
Dear candidate, we are pleased to invite you to take up the position of manager of Hell. You will punish sinners by using our deck-building computer system to construct hellish towers capable of keeping the endless hordes of the underworld in check. Best of luck!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 14 → 0/day in the week after.
About
Thank you for submitting your application for the position of Hell's Manager. We are pleased to offer you the job and extend a warm welcome to our team. As you may know, we have some overpopulation issues that we believe can be resolved with your help.
Your role will involve not only managing the current population but also implementing innovative strategies to streamline our operations. You will be tasked with punishing sinners using our state-of-the-art computer system, HERETIC'S FORK, developed by DeusVult Inc.
We are confident that your skills and expertise will greatly contribute to maintaining order and efficiency in our unique environment. We look forward to having you on board and seeing the positive impact you will bring to our organization.

1. Choose a demon to act as your subordinate who will manage all site operations.
2. Protect the rift between Hell and Earth from escape attempts by dwelling heretics.
3. Punish sinners with monstrous towers that deal Holy, Unholy, and Hellfire damage.
4. Plan strategies and build strength using our deck-building system.
5. Achieve great results to receive more cards for your deck.
6. Work for various departments, each representing a circle of Hell, and cooperate with them.
7. Ensure that sinners do not damage our property by keeping them from passing through.
8. Receive wages for each shift based on the number of sinners punished. Your success depends solely on you.
9. Be an integral part of our fun and delightful team with a shared dark sense of humor.

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−50% | 4.1Kreviews | 85% | — | $851.4K |
| $9.99 | 105ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
play this game you wont regret it. also we need dlc!!!!!!!!!!!!!
si
Вроде бы не плохо, но не зацепила, быстро приедается и как такового разного экспириеса не даёт. Твоя база в центре, ты вытаскивая карты или их объединяешь, если они одного качества, чтобы из 2 простых сделать 1 рандомную получше или выкладываешь на стол. Башни стреляют сами делятся на разные виды урона и сюжетно сдерживают души в аду, не давая им вырваться. Выбирая разных героев чутка меняется стиль игры, меняются некие особенности поведения. За музыку лайк.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Simplified Chinese*, Japanese*, Spanish - Spain*, Portuguese - Portugal*, Traditional Chinese*, Russian**languages with full audio support
| $9.99 |
| 88ratings |
| 82% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 100 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got multiple points I dislike about the game, and after several hours, I can't excuse it. · The speed: The game max speed is not high enough and you don't have much of way to interact with the enviroment other than with the use of actives and a few cards, which has another problen on it's own. · Interaction: The game has several system to interact with what's on screen but it fails terribly at imprementing them to a functional degree, the actives don't do enough and if you are building for passives you reduce the cooldown between uses which makes it a necesity to turn the auto fire. Alongside this issue there are several cards in the game that deal damage to all units in the screen, problem is, that time this happens is only on the frozen time of the drawn cards, a very limited window that doesn't really contribute enough or can even build around with anything, being able to play them any time during that round would be an interesting route but still irrelevant as the numbers in the cards are nowhere near high enough to be relevant once you are deep enough into the run. · The cards: It's deck building where the deck is surprisingly fluid but the main thing you want are either the max rarity or right below once you combine enough cards, you can get a tower like that first stage and trivialize most of the game. Added to this is the issue of the ammount of cards, the more cards you unlock, the more punishing it feels to look for any, you don't get to increase the odd of any type of cards or orient the deck in any way other than by increasing luck with increases the rarity of cards in certain card rewards, meaning the more you unlock, the harder it is to have what you want. You are getting punished with a bloated selection for unlocking cards with no direction to make ones more likely over others. The naming convention and consistency for certain interactions isn't properly worded on some cards and until you notice the minuscule marks on the top right corner of the cards you don't realize the key information that has, a brief tutorial would help, there is an assistant in the game already but he is not used for that. · The attention: The game calls for repetitive interaction with long waiting times between each part of actual gameplay, the ammount of time spent just waiting makes it feel like the game is an iddle game that needs your atention for a moment every minute, this added with the already long and repetitive runs, it feels like it won't let you play but it also won't let you allow the game to just run on it's own. · The theme and narrative: Overall it was fairly interesting at first, and OS to play as a human to punish sinners, there is a narrative that is revealed rather directly to you on that front but other than that, it feels deeply dull, nothing cohesive and no real meat to the narrative, nothing to dwelve upon with most of the content being jokes referencing bureocracy and unfair treatment, the game treats punishing sinners and yet dwelves nothing on the cosmology it takes the idea from in any significant way making it feel hollow. The music really has nothing to do with the game, it's quite literaly just a playlist, it gets old quick. If you like the music, it's fine but it contributed nothing to the game I couldn't be doing with my own playlist.
cool
徘徊在及格线上的一款游戏。
Pretty okay, not too much depth.
great if you like deckbuilders and tower defense. not recommended for Christians or nerds
fun
A nice little indie game - nothing groundbreaking, but cool art design, and fun for a bunch of hours :)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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