescue her. Hermes must rescue Aphrodite quickly, as the land of the living is being adversely affected, such as droughts and flooding. I'll end my story synopsis here to avoid spoilers and all that. As for the gameplay, [i]Hermes: The Fury of Megaera[/i] has pretty much similar gameplay as in the previous games. As usual, you can choose from among three difficulty levels: relaxed, normal, or expert. (For purposes of this review, I chose to play on normal mode.) There are a total of 50 story levels, with an additional 15 bonus levels that are unlocked once you complete the main story. In each level, you're given a number of tasks to complete, which can range from restoring the gods' altars to defeating various monsters. You can construct buildings that produce resources, such as food and gold. Bonuses, such as automatic resource building upgrades, are available in some levels. Depending on how quickly you complete each level, you can earn up to 3 stars. Also, you can earn a certain amount of gods' power. Gods' power can be used in Aphrodite's city, where you can construct buildings that will help you to complete levels more efficiently. For example, you can construct a temple that makes Hermes' workers run faster. As this is a collector's edition, there are additional bonuses, like a strategy guide and wallpapers. In addition, there are the usual Steam/in-game achievements. Now that I've gone over the story and gameplay, I'll move onto my critique. Ever since I played the first game in the [i]Hermes[/i] series, I've enjoyed following Hermes on his adventures, interacting with the Greek gods, otherworldly creatures, and human mortals. [i]Hermes: The Fury of Megaera[/i] continues that fun adventure with a new villain. I enjoyed the story premise although I felt that the beginning narration was a bit on the short side. Although I got the basic idea that Megaera was out for revenge for being banished, I never got any more exposition about her. Even when [spoiler]Hermes triumphs and imprisons Megaera, there's no story where Megaera feels remorse or anything. She's simply locked away[/spoiler]. This story idea is fine although I wish there had been a bit more of an expansion on it. Also, I noticed a few weird typos in the narration (I played the English version) although the story itself is understandable. As for the gameplay, I enjoyed it as usual. I found the levels to be fun and doable, for the most part. There were a couple of levels where I found it challenging to earn 3 stars, and even if I followed the guide, it wasn't exactly accurate. However, after tweaking my gameplay strategy and such, I had no problems getting 3 stars, which I did for all of the levels. There are a few hidden objects in most of the levels, most of which supply Hermes with additional resources. However, the guide doesn't note where these objects are, so you have to look carefully. If you don't get all of the objects after completing a level, you have no choice but to replay the entire level and make sure to get all of the items. I did find this aspect a bit annoying, as I would have preferred to simply go back to a level, click on the items that I missed, and then go back to the map screen. However, I liked the feature of Aphrodite's city, where I could construct buildings that would help me complete levels more efficiently. Although the levels can certainly be completed without these buildings, they do help quite a bit. I had no technical issues, and I was able to obtain all of the achievements without any problems. Regarding the art, it's in the style that's common in Alawar's time management games. The cartoony style returns, with the use of beautiful bright colors. The sprites are well done, and the backgrounds especially represent the ancient Greek period well. In regards to the music, the tracks are the same. In fact, I believe there's only one track, so it can be a bit boring to listen to the same one. Although the track fits well with the ancient Greek theme, I wish that there were new tracks to add a bit of variety. Overall, would I recommend [i]Hermes: The Fury of Megaera[/i]? If you enjoy time management games and especially the ones by Alawar Games, then this is worth taking a look. It has been a while since the developer released a [i]Hermes[/i] game, but I feel like the wait was worth it. For the asking price, it's a good value, as it took me around 9.5 hours to complete the game. That includes getting all of the achievements and completing all of the levels. However, you can always wait to get it on sale, and it's in a couple of Steam bundles. ^^ [quote]Flying free and writing reviews solely for [url=https://store.steampowered.com/curator/44702020/]The Introverted Gamer[/url].[/quote]
Sehr gut! Wie immer ein toller Teil der Serie. Wenn man Time-Management-Spiele mag, wo man Wege freiräumen muss und Aufgaben zu erfüllen hat, so gehört das definitiv in jede Sammlung. 100% Errungenschaften sind kein Problem. Fazit: kaufen, kaufen, kaufen! :-)
Installment #5 in a series about the Greek mythological figures, of which demigod Hermes is front and center. This is resource management you can play timed or untimed and it's ancient Greek-themed thru-out. Graphics are OK, a bit cartoonish but each level so far is well-planned so that you're kept focused and busy. Earliest levels are around 3-3.5 minutes and there are "hidden" objects to find, just like in prev. Hermes, but may not always be the same thing you're used to seeing. And, you can't go back into the level you missed the object in and just pick it up; you have to replay it. If you enjoyed the previous Hermes, you'll probably have zero problems with this one. It's comfortably familiar, with a few new elements to keep it fresh.
