
Step into the definitive re-release of two dark spell-casting shooters that shaped the genre. This enhanced restoration makes Heretic™ + Hexen™ available to new audiences and long-time fans with expanded accessibility across more platforms and languages than ever before.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into the definitive re-release of two dark spell-casting shooters that shaped the genre.
Forged by Raven Software on a modified DOOM engine, Heretic and Hexen were released in 1994 and 1995, pushing first person shooters into bold new territory. These innovative cult classics introduced groundbreaking features like inventory systems, vertical aiming, and distinct character classes, reshaping first person action games for generations to come. This enhanced restoration makes Heretic + Hexen available to new audiences and long-time fans with expanded accessibility across more platforms and languages than ever before. Whether you're returning to these shadowy realms or discovering them for the first time, an epic legacy awaits.
Heretic: Shadow of the Serpent Riders¹
Hexen: Beyond Heretic¹
Hexen: Deathkings of the Dark Citadel¹
Two all-new episodes created in collaboration between individuals at id Software + Nightdive Studios:
Heretic: Faith Renewed
Hexen: Vestiges of Grandeur
There are a total of 117 campaign maps and 120 deathmatch maps in Heretic + Hexen.
Online cross-platform deathmatch and co-op for up to 16 players²
Local split-screen deathmatch and co-op for up to 8 players
Toggleable, enhanced Tome of Power soundtrack by Andrew Hulshult
Community-published mod support with an in-game mod browser² ³
Improved performance with multithreaded rendering supporting up to 4K resolution and 120 FPS⁵
A Vault section containing concept art and unused sprites from the development of the original games
Accessibility options, such as updated UI, improved legibility, contrast and screen FX adjustments, and text-to-speech features.
Modern controller support
Weapon carousel for faster weapon switching
Game balance toggle (original/enhanced)
Quick Save/Load support
Widescreen support
Many engine fixes for bugs present in original versions
Translated into 12 new languages: French, Italian, German, Spanish, LATAM Spanish, Brazilian Portuguese, Polish, Russian, Japanese, Korean, Traditional Chinese and Simplified Chinese
¹Original DOS versions of Heretic: Shadow of the Serpent Riders, Hexen: Beyond Heretic and Hexen: Deathkings of the Dark Citadel are included in the Steam version.
² account required.
³Mods need to be installed separately; installation requires additional system storage.
⁵Compatible display required.
Heretic: Shadow of the Serpent Riders
Three brothers, known as the Serpent Riders, used their powerful magic to possess and corrupt the seven kings of the realm, plunging it into war and chaos. But a race of elves known as the Sidhe resisted and were branded heretics. On the brink of losing the war, the Sidhe elders sacrificed themselves and the elven capital city to destroy the seven kings and their armies. As one of the few surviving elves, you embark on a quest for vengeance against those who slaughtered your friends, family, and entire race.
Heretic: Faith Renewed [NEW]
Years after the planes were cleansed of D'Sparil's wretched influence, a wandering warrior in search of home arrives at a foreign land to discover the blighted stains of that old time religion seeping through the cracks of society once more. In the fortified city, zealous acolytes stand high atop a decadent cathedral and listen to the lamentations echoing from the streets as non-believers are dragged away for 'correction.' The shadow of D'Sparil lingers after death, his absence attributed to apotheosis. Once revered, now worshipped, deserving of neither. An all-too-familiar scene, and one you simply cannot stomach. Taking up the mantle of Heretic once more, you stride into the city, staff in hand, to silence the echoes of your arch-nemesis.
Hexen: Beyond Heretic
While the Sidhe elf Corvus battled the evil forces of D'Sparil, the remaining two Serpent Riders were busy sowing the seeds of destruction in other dimensions. As a Warrior, Mage, or Cleric, you must fight the undead and brave elemental dungeons and decaying wilderness to defend your realm of Cronos from Korax, the second Serpent Rider.
Hexen: Deathkings of the Dark Citadel
After defeating the evil Korax, the second Serpent Rider, and discovering the Chaos Sphere, you have been transported to the Realm of the Dead. Now your only way home is blocked by hordes of undead and the Dark Citadel. Where Hexen ends, the true nightmare begins.
Hexen: Vestiges of Grandeur [NEW]
Korax lingers between life and death, his shredded corpse left behind with no semblance of life while he clings to a fresh, if fragile, rebirth. His grip on Cronos is once more released, yet the cycle continues, proving another force is at work: an invisible hand puppeteering both Korax and you, weaving a star-crossed destiny that will never die. And if that hand tugs the threads of fate again, what surprises are yet in store for you?
