
The Heavens are done waiting. In this dark fantasy dungeon crawler RPG, the Archon descends to end the demon war once and for all. Make your stand in HellSlave II, more immersive, brutal, and customizable than ever. The reckoning begins now.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Thousands of years of demonic warfare have torn the world to shreds. Six demon lords,
locked in an endless war, have brought ruin to all. Tired of this infernal chaos, the heavens have unleashed the Archon of Judgment, an unstoppable force set to destroy everything.
But before annihilation can begin, you’re given a final chance at salvation: destroy all the demons yourself or perish with the rest of the world and creation.

Welcome to HellSlave II: Judgment of the Archon, a dark fantasy dungeon crawler RPG where you're humanity's last twisted chance. As the spiritual successor to the critically acclaimed Hellslave, this sequel takes everything fans loved, gritty lore, comic book style hand-drawn art, and tactical combat that raises the bar to hell.

Start as a Warrior or Sorcerer and specialize in six deadly classes from spectral assassins to plague-bearing mages. Mix and match powers in a flexible talent tree and forge your path through fire and fury.

Plan every move carefully with a unique time-based combat system. Each skill takes real-time seconds to execute, forcing you to balance aggression and survival in every brutal fight.

Walk inside the map to travel an immersive overworld and explore cursed dungeons, ruined villages, and sanctuaries. Every location filled with lore, secrets, and characters clinging to the last threads of hope.

