Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
"Hello, Mario!" Are you ready to play? With this free application from the little-kid-friendly My Mario brand, you and your kiddo can play with Mario's face and delight in all his various expressions. ■Make Silly Faces Team up with your kiddo to see how silly Mario can get when you pull and stretch his face or take turns poking and spinning him around. Tap on the ? Block in the top-left corner of the screen and select an icon to make items—like a Super Mushroom, a Super Star, or pipes—and even enemies appear alongside Mario. ■Peekaboo! Invite Mario to play peekaboo by tapping on the leftmost icon in the ? Block menu. Boo may even make a guest appearance! ■Built-In Breaks Good night, Mario! Mario gets tuckered out after playing for a while and will fall fast asleep. At that point no amount of poking can wake him up! This is a great opportunity to take a break and help parents limit their child's screen time. If you want to keep the fun going, you can turn off this feature by tapping the gear icon in the top-right corner of the screen when the application starts. ■Play Offline There's no need to be connected to the internet to play this application. After you download it, you're good to go! Operation is not guaranteed for all devices that meet the operating conditions. It may not work properly depending on the device's performance and specifications, device-specific application usage conditions, etc. Please be sure to read the Health and Safety information provided in the application settings before you start playing. Settings can be accessed by tapping the gear icon in the top-right corner of the screen when the application starts to access the menu. Terms of Service: https://support.nintendo.com/jp/legal-notes/my-mario-eula-selector ©Nintendo
Hello, Mario! has grossed an estimated approximately $1.1M on Google Play.
About approximately $1.1M gross, estimated range approximately $279.9K to approximately $4.5M — roughly approximately $822.8K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $279.9K – $4.5M. Not checked against reported figures. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | Free | Score90% | approximately $1.1M |
| App Store | Free | Score93% | Chart— |
| Nintendo | Free | Score— | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $1.1M | 2.5K | 65% | Free | |
| approximately $1.1M | 1.5K | 72% | Free | |
| approximately $1.1M | 9.6K | 92% | Free | |
| approximately $1.1M | 7.9K | 91% | $6.99 | |
| approximately $1.1M | 12.3K | 84% | Free | |
| approximately $1.1M | 6.8K | 88% | Free |