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.9Kreviews | 95% | — | $742.4K |
| $14.99 | 837ratings | 97% | — | not modelled | |
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] [u][i][b] Heretic + Hexen [/b] Extensive Review[/i][/u] [/h1] [h1] [b] TL;DR: Very good rerelease of the collection, keep up the good work, Nightdive. I have comments about each game for those curious. This review is split into an extra comment for the full review. [/b] [/h1] This is a thorough and major-spoiler-free review of this collection. Nightdive has once again, made a great faithful remaster/rerelease/HD port of the target games. This collection is bundle of [i] Heretic [/i], [i] Hexen [/i], [i] Hexen: Deathkings of the Dark Citadel [/i], along with two new expansions: [i] Heretic: Faith Renewed [/i] and [i] Hexen: Vestiges of Grandeur [/i]. Each segment will cover each game (in terms of their original releases, not with the updated rereleases*) and then a conclusion. *unless there is a specific problem with the rerelease. [i] We'll get to that... [/i] [h2] [i] Heretic [/i] [/h2] [i] Heretic [/i] is Raven Software's second FPS game, but their first major breakthrough hit. Heretic released on December 23, 1994 (shareware), and then December 29, 1994 (full game via mail-in order). It is a successor of the critically acclaimed [i] Doom [/i] using its engine. Speaking of, John Romero himself was the producer of the game, along with id Software also being the game's original publisher. Raven has experimented with the engine, that in a way, made a new experience with its quirks (that goes with pretty much all commercial games that use another game's engine). That being, [i] Heretic [/i] introduces: a fantasy setting that spans across various games, fantastic weapons, fantastic VGA graphics (for the time), new items, and an inventory system to hold those items on your person. [i] Heretic [/i] brought its own innovation that was set for the game. There are also various enemies you will encounter which you will use your weapons and items accordingly. Sometimes, things get very challenging. The bosses are also difficult, but balanced. I think the level design is alright, but I don't think it's better than [i] Doom [/i]'s. First three episodes of [i] Heretic [/i]: 8/10. Very good. [h2] [i] Heretic: Shadow of the Serpent Riders [/i] [/h2] [i] Heretic [/i] had its first expansion, [i] Shadow of the Serpent Riders [/i], released on March 22, 1996, by GT Interactive. Technically, this isn't just an expansion, but Heretic's mainline retail release, considered as the "complete release." This expansion include episode 4 and 5 for the base game. Originally, [i] Heretic [/i] had only three episodes on its original release mail order release. In my opinion, these episodes were much more difficult than the original first three. I would say they are even more difficult than the fourth episode from [i] The Ultimate Doom [/i] (which Nightdive also rereleased a year prior) when that expansion released in 1995. Additionally, there is a "sixth" episode containing only deathmatch maps. After all of this, on January 11, 1999, the source code was released for modders and programmers to enjoy. Woohoo! In terms of only those two episodes, I would say the [i] Shadow of the Serpent Riders [/i] release/episodes a 6/10. It could use some work along with some new content, at least. Side note and trivia: Apparently as of writing this review, I figured out why I was a bit discomforted with episodes 4 and 5. They were originally meant for [i] Doom 2 [/i] maps and were reworked for the expansion. Interesting. That explains a lot. Overall, I give all five [i] Heretic [/i] episodes in terms of one experience a 7/10. It's not terrible, but it could use some retooling in order to make sense. I do still like it, however. Like, why were episodes 4 and 5 needed to be in the game? Without going too far into the game, I felt as if those two episodes didn't need to exist, but it's okay. [h2] [i] Heretic: Faith Renewed [/i] [/h2] This is the second expansion of [i] Heretic [/i]. This was released alongside the HD rereleases of the other games you're seeing on this very page. I was very surprised about this in comparison to the previous expansion, as this did justice compared to my slight grudging disappointment of the previous expansion. Without much spoilers: A lot of the issues from my previous complaints of [i] Shadow of the Serpent Riders [/i] was fixed, and I thank Nightdive for absolutely knocking it out of the park with this expansion. This expansion was AMAZING! New enemies, better (and more fun) maps, and even a new weapon. What is that weapon? [i] I ain't gonna tell ye... [/i] Trivia: A bunch of previously unused and WIP stuff was reused for this expansion. I'm not spoiling what was added. I am an avid member of [i] The Cutting Room Floor [/i] site, and it made me happy that they did this. [i] Heretic: Faith Renewed [/i]: 9/10. AWESOME. [b] I WANT MORE OF THIS! [/b] [h2] [i] Hexen: Beyond Heretic [/i] [/h2] Alright, we're here... in the [i] Hexen [/i] territory now. [i] Hexen: Beyond Heretic [/i], or just [i] Hexen [/i] was released on October 30, 1995 (1 day before Halloween; very fitting and appropriate), published by id Software