
The Heavens are done waiting. In this dark fantasy dungeon crawler RPG, the Archon descends to end the demon war once and for all. Make your stand in HellSlave II, more immersive, brutal, and customizable than ever. The reckoning begins now.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Thousands of years of demonic warfare have torn the world to shreds. Six demon lords,
locked in an endless war, have brought ruin to all. Tired of this infernal chaos, the heavens have unleashed the Archon of Judgment, an unstoppable force set to destroy everything.
But before annihilation can begin, you’re given a final chance at salvation: destroy all the demons yourself or perish with the rest of the world and creation.

Welcome to HellSlave II: Judgment of the Archon, a dark fantasy dungeon crawler RPG where you're humanity's last twisted chance. As the spiritual successor to the critically acclaimed Hellslave, this sequel takes everything fans loved, gritty lore, comic book style hand-drawn art, and tactical combat that raises the bar to hell.

Start as a Warrior or Sorcerer and specialize in six deadly classes from spectral assassins to plague-bearing mages. Mix and match powers in a flexible talent tree and forge your path through fire and fury.

Plan every move carefully with a unique time-based combat system. Each skill takes real-time seconds to execute, forcing you to balance aggression and survival in every brutal fight.

Walk inside the map to travel an immersive overworld and explore cursed dungeons, ruined villages, and sanctuaries. Every location filled with lore, secrets, and characters clinging to the last threads of hope.

