
The Heavens are done waiting. In this dark fantasy dungeon crawler RPG, the Archon descends to end the demon war once and for all. Make your stand in HellSlave II, more immersive, brutal, and customizable than ever. The reckoning begins now.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Thousands of years of demonic warfare have torn the world to shreds. Six demon lords,
locked in an endless war, have brought ruin to all. Tired of this infernal chaos, the heavens have unleashed the Archon of Judgment, an unstoppable force set to destroy everything.
But before annihilation can begin, you’re given a final chance at salvation: destroy all the demons yourself or perish with the rest of the world and creation.

Welcome to HellSlave II: Judgment of the Archon, a dark fantasy dungeon crawler RPG where you're humanity's last twisted chance. As the spiritual successor to the critically acclaimed Hellslave, this sequel takes everything fans loved, gritty lore, comic book style hand-drawn art, and tactical combat that raises the bar to hell.

Start as a Warrior or Sorcerer and specialize in six deadly classes from spectral assassins to plague-bearing mages. Mix and match powers in a flexible talent tree and forge your path through fire and fury.

Plan every move carefully with a unique time-based combat system. Each skill takes real-time seconds to execute, forcing you to balance aggression and survival in every brutal fight.

Walk inside the map to travel an immersive overworld and explore cursed dungeons, ruined villages, and sanctuaries. Every location filled with lore, secrets, and characters clinging to the last threads of hope.