and distributed by GT Interactive. [i] Hexen [/i] is an indirect, but proclaimed sequel to [i] Heretic [/i]. [i] Hexen [/i] allows you to choose three different classes instead one base "one-size-fits-all" player. You are tasked to defeat Korax, the game's major villain. To do that, you have to go through various interconnected maps with puzzles. [b] [i] LOTS [/i] [/b] of puzzles. None of the enemies of [i] Heretic [/i] return (except for technically two of them). With these new additions, [i] Hexen [/i] brings a familiar, but completely different experience than [i] Heretic [/i]. [i] Hexen [/i] is quite like its predecessor, but with more pronounced RPG elements that Raven wanted. Let me be clear, if you are expecting maps like in [i] Doom [/i] and other associated FPS games, you're going in for a nasty surprise like how I was. But, if you are familiar with any of the [i] Elder Scrolls [/i] series of games, this will be very familiar to you. Additionally, the rerelease helped me complete the game along with the expansions. If you are a [i] Doom [/i] fanatic like I am and want to complete the game faster, turn on the map objective markers. It will save you a lot of time (even though it took me 10+ hours to complete the base game, go figure). Otherwise, true RPG fanatics (I personally can't call myself one) can choose to keep this enabled or not if you're wanting an exploration type of experience. Trivia: If you played [i] Heretic: Faith Renewed [/i] prior to Hexen, you may realize the green serpent is also in this game. The green chaos serpent was here first, but was brought to [i] Heretic: Faith Renewed [/i] for that expansion. The reason I think why they did this? [i] Heretic [/i] episode 3. [i] Hexen: Beyond Heretic [/i]: 7/10. Personally confusing for me, even with the objective markers on, but Nightdive can't really change much to improve upon that without changing the gameplay, and I don't blame them. [i] Hexen [/i] is not really my type of game, personally. More of the review in comment.
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
| $10.04−33% |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A blast from the past. If you played this years ago, and want to relive it, don't hesitate, just do it.
Love it, Cult classic game !!
Ravensoft Heretic, 1994 ID Software and Ravensoft did a lot of hand holding for a very long time. ID gave Ravensoft the Doom source code, they tutored them in its modification, they even gave Ravensoft the computers they needed to make Heretic. Under the hood Heretic was always going to be a Doom clone. Beneath Heretic's gauntlets, wand, crossbow and dragon claw, Doom's chainsaw purrs, his pistol bangs, his shotgun blasts and his chain gun rattles. As Heretic's protagonist Corvus runs up and down darkened corridors leaving steaming gobbets of demon flesh hither and yon, it all seems hauntingly familiar. Heretic was never going to outrun the Doom clone accusations. It didn’t want to, it didn’t need to. In 1994 being a Doom clone was the second best thing a game could be. Why fight it? That said the label does undercut some of Heretic's genius. Heretic revels in Gothic architecture. It is sufficiently dark but it still has a surprisingly friendly color palette. The overall color spread is as reliant on blue as Doom was on red. While Heretic only has something like 240 textures they are generally well made. Heretic was also good at creating spaces that felt real. Doing this while maintaining the level of asymmetry needed to make key and switch hunts interesting is a fine art. A lot of games thought they were going to do this and didn’t. Heretic did. E1M4 The Guard Tower and E2M4 The Ice Grotto in particular have always stood out to me as being noble and successful attempts at creating realistic spaces in the Doom engine. The monster roster is barely adequate. Its 10 deep, 3 of those are bosses. The bottom half of the roster comes across as a little hokey, the gargoyles are okay if lacking in detail, the golems always struck me as being a little cheesy. Higher up the food chain the enemies become more interesting fast. The undead warrior has a charged up axe attack. The Disciples of D’Sparil have a spread attack, (similar to the Mancubus in Doom 2). The Maulotaur has a variety of ground pounds that set them apart from their Cyberdemon peer back on Deimos. The Iron Liches that got a pretty dramatic introduction for an enemy fires an attack that can fling you up in the air. (Like the Archvile from Doom 2) You end throwing down with the games antagonist, D’Sparil. Thanks to appropriate level design, he appears on a great dais in front of a throne room big enough to be its own temple. As he descends to do battle with you he rides a serpent but he can also teleport, suggesting that he rides the serpent mostly because hes a ♥♥♥♥. As his health dips, and his serpent dies, he teleports more and more frequently. Reinforcements arrive, the entirety of the final level is utilized. Final battles are usually the worst parts of the traditional FPS. From Doom’s Spider Mastermind, to Bioshocks Frank Fontaine, to Halo where you have to fight the games deadliest foe, the “exhaust vents” (Jesus Christ Bungie.) These battles are usually letdowns. Heretic powers through. This