Ottimo gestionale/casual game dotato di ottima grafica e buon sonoro con oltre 50 livelli e tre modalità di gioco.. Costruisci edifici base come la forgia di Efesto, l’uliveto, la cava o la banca per ottenere risorse base(armi, cibo, materiali, oro) e potenziali. Costruisci templi e santuari pe ottenere grandi benedizioni dagli Dei dell’Olimpo. Sconfiggi epici mostri con l’aiuto del potente Hermes e degli eroi greci. Raccogli epici manufatti. Utilizza utili bonus in-game e costruisci la cittadella di Afrodite con i punti onore spartani. edizione da collezione ricca di tanti extra, tra cui guida strategica del gioco, concept art, musica, steam achievements e tanto altro ancora.. Voto 8/10.. Consigliato ai fan della serie e del genere.. ^^
Не работает достижение "прогнать 4 петухов", в игре пройдено, в стиме нет...
another great game from these game creaters....very happy with the cute story and i look forward to more awesome games like this to hopefully come from them...great work guys/girls
Hermes: The Fury of Megaera, developed by Game Mixer and published by Alawar Casual, is a structured time management strategy game that leans into Greek mythology to frame its familiar mechanics. The story follows Hermes as he sets out to reverse a catastrophe caused by the vengeful Megaera, who has turned Aphrodite to stone and thrown the world into disarray. While the narrative itself is simple and mostly serves as connective tissue between levels, it provides enough thematic flavor to give the game a sense of direction and identity without overshadowing the core gameplay. The foundation of the experience is built on classic time management principles. Each level places players in a contained environment where they must gather resources, clear obstacles, repair structures, and complete objectives within a limited timeframe. Workers are assigned tasks that consume both time and materials, turning every decision into a small strategic calculation. The mechanics are intuitive and easy to understand, making the game accessible from the outset, but efficiency quickly becomes the defining challenge. Planning the correct sequence of actions—deciding when to collect resources, when to build, and when to unlock new paths—is essential to success. As the game progresses, it gradually introduces new elements that expand the complexity of its systems. Additional resource types, more intricate production chains, and varied objectives begin to appear, requiring players to adapt their strategies. Environmental hazards and enemy encounters add further complications, forcing players to balance resource management with situational awareness. While these additions help maintain engagement, they build upon the same core loop rather than fundamentally changing it, ensuring that the experience remains consistent throughout. One of the strengths of the game lies in its pacing and difficulty scaling. Early levels are forgiving and serve as an introduction to the mechanics, allowing players to become comfortable with the systems before facing more demanding challenges. As the game advances, time limits become tighter and objectives more complex, particularly for those aiming to achieve the highest ratings. This creates a satisfying progression where players gradually refine their approach and improve their efficiency through repeated attempts. The inclusion of multiple difficulty settings further enhances accessibility, allowing players to choose between a more relaxed experience or a stricter, optimization-focused challenge. Visually, the game adopts a bright and stylized approach that complements its mythological setting. Environments are filled with recognizable elements such as temples, ruins, and natural landscapes, all rendered in a colorful, cartoon-like style. The emphasis on clarity ensures that resources and objectives are easy to identify, which is crucial during fast-paced moments. While the graphics are not particularly advanced, they are polished and cohesive, contributing to an overall presentation that feels consistent and approachable. The narrative is delivered through brief dialogue sequences between levels, providing context and introducing characters without interrupting the flow of gameplay. The tone remains light and accessible, with mythological elements used more for atmosphere than for deep storytelling. Hermes and other figures serve their roles effectively, but the story remains secondary to the gameplay, functioning primarily as a framework for the progression of levels. Despite its solid execution, the game does not significantly depart from the established formula of the genre. Players familiar with other time management titles, especially those from the same publisher, will recognize many of the mechanics and design patterns. While the gradual introduction of new features helps maintain interest, the repetition of similar tasks across numerous levels can become noticeable over time. This familiarity can be both a strength and a limitation, depending on the player’s expectations. Replayability is largely driven by the pursuit of efficiency. Players are encouraged to revisit levels to achieve better completion times or higher ratings, creating a loop of refinement and mastery. This can be rewarding for those who enjoy optimizing their strategies, but it may not appeal as strongly to players looking for new content or gameplay variations beyond the main campaign. The game offers a substantial amount of levels, but its longevity depends on the player’s willingness to engage with its repetitive structure. In the end, Hermes: The Fury of Megaera is a dependable and well-crafted time management game that delivers a consistent experience without attempting to innovate beyond its core formula. It combines accessible mechanics, steady progression, and a charming presentation into a cohesive package that works particularly well in short sessions. While it may not stand out for originality, it succeeds in refining a proven style of gameplay and providing an enjoyable experience for fans of the genre. Rating: 7/10
nee!
Faccio spesso questo tipo di giochi. Si potrebbe migliorare usando il multiclic. Comunque carino
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