Face hordes of monstrous enemies and hellish bosses. Use active powers and passive talents to unleash devastating combos and ride the edge between light and complete corruption.
• Randomized Loot System: Find, forge, and fine-tune gear with an overhauled crafting system
• Flexible Build Paths: All powers are accessible, but your class defines your journey.
• First-Person Combat View: Feel the impact. Get closer to the carnage.
• Time Management in Combat: Every second counts in this real-time/turn-based hybrid.
• Dark, handcrafted universe and visuals that ooze style and sorrow.
• Deep character customization and class synergy.
• Strategic, turn-based battles with layered enemy design.
• A world soaked in lore, with haunting quests and rich storytelling/narration.
The original HellSlave was a dark INDIE gem that lit the way. The passionate solo-dev returns with Judgment of the Archon, a sequel built on fan feedback, powered by ambition, and forged for those who crave a deeper, darker RPG experience.
For fans of grim fantasy, tactical turn-based combat, and narrative-rich dungeon crawlers, HellSlave II is your invitation to defy heaven, crush hell, and carve your legend in blood.
The demons aren’t your only enemy.
The clock is ticking. Judgment is coming.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Polish, Russian
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 364reviews | 78% | — | $175.1K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun game. The story is easy to follow, even if you haven't played the first game. Combat is intuitive, and you feel powerful without making you feel invincible. very good, 5 stars.
[quote] [h1]天堂要灭世,恶魔在摆烂,只有我在算“时间账”[/h1] 《地狱仆从II:神罚降临》是一款黑暗奇幻回合制刷宝游戏。如果你玩过前作([url=https://store.steampowered.com/app/1608450]『地狱仆从』[/url]),应该会对那个满是恶魔、手绘风浓郁的世界印象深刻。这次续作继承了那股子阴郁又迷人的味道,一上来就把我拽进了一个被六位恶魔领主折腾得支离破碎的末日。天堂不耐烦了,直接派下审判者要连恶魔带人一块儿抹除,而玩家扮演的角色,就是这个世界最后的、几乎没什么希望的反转机会。 战斗是那套“偷时间”的回合制战斗。表面上是你一下我一下,但实际上每次放技能、嗑药甚至开防御,都得消耗实实在在的时间刻度。你看着屏幕上方敌人行动条在走,心里得盘算着是赶紧甩个冰系法术或者什么恐吓技能把对面推后几秒,还是老老实实开个盾减伤赌一波。这种“时间管理”带来的紧张感非常独特,尤其在面对三四只怪物时,啥时候打断、啥时候硬吃伤害、啥时候傻站着等技能CD,策略深度一下就有了。你不是在打木桩,更像是在跟敌人的行动条下棋。 角色养成这块儿也给了我不少惊喜。开局选战士或术士,之后能在多个流派路径里慢慢细化,像狂怒战士或者瘟疫术士这种,听着就很吊。战斗结束不会恢复血量,要么靠技能在战斗中硬撑,要么赌升级瞬间回满,这让每一次下地牢都充满生存压力。 https://steamcommunity.com/sharedfiles/filedetails/?id=3779681055 游戏也有很多人性化设定,在战斗外你可以随时免费重置所有技能和属性点,还能存三套不同的方案。碰到打不过的Boss,我能当场切一套坦克流或者暴击输出流,反复试错直到找到解法。 https://steamcommunity.com/sharedfiles/filedetails/?id=3779681102 本作另一大特色就是它的装备系统,从头到脚十几个槽位,单手双手武器分得清清楚楚,稀有度和词条花样也不少。不过大多稀有装备都不会从杂兵身上掉落,基本上都要打精英怪或者当“摸金校尉”去开宝箱,更换装备还能改变角色外观。垃圾装备也别嫌弃,你可以把它拿去卖给商人,然后再去投资心仪的装备。 https://steamcommunity.com/sharedfiles/filedetails/?id=3779681071 游戏好玩是好玩,但是感觉还有很多地方可以优化提升,任务指引有点拉,特别是找花那个任务记忆犹新,好歹做个高亮?商店可以支持下根据品类批量卖装备? 不过瑕不掩瑜,作为一款单人开发的续作,它的手绘美术、紧张的时间策略战斗和流派自由度,都足以让喜欢硬核角色扮演的玩家沉浸很久。在大多数游戏都求快求爽的今天,能有一部逼着你思考“这回合我等不等得起”的作品,本身就是件挺酷的事。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote] [/quote]
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Hours played at review time, across 338 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
still has a few kinks to fix but if you liked the first game you'll definitely like this one
Won the game on hard difficulty as a poison build. Probably my favourite laptop game I've played since darkest dungeon. Great story and just as grim and dark as I wanted (I didn't realise I wanted a game where my allies were literally flayed; but here we are). 10/10 does not overstay its welcome. Once the build is completed, the game ends before it gets boring and you want to turn it into an autobattler.
《地狱仆从2》游玩体验 这款游戏是由单人作者开发,我觉得很优秀了,如果制作组再加入几位人手这款作品会更好。 作为一款黑暗奇幻地牢探险作品,《地狱仆从》前作就获得了不少玩家的好评,在二代依旧吸引了不少喜欢回合地牢游戏玩家。二代延续了前作暗黑末日风格,喜好暗黑风格的玩家可以关注。 游戏内提供战士和法师俩中大职业,在其之下还分为三个不同分支,意思就是一共可以组建六个流派。我玩的是毒流法师,感觉玩到后面有点跟不上。战斗采用回合制模式,要管理血量,法力和中毒等这类状态debuff。有一个读秒功能,几秒钟的时间有可能回一口血一口蓝,可以扭转战局。 在地牢探索的途中,会遇见各类事件与NPC,接取任务获得报酬。报酬可以用于购买与刷新装备,只不过装备的刷新我没刷出过太牛的装备,基本和自身装备属性大差不差。另外,如果装备新装备,人物的ui也会跟着改变,这点做的非常不错,我发现这点的时候也是大吃一惊,没想到能做这么细节。 然后敌人种类我建议多做一些,因为有时候打不过了需要简单刷一刷,刷多了容易视觉疲劳。在地牢的探索之中有空气墙,游戏对于地牢内地图边缘做的过于严苛,走着走着没注意可能会遇见空气墙,阻碍前进,建议这一块做的松一些,能让玩家在地牢的探险中获得更好的体验(或许是制作者为了严谨一些才设计的比较严格?)。游戏只有大地图,没有小地图,但是这个不影响游玩,地图不难,上下左右去过基本都能探到。 游戏有三种模式可选,简单、普通和困难,大家可根据自身需要游玩,只不过失败是家常便饭,需要刷一刷。如果你喜好这种回合地牢,愿意接受翻车重来与构筑那《地狱仆从2》会带给你很不错的体验。每一次成功的推进,都能带来满满的成就感。
困难模式通关 剧情一般,老套的故事 装备系统混乱,10级和50级的装备没太大差别,关键属性差别也不大 寻路移动的便捷性基本等于0 任务引导聊胜于无,有几个任务找不到
很复古的rpg,如果不需要去商店直接在背包里卖装备或者变成宝石抽奖的材料,就有非常现代的刷宝体验了
本来玩的学习版,确实很好玩,直接来补票。游戏其实问题挺多的,卡按键bug,鼠标移动逻辑弱智,稍微拐弯就会卡住。天赋盘很奇怪,各种风格在一条路线上,天赋技能很乱,不像一般游戏比如火焰类整个一条线都是与火焰相关,比如增伤,触发等等。这个是右边点个火焰,然后旁边有毒系有冰系。而且技能都是长cd,普通怪基本上都是直接秒,碰到精英很多时候在发呆。但确实还是很好玩很上头,死亡没有惩罚,可以不停换bd重新打,画面精致,希望技能天赋还可以优化下,再多一些选择
挺传统的rpg,有种玩小时候刷刷刷游戏的感觉,就是希望有个走路加速之类的
Fun "turn-based diablo" so far. Looks great and the story is good enough that I'm not skipping every dialog screen. I've tried out a few builds and it seems like magic is quite a bit stronger. My poison/bleed mage nukes everything but bosses before they even get a turn on normal. Probably only 50% though the story so melee might catch up at endgame.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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