Face hordes of monstrous enemies and hellish bosses. Use active powers and passive talents to unleash devastating combos and ride the edge between light and complete corruption.
• Randomized Loot System: Find, forge, and fine-tune gear with an overhauled crafting system
• Flexible Build Paths: All powers are accessible, but your class defines your journey.
• First-Person Combat View: Feel the impact. Get closer to the carnage.
• Time Management in Combat: Every second counts in this real-time/turn-based hybrid.
• Dark, handcrafted universe and visuals that ooze style and sorrow.
• Deep character customization and class synergy.
• Strategic, turn-based battles with layered enemy design.
• A world soaked in lore, with haunting quests and rich storytelling/narration.
The original HellSlave was a dark INDIE gem that lit the way. The passionate solo-dev returns with Judgment of the Archon, a sequel built on fan feedback, powered by ambition, and forged for those who crave a deeper, darker RPG experience.
For fans of grim fantasy, tactical turn-based combat, and narrative-rich dungeon crawlers, HellSlave II is your invitation to defy heaven, crush hell, and carve your legend in blood.
The demons aren’t your only enemy.
The clock is ticking. Judgment is coming.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Polish, Russian
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 365reviews | 78% | — | $175.1K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has such a wonderful retro vibe, just like the classic games I loved as a kid. Playing it now brings back so much nostalgia. It’s super addictive. Every combat drops new gear, which keeps each fight fun and full of nice surprises. I hope developers can improve the controls in future updates. Adding better button feedback and more interactivity would elevate the whole experience. Definitely worth playing.
Estava esperando esse jogo há meses. Incrível! Era exatamente o que eu estava aguardando. Manteve a essência do primeiro jogo e ainda acrescentou muita coisa à gameplay.
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Hours played at review time, across 339 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
自由度很高,第二部的地图也很大,体量够大,至于游戏完成度高不高的事情先别谈,好玩就行,并且也很爽。
Very good game, hoping for more content
地狱仆从II:把他们全部杀光,一个不留 [h2]前言[/h2] 地狱仆从的续作,一代曾在steam限免过一段时间,可先行体验一代内容,直接体验二代的话也没什么上手的门槛,游戏内容相当丰富,且各种系统和职业等等设计的很不错,喜欢暗黑向奇幻作品的话我会很推荐尝试 [h2]玩法[/h2] 游戏采用的是一个特殊的回合制战斗,我们可以通过学习不同的法术在战斗中使用,游戏的回合制采用的大致类型为,我们可以在屏幕上方看见·敌人行动的时间,而每次释放技能,或者使用部分特殊技能不仅需要消耗法力,同时要消耗一定的时间,而如果经过了敌人攻击的时间我们就会受到攻击 我们可以通过等待来消耗时间,来让防御,或者部分技能的buff在最合适的时间释放以取得最好的防御效果,而游戏的法术攻击的形态甚至攻击的目标都有所差异,毕竟我们战斗过程中遇见的的基本不会是单一的敌人,往往要同时面对多个不同的敌人,这就很考验我们技能释放时间和使用防御的时间,以及技能cd等等,相当有策略性 而游戏还有一套相当成熟的装备体系,通过击杀敌人不止是过任务,还可以获得各种各样的装备,游戏的可装备槽位相当多,而不同装备给的属性也有差异,无论是稀有度还是等级等等多种不同的情况都有所设计,武器也设计了单手和双手武器等等,看得出游戏在这方面下了很多的心思 而游戏的等级系统也算是个人相当喜欢的部分了,游戏战斗结束是不会恢复生命值的,只能在战斗中回血,或者是通过升级直接回满,而不止这样,升级还能让我们自由加点,通过不同的属性也需要符合我们的职业以及后续的各种加成的选择 游戏做了很多种职业选择,而每种分类职业又有很多种细分,通过后续的战斗也会解锁更多符合不同职业选择的技能,和被动等等 [h2]总结[/h2] 总的来说,我是很喜欢这款游戏的暗黑奇幻的风格的,至于剧情多少带点谜语人,还需要我们在世界中收集各种纸条来完整的拼凑完整的世界观,游戏唯一不妥的地方是数值有些不合理,希望后续能好好优化一下,但我真得很喜欢这游戏的各种地方的设计 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
很复古的rpg,如果不需要去商店直接在背包里卖装备或者变成宝石抽奖的材料,就有非常现代的刷宝体验了
剧情没有讨论价值。战斗机制极其拖沓,技能冷却极其漫长(包括用被动降低以后都还是大量技能冷却需要30-50秒),导致战斗一场(战斗不能加速)或者过程中需要切出去看会其他东西,进行心理刷新才有力气继续。强烈建议:1、战斗加速,2、所有技能和战斗节奏调整,3、地图上障碍物减小碰撞体积,4、希望可以鼠标走地图。(后面发现可以用右键,但是只能点哪走哪,不能自动寻路)5、解密寻物呵呵。
[quote] [h1]天堂要灭世,恶魔在摆烂,只有我在算“时间账”[/h1] 《地狱仆从II:神罚降临》是一款黑暗奇幻回合制刷宝游戏。如果你玩过前作([url=https://store.steampowered.com/app/1608450]『地狱仆从』[/url]),应该会对那个满是恶魔、手绘风浓郁的世界印象深刻。这次续作继承了那股子阴郁又迷人的味道,一上来就把我拽进了一个被六位恶魔领主折腾得支离破碎的末日。天堂不耐烦了,直接派下审判者要连恶魔带人一块儿抹除,而玩家扮演的角色,就是这个世界最后的、几乎没什么希望的反转机会。 战斗是那套“偷时间”的回合制战斗。表面上是你一下我一下,但实际上每次放技能、嗑药甚至开防御,都得消耗实实在在的时间刻度。你看着屏幕上方敌人行动条在走,心里得盘算着是赶紧甩个冰系法术或者什么恐吓技能把对面推后几秒,还是老老实实开个盾减伤赌一波。这种“时间管理”带来的紧张感非常独特,尤其在面对三四只怪物时,啥时候打断、啥时候硬吃伤害、啥时候傻站着等技能CD,策略深度一下就有了。你不是在打木桩,更像是在跟敌人的行动条下棋。 角色养成这块儿也给了我不少惊喜。开局选战士或术士,之后能在多个流派路径里慢慢细化,像狂怒战士或者瘟疫术士这种,听着就很吊。战斗结束不会恢复血量,要么靠技能在战斗中硬撑,要么赌升级瞬间回满,这让每一次下地牢都充满生存压力。 https://steamcommunity.com/sharedfiles/filedetails/?id=3779681055 游戏也有很多人性化设定,在战斗外你可以随时免费重置所有技能和属性点,还能存三套不同的方案。碰到打不过的Boss,我能当场切一套坦克流或者暴击输出流,反复试错直到找到解法。 https://steamcommunity.com/sharedfiles/filedetails/?id=3779681102 本作另一大特色就是它的装备系统,从头到脚十几个槽位,单手双手武器分得清清楚楚,稀有度和词条花样也不少。不过大多稀有装备都不会从杂兵身上掉落,基本上都要打精英怪或者当“摸金校尉”去开宝箱,更换装备还能改变角色外观。垃圾装备也别嫌弃,你可以把它拿去卖给商人,然后再去投资心仪的装备。 https://steamcommunity.com/sharedfiles/filedetails/?id=3779681071 游戏好玩是好玩,但是感觉还有很多地方可以优化提升,任务指引有点拉,特别是找花那个任务记忆犹新,好歹做个高亮?商店可以支持下根据品类批量卖装备? 不过瑕不掩瑜,作为一款单人开发的续作,它的手绘美术、紧张的时间策略战斗和流派自由度,都足以让喜欢硬核角色扮演的玩家沉浸很久。在大多数游戏都求快求爽的今天,能有一部逼着你思考“这回合我等不等得起”的作品,本身就是件挺酷的事。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote] [/quote]
神庙拿了宝箱被地形卡住出不来,什么时候出来什么时候改评价
Zerei o hellSlave I e acabei de zerar o HellSlave II. O jogo é bem diferente do primeiro, digamos que sejam experiências diferentes, sendo este jogo bem mais previsível com relação aos inimigos que enfrentamos, pois a gente decide se vamos sair na porrada ou só ignorar ele. Amei a composição de builds, refiz meu primeiro personagem pois não gostei da arvore de habilidades que peguei, mas quando montei a build certa, nenhum boss. repito. nenhum boss sequer conseguia tocar em mim, pois eu adiava o turno dele infinitamente enquanto minha rola rolissa e flamejante batia na cara de todos os inimigos ao mesmo tempo, logo, double hit supremacia, fire supremacia, reset cowndown supremacia e mama minha caceta demonios. ps: solei o ultimo boss do jogo sem ele sequer triscar em mim. e olha que fui sem ficar full build, zerei com equipamentos nv 34-36, enfrentando o boss nv 50, e eu nv 48, sem todas as quests secundárias feitas, sem colotar todos os orbes pra upar habilidades, enfim, bomdemaisze, caneta azul, azul caneta. Dito isso, ótimo jogo, amei estudar os inimigos varias vezes, que jogão, ansioso pelo HellSlave III.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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