is one of the strongest, most hectic, frenetic final levels in the genre. Excellent level design aside, Heretic had a few other quirks. Chief among these is the inventory system. You pick up an item and against the arcade convention of the time, it doesn’t activate the instant you touch it, instead, you store it and choose when you want to use it. By the parlance of the day having a button that didn’t kill things or open doors so you could kill things was borderline cerebral. Two thirds of Heretic's appeal can fit inside of Corvus’ Red Swollen Sack. Amongst its illustrious novelties are time bombs, medkits, night vision, invisibility, invincibility, and the mere joy of flight. Surpassing all of these is the Morph Ovum, an egg that when thrown Minecraft style turns your enemies into chickens. Watching your friends run around screaming bawk bawk bawk while trying to dodge Kentucky Fried Death was a pinnacle of joy in that time. However, the games breadbasket feature that lets Heretic slowly slip the surly gravitational bonds of Doom was the Tome of Power. Just as the famed medieval warrior Hugh Hefner, upon entering his grotto and finding that it is once again populated by gargoyles and imps realizes that he must consume a small blue pill so that he may rain hell down upon them, so too must Corvus when he sees a crowd of enemies in need of mass attitude adjustment use his Tome of Power. The Tome of Power is a gun doubler. It makes your weapons more powerful, but it also fundamentally changed their nature. Your gauntlets gain life steal, your Hell Staff ceases to be a dime store Plasma Rifle knockoff and makes it rain fire from the sky as an AOE. The Phoenix Rod changes from rocket launcher to flame thrower. Ext. This item is so important to Heretic that it became the games box art. This is also where Heretic's head hits its ceiling. When you add these items that functionally quarter conventional Doom's difficulty, how can you ramp it up and give the player a challenge? The answer arrived at cant be resource scarcity because whats the point of having an inventory if you don’t have items to put into it! You cant make the levels super huge or the monster count super high because the floppy disk does not abide! Making a level substantially bigger than Doom's E1M6 or with a monster count substantially above 120 would cause problems! They banged their head into the Resident Evil 1 problem/solution of having to make the enemies chunky hefty tanky boys! This has the effect of dramatically slowing down the pace of the game. A fodder enemy in Doom that can be shelved with a single shotgun blast may survive two or even three strikes from an equivalent weapon in Heretic! The game feels like it is being played at half speed. The tome of Power that needs to let Heretic explode past the conventional boundaries of the Doom experience only allows Heretic to match it instead! It gets worse! Heretic didn’t ship after Doom, it shipped after Doom 2! Heretic struggles to have a monster population of 80 and its now competing with a game that has a median monster population of something like 130! Bottom line it. Classic Heretic was shipped on 4 floppies. Doom 2 shipped on 5, Heretic suffers tremendously for it. What would Heretic have been if it had 25% more textures, monster types, level size and population? Well ask no longer! Nightdive Studios Faith Renewed 2025 A mere thirty years later Faith Renewed has come knocking and it is knocking hard. A few tweaks brought the tankeh chunkeh hefty boy health bars down to size. Was it the demon world version of Slimfast? Jenny Craig’s Chungus Mummy program? Damned if I know, but it worked. With the new campaign the monster population and level size has been multiplied by a stellar 3 times. 3 additional monster types have emerged including after litigation with Todd McFarlane, the Violator from Spawn. The new weapon the Tempest Wand follows the new boomer shooter agenda of turning the pistol into a mini BFG and I’m not complaining! The original campaign and its already well made levels have gone through some redecorating and use the new assets. A few sore spots in the base campaign have been polished over. This is in complete honesty a slam dunk remaster. One of the best ever. In the current world where remastering a game means adding a sneering girl boss with cushings syndrome set against graphical features that automatically come from porting existing game assets into a current generation Unreal engine, Faith Renewed represents the alternative. Nightdive put a jaw dropping amount of work into this, and they had an authenticity, original vision first, attitude while they did it. I always enjoyed Heretic and it having sold 750,000 copies before Nightdive touched it. (Those were very good numbers for a B team game at the time) suggests that a lot of people did. That said I can’t imagine ever playing it without Nightdive’s improvements again.
so peak
Only got it for Hexen and the additional Hexen campaign Was pretty good! Maybe less of those swampbeasts next time... but still pretty good.
Heretic: 8/10 Hexen: 7/10
goateed game deluxe exprendo
Miazga
Joyita oculta U.u
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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