Face hordes of monstrous enemies and hellish bosses. Use active powers and passive talents to unleash devastating combos and ride the edge between light and complete corruption.
• Randomized Loot System: Find, forge, and fine-tune gear with an overhauled crafting system
• Flexible Build Paths: All powers are accessible, but your class defines your journey.
• First-Person Combat View: Feel the impact. Get closer to the carnage.
• Time Management in Combat: Every second counts in this real-time/turn-based hybrid.
• Dark, handcrafted universe and visuals that ooze style and sorrow.
• Deep character customization and class synergy.
• Strategic, turn-based battles with layered enemy design.
• A world soaked in lore, with haunting quests and rich storytelling/narration.
The original HellSlave was a dark INDIE gem that lit the way. The passionate solo-dev returns with Judgment of the Archon, a sequel built on fan feedback, powered by ambition, and forged for those who crave a deeper, darker RPG experience.
For fans of grim fantasy, tactical turn-based combat, and narrative-rich dungeon crawlers, HellSlave II is your invitation to defy heaven, crush hell, and carve your legend in blood.
The demons aren’t your only enemy.
The clock is ticking. Judgment is coming.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Polish, Russian
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 364reviews | 78% | — | $175.1K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun "turn-based diablo" so far. Looks great and the story is good enough that I'm not skipping every dialog screen. I've tried out a few builds and it seems like magic is quite a bit stronger. My poison/bleed mage nukes everything but bosses before they even get a turn on normal. Probably only 50% though the story so melee might catch up at endgame.
[quote] [h1]天堂要灭世,恶魔在摆烂,只有我在算“时间账”[/h1] 《地狱仆从II:神罚降临》是一款黑暗奇幻回合制刷宝游戏。如果你玩过前作([url=https://store.steampowered.com/app/1608450]『地狱仆从』[/url]),应该会对那个满是恶魔、手绘风浓郁的世界印象深刻。这次续作继承了那股子阴郁又迷人的味道,一上来就把我拽进了一个被六位恶魔领主折腾得支离破碎的末日。天堂不耐烦了,直接派下审判者要连恶魔带人一块儿抹除,而玩家扮演的角色,就是这个世界最后的、几乎没什么希望的反转机会。 战斗是那套“偷时间”的回合制战斗。表面上是你一下我一下,但实际上每次放技能、嗑药甚至开防御,都得消耗实实在在的时间刻度。你看着屏幕上方敌人行动条在走,心里得盘算着是赶紧甩个冰系法术或者什么恐吓技能把对面推后几秒,还是老老实实开个盾减伤赌一波。这种“时间管理”带来的紧张感非常独特,尤其在面对三四只怪物时,啥时候打断、啥时候硬吃伤害、啥时候傻站着等技能CD,策略深度一下就有了。你不是在打木桩,更像是在跟敌人的行动条下棋。 角色养成这块儿也给了我不少惊喜。开局选战士或术士,之后能在多个流派路径里慢慢细化,像狂怒战士或者瘟疫术士这种,听着就很吊。战斗结束不会恢复血量,要么靠技能在战斗中硬撑,要么赌升级瞬间回满,这让每一次下地牢都充满生存压力。 https://steamcommunity.com/sharedfiles/filedetails/?id=3779681055 游戏也有很多人性化设定,在战斗外你可以随时免费重置所有技能和属性点,还能存三套不同的方案。碰到打不过的Boss,我能当场切一套坦克流或者暴击输出流,反复试错直到找到解法。 https://steamcommunity.com/sharedfiles/filedetails/?id=3779681102 本作另一大特色就是它的装备系统,从头到脚十几个槽位,单手双手武器分得清清楚楚,稀有度和词条花样也不少。不过大多稀有装备都不会从杂兵身上掉落,基本上都要打精英怪或者当“摸金校尉”去开宝箱,更换装备还能改变角色外观。垃圾装备也别嫌弃,你可以把它拿去卖给商人,然后再去投资心仪的装备。 https://steamcommunity.com/sharedfiles/filedetails/?id=3779681071 游戏好玩是好玩,但是感觉还有很多地方可以优化提升,任务指引有点拉,特别是找花那个任务记忆犹新,好歹做个高亮?商店可以支持下根据品类批量卖装备? 不过瑕不掩瑜,作为一款单人开发的续作,它的手绘美术、紧张的时间策略战斗和流派自由度,都足以让喜欢硬核角色扮演的玩家沉浸很久。在大多数游戏都求快求爽的今天,能有一部逼着你思考“这回合我等不等得起”的作品,本身就是件挺酷的事。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote] [/quote]
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Hours played at review time, across 338 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very enjoyable dungeon crawler with a lot of build variety.
更新的战斗直接卡死,你告诉我你们工作室的服务精神呢?
不能改分辨率和帧数上限吗?而且就打了20分钟狼就卡死了,按啥都没反应,白刷了几件黄装。
The best dungeon crawler of 2026. Loved every second of it.
+ 黑暗奇幻美术风格 + 震撼人心的游戏配乐 + 六大职业与六系恶魔天赋,Build构筑极具深度 + 丰富多样的装备系统与刷宝体验,成就感十足 + 通关后可解锁共 50 层「炼狱」模式,挑战性拉满 + No AI,单人开发者 前作曾免费赠送过,游玩时让我想起废都物语(Ruina),非常合我胃口,二代发售果断入手 目前版本虽仍需大量BUG修复、体验优化和数值调整,但游戏框架扎实、潜力十足。开发者沟通友善,积极采纳玩家反馈,未来可期! PS:这是我写的指南,希望能帮助到你们![url=https://steamcommunity.com/sharedfiles/filedetails/?id=3782583053] 地狱仆从2 指南 [/url]
可以的,好玩!
A phenomenally art directed game made with love with a very addictive loop of finding equipment and equiping the abilities off the equipment to chain attacks and counters like crazy. To say it's addictive is putting it lightly. I don't think I have ever played a game that makes you feel so much like a badass as Hellslave II does (I have played Hellslave I) . I don't know how Ars Goetia does it but the battle system here is amazing, and it's clear they've put a lot of thought behind it. Builds boil down to you maximizing damage output and chaining counters, the abilities are varied enough and every combat encounter put you on your toes as you'll want to manage threats accordingly, no real spoilers here but enemies that can cause you added fatigue will be the first ones you'll want to target. I can't overstate the breadth of strategy in the combat. The crunchiness of the battle is further helped by it's sound design and art. Every illustration is done by an amazingly skilled artist, of the bande desinee variety. The story is serviceable, though the main character is pretty much a blank slate of a character, I think the game has done it's best to move the story along and brings the player to interesting places, not to mention really badass bosses. Make no mistake the meat of the game is in the battles, and if you want challenging battles that REALLY tests your abilities to craft builds and maximize "numbers go up, chaining good", this is the game for you. PS: Seriously though the sound design is freaking crunchy and amazing. Props to Ars Goetia on that one. PSPS: Also I can't believe it's done in Clickteam Fusion, goes to show great games can come from any engine.
挺传统的rpg,有种玩小时候刷刷刷游戏的感觉,就是希望有个走路加速之类的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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